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mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-12-26 18:50:38 +01:00
server-nalc/mods/mff
LeMagnesium 99655796ff
[pclasses & mff_pclasses] Change info menu
- Change info menu from a textarea to label components
 - Make `textify` public, becoming `pclasses.api.textify`
 - Use textify to create label lines
2016-09-22 21:14:43 +02:00
..
mff_core mithril string, minotaur bow improved, tweak caracteristics, recipes, etc... for the hunter 2015-07-22 02:34:31 +02:00
mff_hud@f8dfc851ec [markers] Update 2015-11-15 18:10:17 +01:00
mff_introspect mithril string, minotaur bow improved, tweak caracteristics, recipes, etc... for the hunter 2015-07-22 02:34:31 +02:00
mff_pclasses [pclasses & mff_pclasses] Change info menu 2016-09-22 21:14:43 +02:00
mff_quests mff_quests: add very basic "either" drop chance 2016-06-15 23:51:52 +02:00
modpack.txt mithril string, minotaur bow improved, tweak caracteristics, recipes, etc... for the hunter 2015-07-22 02:34:31 +02:00
README.md mithril string, minotaur bow improved, tweak caracteristics, recipes, etc... for the hunter 2015-07-22 02:34:31 +02:00

  • MFF-specific mods folder

** Code convention All MFF mods must be in the mff global table, and thus shall depend on the mff_core mod first defining it. The reason for this is to allow introspection using mff_introspect to track bugs at runtime, and more generally to define a code namespace.