mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2024-11-03 17:10:27 +01:00
d9c182cf9d
- Avoided crash by using the real variable instead of its old name
96 lines
2.6 KiB
Lua
Executable File
96 lines
2.6 KiB
Lua
Executable File
local is_healthpack = function(node)
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if node.name == 'bobblocks:health_off' or node.name == 'health_on' then
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return true
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end
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return false
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end
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local update_healthpack = function (pos, node)
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local nodename=""
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local param2=""
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--Switch HealthPack State
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if node.name == 'bobblocks:health_off' then
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nodename = 'bobblocks:health_on'
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elseif node.name == 'bobblocks:health_on' then
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nodename = 'bobblocks:health_off'
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end
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minetest.add_node(pos, {name = nodename})
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end
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local toggle_healthpack = function (pos, node)
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if not is_healthgate(node) then return end
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update_healthpack (pos, node, state)
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end
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local on_healthpack_punched = function (pos, node, puncher)
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if node.name == 'bobblocks:health_off' or node.name == 'bobblocks:health_on' then
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update_healthpack(pos, node)
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end
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end
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-- Healing Node
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minetest.register_node("bobblocks:health_off", {
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description = "Health Pack 1 Off",
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tile_images = {"bobblocks_health_off.png"},
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inventory_image = "bobblocks_health_off.png",
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paramtype2 = "facedir",
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legacy_facedir_simple = true,
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groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
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is_ground_content = true,
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walkable = false,
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climbable = false,
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mesecons = {conductor={
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state = mesecon.state.off,
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onstate = "bobblocks:health_on"
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}}
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})
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minetest.register_node("bobblocks:health_on", {
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description = "Health Pack 1 On",
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tile_images = {"bobblocks_health_on.png"},
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paramtype2 = "facedir",
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legacy_facedir_simple = true,
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light_source = default.LIGHT_MAX-1,
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groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
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is_ground_content = true,
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walkable = false,
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climbable = false,
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drop = "bobblocks:health_off",
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mesecons = {conductor={
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state = mesecon.state.on,
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offstate = "bobblocks:health_off"
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}}
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})
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minetest.register_abm(
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{nodenames = {"bobblocks:health_on"},
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interval = 1.0,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local objs = minetest.get_objects_inside_radius(pos, 1)
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for k, obj in pairs(objs) do
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minetest.sound_play("bobblocks_health",
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{pos = pos, gain = 1.0, max_hear_distance = 32,})
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obj:set_hp(obj:get_hp()+5) -- give 2.5HP
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minetest.remove_node(pos) -- remove the node after use
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end
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end,
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})
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--- Health
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minetest.register_craft({
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output = 'NodeItem "bobblocks:health_off" 1',
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recipe = {
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{'node "default:dirt" 1', 'node "default:paper" 1', 'node "default:apple" 2'},
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},
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})
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minetest.register_on_punchnode(on_healthpack_punched)
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