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server-nalc/mods/mobs/bunny.lua
2015-03-27 23:12:04 +01:00

75 lines
1.9 KiB
Lua
Executable File

-- Bunny by ExeterDad
mobs:register_mob("mobs:bunny", {
-- animal, monster, npc
type = "animal",
-- is it aggressive
passive = true,
-- health & armor
hp_min = 3, hp_max = 6, armor = 200,
-- textures and model
collisionbox = {-0.268, -0.5, -0.268, 0.268, 0.167, 0.268},
visual = "mesh",
mesh = "mobs_bunny.b3d",
drawtype = "front",
available_textures = {
total = 3,
texture_1 = {"mobs_bunny_grey.png"},
texture_2 = {"mobs_bunny_brown.png"},
texture_3 = {"mobs_bunny_white.png"},
},
-- sounds
sounds = {},
makes_footstep_sound = false,
-- speed and jump
walk_velocity = 1,
jump = true,
-- drops meat when deat
drops = {
{name = "mobs:meat_raw",
chance = 1, min = 1, max = 2,},
},
-- damaged by
water_damage = 1,
lava_damage = 1,
light_damage = 0,
-- model animation
animation = {
speed_normal = 15,
stand_start = 1, stand_end = 15,
walk_start = 16, walk_end = 24,
},
-- follows carrot from farming redo
follow = "farming:carrot",
view_range = 8,
-- eat carrots
replace_rate = 80,
replace_what = {"farming:carrot_7", "farming:carrot_8", "farming_plus:carrot"},
replace_with = "air",
-- right click to pick up rabbit
on_rightclick = function(self, clicker)
local item = clicker:get_wielded_item()
if item:get_name() == "farming_plus:carrot_item" or item:get_name() == "farming:carrot" then
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
self.food = (self.food or 0) + 1
if self.food >= 4 then
self.food = 0
self.tamed = true
end
return
end
if clicker:is_player() and clicker:get_inventory() and clicker:get_inventory():room_for_item("main", "mobs:bunny") then
clicker:get_inventory():add_item("main", "mobs:bunny")
self.object:remove()
end
end,
})
mobs:register_spawn("mobs:bunny", {"default:dirt_with_grass"}, 20, 8, 10000, 1, 31000)
mobs:register_egg("mobs:bunny", "Bunny", "mobs_bunny_inv.png", 0)