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server-nalc/mods/mobs/sheep.lua
Ombridride 5d4f93aece Update Farming, Mobs, 3d_armor
Farming : minors fixe, add the straw block
Mobs : better api, swimming parameter for mobs, add eggs, code
optimisation
3d_armor : change the model, many new textures, new shield, and new
enchanted shield (which gain compared to normal shield +1 armor and x2
durability)
2015-02-25 01:57:21 +01:00

79 lines
1.9 KiB
Lua
Executable File

-- Sheep
mobs:register_mob("mobs:sheep", {
type = "animal",
hp_min = 10,
hp_max = 15,
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1, 0.4},
--textures = {"mobs_sheep.png"},
available_textures = {
total = 1,
texture_1 = {"mobs_sheep.png"},
},
visual = "mesh",
mesh = "mobs_sheep.x",
makes_footstep_sound = true,
walk_velocity = 1,
armor = 200,
drops = {
{name = "mobs:meat_raw",
chance = 1,
min = 2,
max = 3,},
},
drawtype = "front",
water_damage = 1,
lava_damage = 5,
light_damage = 0,
sounds = {
random = "mobs_sheep",
},
animation = {
speed_normal = 15,
stand_start = 0,
stand_end = 80,
walk_start = 81,
walk_end = 100,
},
jump = true,
step = 1,
blood_texture = "mobs_blood.png",
passive = true,
follow = "farming:wheat",
view_range = 8,
on_rightclick = function(self, clicker)
local item = clicker:get_wielded_item()
if item:get_name() == "farming:wheat" then
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
self.food = (self.food or 0) + 1
if self.food >= 8 then
self.food = 0
self.gotten = false -- can be shaved again
self.tamed = true
self.object:set_properties({
textures = {"mobs_sheep.png"},
mesh = "mobs_sheep.x",
})
minetest.sound_play("mobs_sheep", {object = self.object,gain = 1.0,max_hear_distance = 32,loop = false,})
end
return
end
if clicker:get_inventory() and not self.gotten then
self.gotten = true -- shaved
if minetest.registered_items["wool:white"] then
clicker:get_inventory():add_item("main", ItemStack("wool:white "..math.random(1,3)))
end
self.object:set_properties({
textures = {"mobs_sheep_shaved.png"},
mesh = "mobs_sheep_shaved.x",
})
else print ("shaved already!")
end
end,
})
mobs:register_spawn("mobs:sheep", {"default:dirt_with_grass"}, 20, 8, 9000, 1, 31000)
mobs:register_egg("mobs:sheep", "Sheep", "wool_white.png", 1)