mirror of
https://github.com/sys4-fr/server-nalc.git
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0754d7a5aa
- Tweaked sprint bar in order to change its maximum value according to the one defined for each player - Reorganized pclasses into multiple files (api, init, one for each class). Next thing to do : document/simplify api
93 lines
2.0 KiB
Lua
Executable File
93 lines
2.0 KiB
Lua
Executable File
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-- Player Classes
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--
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-- NOTE: This is a very simple interface for classes, more features will be
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-- added depending on the various mechanisms we will need
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-- Global namespace
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pclasses = {}
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-- API
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pclasses.api = {}
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pclasses.api.util = {}
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-- Configuration
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pclasses.conf = {}
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pclasses.conf.default_class = "adventurer"
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pclasses.conf.save_interval = 3 * 60
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pclasses.conf.datafile = minetest.get_worldpath() .. "/pclasses"
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-- Classes
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pclasses.classes = {}
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-- Data
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pclasses.datas = {}
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pclasses.datas.players = {}
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pclasses.datas.reserved_items = {}
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pclasses.datas.hud_ids = {} -- HUD maybe?
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dofile(minetest.get_modpath("pclasses") .. "/api.lua")
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---------------------------
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-- Backup and load system
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--
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-- Startup
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local pfile = io.open(pclasses.conf.datafile, "r")
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if pfile then
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local line = pfile:read()
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if line then
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pclasses.datas.players = minetest.deserialize(line)
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end
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pfile.close()
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end
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-- Frequent backup
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local function save_datas()
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local pfile = io.open(pclasses.conf.datafile, "w")
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pfile:write(minetest.serialize(pclasses.datas.players))
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pfile.close()
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minetest.log("action", "[PClasses] Datas saved")
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end
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local save_timer = 0
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minetest.register_globalstep(function(dtime)
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save_timer = save_timer + dtime
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if save_timer >= pclasses.conf.save_interval then
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save_datas()
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save_timer = 0
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end
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end)
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minetest.register_on_shutdown(save_datas)
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------------------
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-- Default class
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--
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if pclasses.conf.default_class then
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dofile(minetest.get_modpath("pclasses") .. "/" .. pclasses.conf.default_class .. ".lua")
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if pclasses.api.get_class_by_name(pclasses.conf.default_class) then
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minetest.register_on_joinplayer(function(player)
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if not pclasses.api.get_player_class(player:get_player_name()) then
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pclasses.api.set_player_class(player:get_player_name(),
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pclasses.conf.default_class)
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end
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end)
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end
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end
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------------
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-- Classes
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--
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dofile(minetest.get_modpath("pclasses") .. "/warrior.lua")
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dofile(minetest.get_modpath("pclasses") .. "/hunter.lua")
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