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server-nalc/mods/mobs/kitten.lua
Ombridride 4645ef3cb5 Update mobs mod
- api.lua (many improves, chicken egg more frequent, NPC attack nearly
mobs, textures code, etc…)
- Bee (spawn on group:flower now, textures code updated)
- Bunny (textures code updated)
- Chicken (two times more eggs, textures code updated)
- Cow (textures code updated)
- Creeper (finish reorganize the code, textures code updated, new eggs
inventory texture)
- Dirt Monster (textures code updated)
- Dungeon Master (textures code updated)
- init.lua (small credits tweaks)
- Kitten (textures code updated, now drop sometimes farming:string)
- Lava Flan (textures code updated, now 3 can spawn per chunck)
- Mese Monster (textures code updated)
- NPC (textures code updated, revert give raw meat versus health code
for tests)
- Oerkki (textures code updated, now 1 light damage)
- Rat (textures code updated)
- Sand Monster (textures code updated)
- Sheep (textures code updated, now give 2 to 3 wool when sheared)
- Spider (textures code updated, change credits, comments our
modifications)
- Stone Monster (textures code updated)
- Tree Monster (textures code updated)
- Warthog (textures code updated)
- Wolf (finish reorganize the code, textures code updated, add spawner
egg and an inventory texture)
- Tweaks some sounds
2015-03-31 19:32:46 +02:00

75 lines
2.0 KiB
Lua
Executable File

-- Kitten by Jordach / BFD
mobs:register_mob("mobs:kitten", {
-- animal, monster, npc
type = "animal",
-- is it aggressive
passive = true,
-- health & armor
hp_min = 4, hp_max = 8, armor = 200,
-- textures and model
collisionbox = {-0.3, -0.3, -0.3, 0.3, 0.1, 0.3},
visual = "mesh",
visual_size = {x=0.5, y=0.5},
mesh = "mobs_kitten.b3d",
textures = {
{"mobs_kitten_striped.png"},
{"mobs_kitten_splotchy.png"},
{"mobs_kitten_ginger.png"},
{"mobs_kitten_sandy.png"},
},
blood_texture = "mobs_blood.png",
-- sounds
makes_footstep_sound = false,
sounds = {
random = "mobs_kitten",
},
-- speed and jump
walk_velocity = 0.6,
jump = false,
-- drops string and coins
drops = {
{name = "maptools:copper_coin",
chance = 10, min = 1, max = 1,},
{name = "farming:string",
chance = 2, min = 1, max = 1},
},
-- damaged by
water_damage = 1,
lava_damage = 5,
-- model animation
animation = {
speed_normal = 42,
stand_start = 97, stand_end = 192,
walk_start = 0, walk_end = 96,
},
-- follows rat
follow = "mobs:rat",
view_range = 8,
-- feed with raw fish to tame or right click to pick up
on_rightclick = function(self, clicker)
local item = clicker:get_wielded_item()
if item:get_name() == "fishing:fish_raw" or item:get_name() == "ethereal:fish_raw" then
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
self.food = (self.food or 0) + 1
if self.food >= 4 then
self.food = 0
self.tamed = true
minetest.sound_play("mobs_kitten", {object = self.object,gain = 1.0,max_hear_distance = 32,loop = false,})
end
return
end
if clicker:is_player() and clicker:get_inventory() and clicker:get_inventory():room_for_item("main", "mobs:kitten") then
clicker:get_inventory():add_item("main", "mobs:kitten")
self.object:remove()
end
end
})
mobs:register_spawn("mobs:kitten", {"default:dirt_with_grass"}, 20, 0, 10000, 1, 31000)
mobs:register_egg("mobs:kitten", "Kitten", "mobs_kitten_inv.png", 0)