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server-nalc/mods/coloredwood/init.lua
LeMagnesium 6b9b127804 Turned all boot messages into clean minetest.log() calls
- Turned all the 'print' calls at server's boot to 'minetest.log' in order to
   render it more clearly
2015-05-24 10:50:22 +02:00

138 lines
2.9 KiB
Lua
Executable File

-- Colored Wood mod by Vanessa Ezekowitz
-- based on my unifieddyes template.
--
-- License: WTFPL
--
-- This mod provides 89 colors of wood, fences, and sticks, and enough
-- cross-compatible recipes to make everything fit together naturally.
--
-- Colored wood is crafted by putting two regular wood blocks into the
-- grid along with one dye color, in any order and position. The result
-- is two colored wood blocks.
--
-- Colored sticks are crafted from colored wood blocks only - one colored
-- wood block in any position yields 4 colored sticks as usual.
--
-- Uncolored sticks cannot be dyed separately, but they can still be used
-- to build colored wooden fences. These are crafted either by placing six
-- plain, uncolored sticks into the crafting grid in the usual manner, plus
-- one portion of dye in the upper-left corner of the grid
-- (D = dye, S = uncolored stick):
--
-- D - -
-- S S S
-- S S S
--
-- You can also craft a colored fence by using colored sticks derived from
-- colored wood. Just place six of them in the same manner as with plain
-- fences (CS = colored stick):
--
-- -- -- --
-- CS CS CS
-- CS CS CS
--
-- If you find yourself with too many colors of sticks and not enough,
-- ladders, you can use any color (as long as they"re all the same) to
-- create a ladder, but it"ll always result in a plain, uncolored ladder.
-- This practice isn"t recommended of course, since it wastes dye.
--
-- All materials are flammable and can be used as fuel.
-- Hues are on a 30 degree spacing starting at red = 0 degrees.
-- "s50" in a file/item name means "saturation: 50%".
-- Texture brightness levels for the colors are 100%, 66% ("medium"),
-- and 33% ("dark").
coloredwood = {}
coloredwood.shades = {
"dark_",
"medium_",
"" -- represents "no special shade name", e.g. full.
}
coloredwood.shades2 = {
"Dark ",
"Medium ",
"" -- represents "no special shade name", e.g. full.
}
coloredwood.default_hues = {
"white",
"grey",
"dark_grey",
"black",
"violet",
"blue",
"cyan",
"dark_green",
"green",
"yellow",
"orange",
"red",
"magenta"
}
coloredwood.hues = {
"red",
"orange",
"yellow",
"lime",
"green",
"aqua",
"cyan",
"skyblue",
"blue",
"violet",
"magenta",
"redviolet"
}
coloredwood.hues2 = {
"Red ",
"Orange ",
"Yellow ",
"Lime ",
"Green ",
"Aqua ",
"Cyan ",
"Sky Blue ",
"Blue ",
"Violet ",
"Magenta ",
"Red-violet "
}
coloredwood.greys = {
"black",
"darkgrey",
"grey",
"lightgrey",
"white"
}
coloredwood.greys2 = {
"Black ",
"Dark Grey ",
"Medium Grey ",
"Light Grey ",
"White "
}
coloredwood.greys3 = {
"dye:black",
"dye:dark_grey",
"dye:grey",
"dye:light_grey",
"dye:white"
}
-- All of the actual code is contained in separate lua files:
dofile(minetest.get_modpath("coloredwood").."/wood.lua")
dofile(minetest.get_modpath("coloredwood").."/fence.lua")
dofile(minetest.get_modpath("coloredwood").."/stick.lua")
minetest.log("action", "[Colored Wood] Loaded!")