mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2024-11-18 00:08:25 +01:00
217 lines
5.9 KiB
Lua
Executable File
217 lines
5.9 KiB
Lua
Executable File
local time = tonumber(minetest.setting_get("remove_items"))
|
|
if not time then
|
|
time = 600
|
|
end
|
|
|
|
unwalkable_nodes = {}
|
|
|
|
minetest.after(0, function()
|
|
for itemname, node in pairs(minetest.registered_nodes) do
|
|
if node.walkable == false then
|
|
table.insert(unwalkable_nodes, 1, itemname)
|
|
end
|
|
end
|
|
end)
|
|
|
|
local get_flowing_dir = function(self)
|
|
local pos = self.object:getpos()
|
|
local param2 = minetest.get_node(pos).param2
|
|
for i,d in ipairs({-1, 1, -1, 1}) do
|
|
if i<3 then
|
|
pos.x = pos.x+d
|
|
else
|
|
pos.z = pos.z+d
|
|
end
|
|
|
|
local name = minetest.get_node(pos).name
|
|
local par2 = minetest.get_node(pos).param2
|
|
if name == "default:water_flowing" and par2 < param2 then
|
|
return pos
|
|
end
|
|
|
|
if i<3 then
|
|
pos.x = pos.x-d
|
|
else
|
|
pos.z = pos.z-d
|
|
end
|
|
end
|
|
return nil
|
|
end
|
|
|
|
minetest.register_entity(":__builtin:item", {
|
|
initial_properties = {
|
|
hp_max = 1,
|
|
physical = true,
|
|
collisionbox = {-0.175, -0.175, -0.175, 0.175, 0.175, 0.175},
|
|
collide_with_objects = false,
|
|
visual = "sprite",
|
|
visual_size = {x=0.5, y=0.5},
|
|
textures = {""},
|
|
spritediv = {x=1, y=1},
|
|
initial_sprite_basepos = {x=0, y=0},
|
|
is_visible = false,
|
|
timer = 0,
|
|
},
|
|
|
|
itemstring = "",
|
|
physical_state = true,
|
|
|
|
set_item = function(self, itemstring)
|
|
self.itemstring = itemstring
|
|
local stack = ItemStack(itemstring)
|
|
local itemtable = stack:to_table()
|
|
local itemname = nil
|
|
if itemtable then
|
|
itemname = stack:to_table().name
|
|
end
|
|
local item_texture = nil
|
|
local item_type = ""
|
|
if minetest.registered_items[itemname] then
|
|
item_texture = minetest.registered_items[itemname].inventory_image
|
|
item_type = minetest.registered_items[itemname].type
|
|
end
|
|
local prop = {
|
|
is_visible = true,
|
|
visual = "wielditem",
|
|
textures = {(itemname or "unknown_item.png")},
|
|
visual_size = {x=0.175, y=0.175},
|
|
automatic_rotate = math.pi * 0.5,
|
|
}
|
|
self.object:set_properties(prop)
|
|
end,
|
|
|
|
get_staticdata = function(self)
|
|
--return self.itemstring
|
|
return minetest.serialize({
|
|
itemstring = self.itemstring,
|
|
always_collect = self.always_collect,
|
|
timer = self.timer,
|
|
})
|
|
end,
|
|
|
|
on_activate = function(self, staticdata, dtime_s)
|
|
if string.sub(staticdata, 1, string.len("return")) == "return" then
|
|
local data = minetest.deserialize(staticdata)
|
|
if data and type(data) == "table" then
|
|
self.itemstring = data.itemstring
|
|
self.always_collect = data.always_collect
|
|
self.timer = data.timer
|
|
if not self.timer then
|
|
self.timer = 0
|
|
end
|
|
self.timer = self.timer+dtime_s
|
|
end
|
|
else
|
|
self.itemstring = staticdata
|
|
end
|
|
self.object:set_armor_groups({immortal=1})
|
|
self.object:setvelocity({x=0, y=2, z=0})
|
|
self.object:setacceleration({x=0, y=-10, z=0})
|
|
self:set_item(self.itemstring)
|
|
end,
|
|
|
|
on_step = function(self, dtime)
|
|
if not self.timer then
|
|
self.timer = 0
|
|
end
|
|
self.timer = self.timer + dtime
|
|
if self.itemstring == "" or (time ~= 0 and (self.timer > time)) then
|
|
self.object:remove()
|
|
return
|
|
end
|
|
|
|
local p = self.object:getpos()
|
|
|
|
local name = minetest.get_node(p).name
|
|
if not minetest.registered_nodes[name] then return end
|
|
if minetest.registered_nodes[name].damage_per_second > 0 or name == "maptools:igniter" then
|
|
minetest.sound_play("builtin_item_lava", {pos = p, gain = 0.5})
|
|
self.object:remove()
|
|
return
|
|
end
|
|
|
|
--[[ if name == "default:water_source" then
|
|
self.object:setacceleration({x = 0, y = 4, z = 0})
|
|
else
|
|
self.object:setacceleration({x = 0, y = -10, z = 0})
|
|
end
|
|
--]]
|
|
|
|
if minetest.registered_nodes[name].liquidtype == "flowing" then
|
|
local vec = get_flowing_dir(self)
|
|
if vec then
|
|
local v = self.object:getvelocity()
|
|
if v and vec.x-p.x > 0 then
|
|
self.object:setacceleration({x = 0, y = 0, z = 0})
|
|
self.object:setvelocity({x = 1, y = -0.22, z = 0})
|
|
elseif v and vec.x-p.x < 0 then
|
|
self.object:setacceleration({x = 0, y = 0, z = 0})
|
|
self.object:setvelocity({x = -1, y = -0.22, z = 0})
|
|
elseif v and vec.z-p.z > 0 then
|
|
self.object:setacceleration({x = 0, y = 0, z = 0})
|
|
self.object:setvelocity({x = 0, y = -0.22, z = 1})
|
|
elseif v and vec.z-p.z < 0 then
|
|
self.object:setacceleration({x = 0, y = 0, z = 0})
|
|
self.object:setvelocity({x = 0, y = -0.22, z = -1})
|
|
end
|
|
|
|
self.object:setacceleration({x = 0, y = -10, z = 0})
|
|
self.physical_state = true
|
|
self.object:set_properties({
|
|
physical = true
|
|
})
|
|
return
|
|
end
|
|
end
|
|
|
|
p.y = p.y - 0.3
|
|
local nn = minetest.get_node(p).name
|
|
-- If node is not registered or node is walkably solid.
|
|
if not minetest.registered_nodes[nn] or minetest.registered_nodes[nn].walkable then
|
|
if self.physical_state then
|
|
self.object:setvelocity({x=0,y=0,z=0})
|
|
self.object:setacceleration({x=0, y=0, z=0})
|
|
self.physical_state = false
|
|
self.object:set_properties({
|
|
physical = false
|
|
})
|
|
end
|
|
else
|
|
if not self.physical_state then
|
|
self.object:setvelocity({x=0,y=0,z=0})
|
|
self.object:setacceleration({x=0, y=-10, z=0})
|
|
self.physical_state = true
|
|
self.object:set_properties({
|
|
physical = true
|
|
})
|
|
end
|
|
end
|
|
|
|
-- Eject if not walkable
|
|
local upnode = minetest.get_node({x = p.x, y = math.ceil(p.y), z = p.z}).name
|
|
if minetest.registered_nodes[upnode] and minetest.registered_nodes[upnode].walkable then
|
|
local minp, maxp = {x=p.x-1, y=math.ceil(p.y), z=p.z-1}, {x=p.x+1, y=math.ceil(p.y)+1, z=p.z+1}
|
|
local nodes = minetest.find_nodes_in_area(minp, maxp, unwalkable_nodes)
|
|
if table.getn(nodes) > 0 then
|
|
self.object:setpos(nodes[math.random(1,#nodes)])
|
|
end
|
|
end
|
|
end,
|
|
--[[ This causes a duplication glitch if a player walks upon an item and clicks on it at the same time.
|
|
on_punch = function(self, hitter)
|
|
if self.itemstring ~= "" then
|
|
local left = hitter:get_inventory():add_item("main", self.itemstring)
|
|
if not left:is_empty() then
|
|
self.itemstring = left:to_string()
|
|
return
|
|
end
|
|
end
|
|
self.object:remove()
|
|
end,
|
|
--]]
|
|
})
|
|
|
|
if minetest.setting_get("log_mods") then
|
|
minetest.log("action", "[builtin_item] loaded.")
|
|
end
|