mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2024-12-26 02:30:38 +01:00
5d4f93aece
Farming : minors fixe, add the straw block Mobs : better api, swimming parameter for mobs, add eggs, code optimisation 3d_armor : change the model, many new textures, new shield, and new enchanted shield (which gain compared to normal shield +1 armor and x2 durability)
228 lines
6.8 KiB
Lua
Executable File
228 lines
6.8 KiB
Lua
Executable File
ARMOR_MOD_NAME = minetest.get_current_modname()
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dofile(minetest.get_modpath(ARMOR_MOD_NAME).."/armor.lua")
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dofile(minetest.get_modpath(ARMOR_MOD_NAME).."/admin.lua")
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if ARMOR_MATERIALS.wood then
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minetest.register_tool("3d_armor:helmet_wood", {
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description = "Wood Helmet",
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inventory_image = "3d_armor_inv_helmet_wood.png",
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groups = {armor_head=5, armor_heal=0, armor_use=2000},
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wear = 0,
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})
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minetest.register_tool("3d_armor:chestplate_wood", {
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description = "Wood Chestplate",
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inventory_image = "3d_armor_inv_chestplate_wood.png",
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groups = {armor_torso=8, armor_heal=0, armor_use=2000},
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wear = 0,
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})
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minetest.register_tool("3d_armor:leggings_wood", {
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description = "Wood Leggings",
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inventory_image = "3d_armor_inv_leggings_wood.png",
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groups = {armor_legs=8, armor_heal=0, armor_use=2000},
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wear = 0,
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})
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minetest.register_tool("3d_armor:boots_wood", {
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description = "Wood Boots",
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inventory_image = "3d_armor_inv_boots_wood.png",
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groups = {armor_feet=5, armor_heal=0, armor_use=2000},
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wear = 0,
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})
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end
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if ARMOR_MATERIALS.cactus then
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minetest.register_tool("3d_armor:helmet_cactus", {
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description = "Cactuc Helmet",
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inventory_image = "3d_armor_inv_helmet_cactus.png",
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groups = {armor_head=6, armor_heal=0, armor_use=1000},
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wear = 0,
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})
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minetest.register_tool("3d_armor:chestplate_cactus", {
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description = "Cactus Chestplate",
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inventory_image = "3d_armor_inv_chestplate_cactus.png",
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groups = {armor_torso=9, armor_heal=0, armor_use=1000},
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wear = 0,
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})
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minetest.register_tool("3d_armor:leggings_cactus", {
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description = "Cactus Leggings",
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inventory_image = "3d_armor_inv_leggings_cactus.png",
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groups = {armor_legs=9, armor_heal=0, armor_use=1000},
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wear = 0,
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})
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minetest.register_tool("3d_armor:boots_cactus", {
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description = "Cactus Boots",
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inventory_image = "3d_armor_inv_boots_cactus.png",
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groups = {armor_feet=6, armor_heal=0, armor_use=1000},
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wear = 0,
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})
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end
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if ARMOR_MATERIALS.steel then
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minetest.register_tool("3d_armor:helmet_steel", {
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description = "Steel Helmet",
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inventory_image = "3d_armor_inv_helmet_steel.png",
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groups = {armor_head=8, armor_heal=0, armor_use=500},
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wear = 0,
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})
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minetest.register_tool("3d_armor:chestplate_steel", {
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description = "Steel Chestplate",
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inventory_image = "3d_armor_inv_chestplate_steel.png",
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groups = {armor_torso=10, armor_heal=0, armor_use=500},
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wear = 0,
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})
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minetest.register_tool("3d_armor:leggings_steel", {
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description = "Steel Leggings",
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inventory_image = "3d_armor_inv_leggings_steel.png",
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groups = {armor_legs=10, armor_heal=0, armor_use=500},
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wear = 0,
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})
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minetest.register_tool("3d_armor:boots_steel", {
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description = "Steel Boots",
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inventory_image = "3d_armor_inv_boots_steel.png",
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groups = {armor_feet=8, armor_heal=0, armor_use=500},
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wear = 0,
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})
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end
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if ARMOR_MATERIALS.bronze then
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minetest.register_tool("3d_armor:helmet_bronze", {
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description = "Bronze Helmet",
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inventory_image = "3d_armor_inv_helmet_bronze.png",
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groups = {armor_head=10, armor_heal=4, armor_use=250},
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wear = 0,
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})
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minetest.register_tool("3d_armor:chestplate_bronze", {
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description = "Bronze Chestplate",
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inventory_image = "3d_armor_inv_chestplate_bronze.png",
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groups = {armor_torso=12, armor_heal=4, armor_use=250},
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wear = 0,
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})
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minetest.register_tool("3d_armor:leggings_bronze", {
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description = "Bronze Leggings",
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inventory_image = "3d_armor_inv_leggings_bronze.png",
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groups = {armor_legs=12, armor_heal=6, armor_use=250},
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wear = 0,
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})
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minetest.register_tool("3d_armor:boots_bronze", {
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description = "Bronze Boots",
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inventory_image = "3d_armor_inv_boots_bronze.png",
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groups = {armor_feet=10, armor_heal=4, armor_use=250},
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wear = 0,
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})
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end
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if ARMOR_MATERIALS.diamond then
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minetest.register_tool("3d_armor:helmet_diamond", {
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description = "Diamond Helmet",
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inventory_image = "3d_armor_inv_helmet_diamond.png",
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groups = {armor_head=14, armor_heal=12, armor_use=100},
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wear = 0,
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})
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minetest.register_tool("3d_armor:chestplate_diamond", {
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description = "Diamond Chestplate",
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inventory_image = "3d_armor_inv_chestplate_diamond.png",
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groups = {armor_torso=18, armor_heal=12, armor_use=100},
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wear = 0,
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})
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minetest.register_tool("3d_armor:leggings_diamond", {
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description = "Diamond Leggings",
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inventory_image = "3d_armor_inv_leggings_diamond.png",
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groups = {armor_legs=18, armor_heal=12, armor_use=100},
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wear = 0,
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})
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minetest.register_tool("3d_armor:boots_diamond", {
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description = "Diamond Boots",
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inventory_image = "3d_armor_inv_boots_diamond.png",
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groups = {armor_feet=14, armor_heal=12, armor_use=100},
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wear = 0,
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})
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end
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if ARMOR_MATERIALS.gold then
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minetest.register_tool("3d_armor:helmet_gold", {
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description = "Gold Helmet",
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inventory_image = "3d_armor_inv_helmet_gold.png",
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groups = {armor_head=12, armor_heal=6, armor_use=200},
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wear = 0,
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})
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minetest.register_tool("3d_armor:chestplate_gold", {
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description = "Gold Chestplate",
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inventory_image = "3d_armor_inv_chestplate_gold.png",
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groups = {armor_torso=15, armor_heal=6, armor_use=200},
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wear = 0,
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})
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minetest.register_tool("3d_armor:leggings_gold", {
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description = "Gold Leggings",
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inventory_image = "3d_armor_inv_leggings_gold.png",
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groups = {armor_legs=15, armor_heal=6, armor_use=200},
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wear = 0,
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})
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minetest.register_tool("3d_armor:boots_gold", {
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description = "Gold Boots",
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inventory_image = "3d_armor_inv_boots_gold.png",
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groups = {armor_feet=12, armor_heal=6, armor_use=200},
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wear = 0,
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})
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end
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if ARMOR_MATERIALS.mithril then
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minetest.register_tool("3d_armor:helmet_mithril", {
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description = "Mithril Helmet",
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inventory_image = "3d_armor_inv_helmet_mithril.png",
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groups = {armor_head=15, armor_heal=12, armor_use=50},
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wear = 0,
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})
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minetest.register_tool("3d_armor:chestplate_mithril", {
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description = "Mithril Chestplate",
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inventory_image = "3d_armor_inv_chestplate_mithril.png",
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groups = {armor_torso=20, armor_heal=12, armor_use=50},
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wear = 0,
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})
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minetest.register_tool("3d_armor:leggings_mithril", {
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description = "Mithril Leggings",
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inventory_image = "3d_armor_inv_leggings_mithril.png",
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groups = {armor_legs=20, armor_heal=12, armor_use=50},
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wear = 0,
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})
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minetest.register_tool("3d_armor:boots_mithril", {
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description = "Mithril Boots",
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inventory_image = "3d_armor_inv_boots_mithril.png",
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groups = {armor_feet=15, armor_heal=12, armor_use=50},
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wear = 0,
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})
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end
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for k, v in pairs(ARMOR_MATERIALS) do
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minetest.register_craft({
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output = "3d_armor:helmet_"..k,
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recipe = {
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{v, v, v},
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{v, "", v},
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{"", "", ""},
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},
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})
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minetest.register_craft({
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output = "3d_armor:chestplate_"..k,
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recipe = {
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{v, "", v},
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{v, v, v},
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{v, v, v},
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},
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})
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minetest.register_craft({
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output = "3d_armor:leggings_"..k,
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recipe = {
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{v, v, v},
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{v, "", v},
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{v, "", v},
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},
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})
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minetest.register_craft({
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output = "3d_armor:boots_"..k,
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recipe = {
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{v, "", v},
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{v, "", v},
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},
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})
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end
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