mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2024-11-14 14:30:34 +01:00
2e895a7790
Pas mal de changement n’ont pas été pushé sur le github du serveur, voici l’occasion de faire une bonne synchronisation :)
99 lines
3.1 KiB
Lua
99 lines
3.1 KiB
Lua
minetest.register_craftitem("throwing:arrow_teleport", {
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description = "Teleport Arrow",
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inventory_image = "throwing_arrow_teleport.png",
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})
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minetest.register_node("throwing:arrow_teleport_box", {
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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-- Shaft
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{-6.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17},
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-- Spitze
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{-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17},
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{-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17},
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-- Federn
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{6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17},
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{7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17},
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{7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17},
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{6.5/17, -1.5/17, -1.5/17, 7.5/17, -2.5/17, -2.5/17},
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{7.5/17, 2.5/17, 2.5/17, 8.5/17, 3.5/17, 3.5/17},
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{8.5/17, -3.5/17, 3.5/17, 7.5/17, -2.5/17, 2.5/17},
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{8.5/17, 3.5/17, -3.5/17, 7.5/17, 2.5/17, -2.5/17},
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{7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17},
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}
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},
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tiles = {"throwing_arrow_teleport.png", "throwing_arrow_teleport.png", "throwing_arrow_teleport_back.png", "throwing_arrow_teleport_front.png", "throwing_arrow_teleport_2.png", "throwing_arrow_teleport.png"},
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groups = {not_in_creative_inventory = 1},
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})
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local THROWING_ARROW_ENTITY = {
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physical = false,
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timer = 0,
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visual = "wielditem",
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visual_size = {x = 0.125, y = 0.125},
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textures = {"throwing:arrow_teleport_box"},
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lastpos= {},
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collisionbox = {0, 0, 0, 0, 0, 0},
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player = "",
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}
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THROWING_ARROW_ENTITY.on_step = function(self, dtime)
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self.timer = self.timer + dtime
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local pos = self.object:getpos()
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local node = minetest.get_node(pos)
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if self.timer > 0.2 then
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local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 2)
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for k, obj in pairs(objs) do
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if obj:get_luaentity() ~= nil then
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if obj:get_luaentity().name ~= "throwing:arrow_teleport_entity" and obj:get_luaentity().name ~= "__builtin:item" then
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if self.player ~= "" then
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self.player:setpos(pos)
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self.player:get_inventory():add_item("main", ItemStack("throwing:arrow_teleport"))
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minetest.sound_play("throwing_teleport_arrow", {pos = self.lastpos})
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end
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self.object:remove()
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end
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else
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if self.player ~= "" then
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self.player:setpos(pos)
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self.player:get_inventory():add_item("main", ItemStack("throwing:arrow_teleport"))
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minetest.sound_play("throwing_teleport_arrow", {pos = self.lastpos})
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end
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self.object:remove()
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end
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end
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end
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if self.lastpos.x ~= nil then
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if minetest.registered_nodes[node.name].walkable then
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if self.player ~= "" then
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self.player:setpos(self.lastpos)
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self.player:get_inventory():add_item("main", ItemStack("throwing:arrow_teleport"))
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minetest.sound_play("throwing_teleport_arrow", {pos = self.lastpos})
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end
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self.object:remove()
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end
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end
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self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
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end
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minetest.register_entity("throwing:arrow_teleport_entity", THROWING_ARROW_ENTITY)
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minetest.register_craft({
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output = "throwing:arrow_teleport",
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recipe = {
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{"default:stick", "default:stick", "default:diamond"},
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}
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})
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minetest.register_craft({
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output = "throwing:arrow_teleport",
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recipe = {
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{"default:diamond", "default:stick", "default:stick"},
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}
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})
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