1
0
mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-11-18 16:20:38 +01:00
server-nalc/other_things/scripts/BDD/SQLextract.py
2015-08-17 01:14:55 +02:00

183 lines
4.6 KiB
Python
Executable File

#!/usr/bin/env python2
# -*- coding: UTF-8 -*-
import sys, os, sqlite3
import encodings, calendar, time
from cStringIO import StringIO
home = os.environ.get("HOME")
db = "%s/rollback/rollback.sqlite" % (home)
#[id=6,actor=Mg,type=1;list=None,index=None,add=None,stacknode=None,stackquantity=None;x=252,y=59,z=-401;newnode=air,newparam1=15,newparam2=None,newmeta=None]
class Convert_id(object):
def __init__(self, base):
self.__players = dict()
self.__nodes = dict()
try:
conn = sqlite3.connect(db)
cur = conn.cursor()
except Exception as err:
print(err)
print("problème avec la base de données")
sys.exit(1)
else:
try:
cur.execute("SELECT * from actor")
except sqlite3.OperationalError as err:
print(err)
else:
result = cur.fetchall()
for res in result:
self.__players[res[0]] = res[1][len("player:"):]
try:
cur.execute("SELECT * from node")
except sqlite3.OperationalError as err:
print(err)
else:
result = cur.fetchall()
for res in result:
self.__nodes[res[0]] = res[1]
finally:
cur.close()
conn.close()
def get_player_name(self, player_id):
if self.__players.has_key(player_id):
return self.__players[player_id]
else:
return None
def get_node_name(self, node_id):
if self.__nodes.has_key(node_id):
return self.__nodes[node_id]
else:
return None
########################################################################
## Utilities
#
def ston(a):
"""
Returns a string equal to a or None
"""
if a:
return str(a)
else:
return None
def select_all_nodes(startstamp, endstamp):
try:
conn = sqlite3.connect(db)
conn.text_factory = str
cur = conn.cursor()
except sqlite3.OperationalError as err:
print(err)
sys.exit(1)
try:
# x because we need position
cur.execute("SELECT * FROM action WHERE x AND timestamp >=:startstamp AND timestamp < :endstamp", {"startstamp":startstamp, "endstamp":endstamp})
except sqlite3.OperationalError as err:
print(err)
sys.exit(1)
else:
result = cur.fetchall()
finally:
cur.close()
conn.close()
return(result)
# Big-endian!!!
def readU16(strm):
return (ord(strm.read(1)) << 16) + (ord(strm.read(1)))
def readU32(strm):
return (ord(strm.read(1)) << 24) + (ord(strm.read(1)) << 16) + (ord(strm.read(1)) << 8) + (ord(strm.read(1)))
def decode(chaine):
if not chaine :
return None
else:
strm = StringIO(chaine)
table = "["
nEntries = readU32(strm)
for n in range(nEntries):
keyLen = readU16(strm)
key = strm.read(keyLen)
valLen = readU32(strm)
val = strm.read(valLen)
# Beware of potential quotes in meta, they must be escaped
# Fortunately their escape codes are the same in Python and Lua
# (and pretty much every language influenced by C)
# ------------
# Attention aux potentiels quotes dedans les meta, il faut les escape
# Heureusement leur mode d'escape est quasi le même en Python que Lua
table += '%s="%s"' % (key, val.encode('string-escape').replace('"', '\\"'))
if n != nEntries-1:
table += ","
table += "]"
return table
def to_table(node):
# Init bracket and basic datas
table = "["
table += 'id=%d' % node[0]
table += ',actor=%s' % Id.get_player_name(node[1])
table += ',type=%d' % node[3]
# Inventory Manipulation
table += ';list=%s' % node[4]
table += ',index=%s' % node[5]
table += ',add=%s' % node[6]
table += ',stacknode=%s' % Id.get_node_name(node[7])
table += ',stackquantity=%s' % node[8]
# Position
table += ';x=%s,y=%s,z=%s' % (node[10], node[11], node[12])
# New node
table += ';newnode=%s' % Id.get_node_name(node[17])
table += ',newparam1=%s' % ston(node[18])
table += ',newparam2=%s' % ston(node[19])
table += ',newmeta=%s' % decode(node[20])
# Ending
table += ']\n'
return (table)
def write_list(nodes, i):
try:
name = "rollback/database-output.%s.txt" % i
f = open(name, "w")
except Exception as err:
print(err)
sys.exit(1)
for node in nodes:
table = to_table(node)
f.write(table)
f.close()
########################################################################
## Main
#
if __name__ == '__main__':
Id = Convert_id(db)
#select all nodes player as set i where time >= time
#timestamp = 1426978800
timestamp = 0
i = 0
while timestamp <= time.time():
all_nodes = select_all_nodes(timestamp, timestamp+24*60*60)
if len(all_nodes) > 0:
write_list(all_nodes, i)
i += 1
print("%s (%s) to %s (%s) => %s entries" % (
time.strftime("%m/%d/%Y", time.gmtime(timestamp)), timestamp,
time.strftime("%m/%d/%Y", time.gmtime(timestamp+24*60*60)), timestamp+24*60*60,
len(all_nodes))
)
timestamp += 24*60*60