mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2024-11-14 22:40:31 +01:00
0b7251fdce
- Added cherry trees' biomes - Added cherry wooden plank stairs - Added cherry nodes : sapling, log, wood, etc - Added cherry trees' generation system - Added cherry items' crafts
471 lines
12 KiB
Lua
471 lines
12 KiB
Lua
--
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-- Grow trees
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--
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local random = math.random
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local function can_grow(pos)
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local node_under = minetest.get_node_or_nil({x = pos.x, y = pos.y - 1, z = pos.z})
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if not node_under then
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return false
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end
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local name_under = node_under.name
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local is_soil = minetest.get_item_group(name_under, "soil")
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if is_soil == 0 then
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return false
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end
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return true
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end
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-- Sapling ABMs
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minetest.register_abm({
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nodenames = {"default:sapling"},
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interval = 10,
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chance = 50,
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action = function(pos, node)
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if not can_grow(pos) then
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return
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end
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minetest.log("action", "A sapling grows into a tree at "..
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minetest.pos_to_string(pos))
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default.grow_tree(pos, random(1, 4) == 1)
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end
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})
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minetest.register_abm({
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nodenames = {"default:junglesapling"},
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interval = 11,
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chance = 50,
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action = function(pos, node)
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if not can_grow(pos) then
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return
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end
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minetest.log("action", "A jungle sapling grows into a tree at "..
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minetest.pos_to_string(pos))
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default.grow_jungle_tree(pos)
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end
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})
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minetest.register_abm({
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nodenames = {"default:pine_sapling"},
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interval = 12,
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chance = 50,
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action = function(pos, node)
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if not can_grow(pos) then
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return
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end
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minetest.log("action", "A pine sapling grows into a tree at "..
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minetest.pos_to_string(pos))
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default.grow_pine_tree(pos)
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end
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})
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-- Appletree, jungletree function
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local function add_trunk_and_leaves(data, a, pos, tree_cid, leaves_cid,
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height, size, iters, is_apple_tree)
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local x, y, z = pos.x, pos.y, pos.z
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local c_air = minetest.get_content_id("air")
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local c_ignore = minetest.get_content_id("ignore")
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local c_apple = minetest.get_content_id("default:apple")
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-- Trunk
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for y_dist = 0, height - 1 do
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local vi = a:index(x, y + y_dist, z)
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local node_id = data[vi]
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if y_dist == 0 or node_id == c_air or node_id == c_ignore
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or node_id == leaves_cid then
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data[vi] = tree_cid
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end
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end
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-- Force leaves near the trunk
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for z_dist = -1, 1 do
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for y_dist = -size, 1 do
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local vi = a:index(x - 1, y + height + y_dist, z + z_dist)
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for x_dist = -1, 1 do
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if data[vi] == c_air or data[vi] == c_ignore then
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if is_apple_tree and random(1, 8) == 1 then
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data[vi] = c_apple
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else
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data[vi] = leaves_cid
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end
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end
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vi = vi + 1
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end
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end
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end
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-- Randomly add leaves in 2x2x2 clusters.
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for i = 1, iters do
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local clust_x = x + random(-size, size - 1)
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local clust_y = y + height + random(-size, 0)
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local clust_z = z + random(-size, size - 1)
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for xi = 0, 1 do
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for yi = 0, 1 do
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for zi = 0, 1 do
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local vi = a:index(clust_x + xi, clust_y + yi, clust_z + zi)
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if data[vi] == c_air or data[vi] == c_ignore then
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if is_apple_tree and random(1, 8) == 1 then
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data[vi] = c_apple
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else
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data[vi] = leaves_cid
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end
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end
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end
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end
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end
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end
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end
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-- Appletree
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function default.grow_tree(pos, is_apple_tree, bad)
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--[[
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NOTE: Tree-placing code is currently duplicated in the engine
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and in games that have saplings; both are deprecated but not
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replaced yet
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--]]
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if bad then
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error("Deprecated use of default.grow_tree")
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end
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local x, y, z = pos.x, pos.y, pos.z
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local height = random(4, 5)
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local c_tree = minetest.get_content_id("default:tree")
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local c_leaves = minetest.get_content_id("default:leaves")
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local vm = minetest.get_voxel_manip()
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local minp, maxp = vm:read_from_map(
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{x = pos.x - 2, y = pos.y, z = pos.z - 2},
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{x = pos.x + 2, y = pos.y + height + 1, z = pos.z + 2}
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)
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local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
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local data = vm:get_data()
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add_trunk_and_leaves(data, a, pos, c_tree, c_leaves, height, 2, 8, is_apple_tree)
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vm:set_data(data)
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vm:write_to_map()
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vm:update_map()
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end
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-- Jungletree
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function default.grow_jungle_tree(pos, bad)
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--[[
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NOTE: Jungletree-placing code is currently duplicated in the engine
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and in games that have saplings; both are deprecated but not
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replaced yet
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--]]
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if bad then
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error("Deprecated use of default.grow_jungle_tree")
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end
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local x, y, z = pos.x, pos.y, pos.z
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local height = random(8, 12)
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local c_air = minetest.get_content_id("air")
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local c_ignore = minetest.get_content_id("ignore")
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local c_jungletree = minetest.get_content_id("default:jungletree")
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local c_jungleleaves = minetest.get_content_id("default:jungleleaves")
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local vm = minetest.get_voxel_manip()
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local minp, maxp = vm:read_from_map(
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{x = pos.x - 3, y = pos.y - 1, z = pos.z - 3},
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{x = pos.x + 3, y = pos.y + height + 1, z = pos.z + 3}
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)
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local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
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local data = vm:get_data()
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add_trunk_and_leaves(data, a, pos, c_jungletree, c_jungleleaves, height, 3, 30, false)
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-- Roots
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for z_dist = -1, 1 do
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local vi_1 = a:index(x - 1, y - 1, z + z_dist)
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local vi_2 = a:index(x - 1, y, z + z_dist)
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for x_dist = -1, 1 do
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if random(1, 3) >= 2 then
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if data[vi_1] == c_air or data[vi_1] == c_ignore then
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data[vi_1] = c_jungletree
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elseif data[vi_2] == c_air or data[vi_2] == c_ignore then
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data[vi_2] = c_jungletree
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end
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end
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vi_1 = vi_1 + 1
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vi_2 = vi_2 + 1
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end
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end
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vm:set_data(data)
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vm:write_to_map()
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vm:update_map()
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end
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-- Pinetree from mg mapgen mod, design by sfan5, pointy top added by paramat
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local function add_pine_needles(data, vi, c_air, c_ignore, c_snow, c_pine_needles)
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if data[vi] == c_air or data[vi] == c_ignore or data[vi] == c_snow then
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data[vi] = c_pine_needles
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end
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end
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local function add_snow(data, vi, c_air, c_ignore, c_snow)
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if data[vi] == c_air or data[vi] == c_ignore then
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data[vi] = c_snow
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end
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end
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function default.grow_pine_tree(pos)
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local x, y, z = pos.x, pos.y, pos.z
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local maxy = y + random(9, 13) -- Trunk top
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local c_air = minetest.get_content_id("air")
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local c_ignore = minetest.get_content_id("ignore")
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local c_pinetree = minetest.get_content_id("default:pinetree")
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local c_pine_needles = minetest.get_content_id("default:pine_needles")
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local c_snow = minetest.get_content_id("default:snow")
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local c_snowblock = minetest.get_content_id("default:snowblock")
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local c_dirtsnow = minetest.get_content_id("default:dirt_with_snow")
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local vm = minetest.get_voxel_manip()
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local minp, maxp = vm:read_from_map(
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{x = x - 3, y = y - 1, z = z - 3},
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{x = x + 3, y = maxy + 3, z = z + 3}
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)
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local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
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local data = vm:get_data()
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-- Scan for snow nodes near sapling
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local snow = false
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for yy = y - 1, y + 1 do
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for zz = z - 1, z + 1 do
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local vi = a:index(x - 1, yy, zz)
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for xx = x - 1, x + 1 do
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local nodid = data[vi]
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if nodid == c_snow
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or nodid == c_snowblock
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or nodid == c_dirtsnow then
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snow = true
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end
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vi = vi + 1
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end
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end
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end
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-- Upper branches layer
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local dev = 3
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for yy = maxy - 1, maxy + 1 do
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for zz = z - dev, z + dev do
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local vi = a:index(x - dev, yy, zz)
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local via = a:index(x - dev, yy + 1, zz)
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for xx = x - dev, x + dev do
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if random() < 0.95 - dev * 0.05 then
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add_pine_needles(data, vi, c_air, c_ignore, c_snow,
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c_pine_needles)
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if snow then
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add_snow(data, via, c_air, c_ignore, c_snow)
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end
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end
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vi = vi + 1
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via = via + 1
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end
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end
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dev = dev - 1
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end
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-- Centre top nodes
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add_pine_needles(data, a:index(x, maxy + 1, z), c_air, c_ignore, c_snow,
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c_pine_needles)
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add_pine_needles(data, a:index(x, maxy + 2, z), c_air, c_ignore, c_snow,
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c_pine_needles) -- Paramat added a pointy top node
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if snow then
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add_snow(data, a:index(x, maxy + 3, z), c_air, c_ignore, c_snow)
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end
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-- Lower branches layer
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local my = 0
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for i = 1, 20 do -- Random 2x2 squares of needles
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local xi = x + random(-3, 2)
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local yy = maxy + random(-6, -5)
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local zi = z + random(-3, 2)
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if yy > my then
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my = yy
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end
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for zz = zi, zi+1 do
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local vi = a:index(xi, yy, zz)
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local via = a:index(xi, yy + 1, zz)
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for xx = xi, xi + 1 do
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add_pine_needles(data, vi, c_air, c_ignore, c_snow,
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c_pine_needles)
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if snow then
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add_snow(data, via, c_air, c_ignore, c_snow)
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end
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vi = vi + 1
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via = via + 1
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end
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end
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end
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local dev = 2
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for yy = my + 1, my + 2 do
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for zz = z - dev, z + dev do
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local vi = a:index(x - dev, yy, zz)
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local via = a:index(x - dev, yy + 1, zz)
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for xx = x - dev, x + dev do
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if random() < 0.95 - dev * 0.05 then
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add_pine_needles(data, vi, c_air, c_ignore, c_snow,
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c_pine_needles)
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if snow then
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add_snow(data, via, c_air, c_ignore, c_snow)
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end
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end
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vi = vi + 1
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via = via + 1
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end
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end
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dev = dev - 1
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end
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-- Trunk
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for yy = y, maxy do
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local vi = a:index(x, yy, z)
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data[vi] = c_pinetree
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end
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vm:set_data(data)
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vm:write_to_map()
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vm:update_map()
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end
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-- From BFD:
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minetest.register_node("default:mg_cherry_sapling", {
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description = "Impossible to get node.",
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drawtype = "airlike",
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paramtype = "light",
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tiles = {"xfences_space.png"},
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groups = {not_in_creative_inventory=1},
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})
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local c_mg_cherry_sapling = minetest.get_content_id("default:mg_cherry_sapling")
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minetest.register_on_generated(function(minp, maxp, seed)
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local timer = os.clock()
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local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
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local data = vm:get_data()
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local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
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local trees_grown = 0
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for z=minp.z, maxp.z, 1 do
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for y=minp.y, maxp.y, 1 do
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for x=minp.x, maxp.x, 1 do
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local p_pos = area:index(x,y,z)
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local content_id = data[p_pos]
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if content_id == c_mg_cherry_sapling then
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mapgen.grow_tree({x=x, y=y, z=z}, false, "default:cherry_tree", "default:cherry_blossom_leaves")
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trees_grown = trees_grown + 1
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else
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-- nope
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end
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end
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end
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end
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local geninfo = string.format(" trees grown after: %.2fs", os.clock() - timer)
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print (trees_grown..geninfo)
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end)
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function default.grow_cherry_tree(pos, is_apple_tree, trunk_node, leaves_node)
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--[[
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NOTE: Tree-placing code is currently duplicated in the engine
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and in games that have saplings; both are deprecated but not
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replaced yet
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--]]
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local x, y, z = pos.x, pos.y, pos.z
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local height = random(4, 5)
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local c_tree = minetest.get_content_id(trunk_node)
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local c_leaves = minetest.get_content_id(leaves_node)
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local vm = minetest.get_voxel_manip()
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local minp, maxp = vm:read_from_map(
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{x = pos.x - 2, y = pos.y, z = pos.z - 2},
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{x = pos.x + 2, y = pos.y + height + 1, z = pos.z + 2}
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)
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local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
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local data = vm:get_data()
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add_trunk_and_leaves(data, a, pos, c_tree, c_leaves, height, 2, 8, is_apple_tree)
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vm:set_data(data)
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vm:write_to_map()
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vm:update_map()
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end
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minetest.register_abm({
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nodenames = {"default:cherry_sapling"},
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interval = 80,
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chance = 3,
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action = function(pos, node)
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local nu = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name
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local is_soil = minetest.get_item_group(nu, "soil")
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if is_soil == 0 then
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return
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end
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minetest.remove_node({x=pos.x, y=pos.y, z=pos.z})
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default.grow_cherry_tree(pos, false, "default:cherry_tree", "default:cherry_blossom_leaves")
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end,
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})
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minetest.register_biome({
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name = "cherry_blossom_forest",
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node_shore_filler = "default:sand",
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node_top = "default:grass",
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depth_top = 1,
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node_filler = "default:dirt",
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depth_filler = 3,
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node_dust = "air",
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node_underwater = "default:gravel",
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y_min = 1,
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y_max = 40,
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heat_point = 50,
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humidity_point = 55,
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})
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minetest.register_biome({
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name = "cherry_blossom_forest_floral",
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node_shore_filler = "default:sand",
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node_top = "default:grass",
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depth_top = 1,
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node_filler = "default:dirt",
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depth_filler = 3,
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node_dust = "air",
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node_underwater = "default:gravel",
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y_min = 1,
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y_max = 40,
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heat_point = 47,
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humidity_point = 50,
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})
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minetest.register_biome({
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name = "cherry_blossom_forest_grassy",
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node_shore_filler = "default:sand",
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node_top = "default:grass",
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depth_top = 1,
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node_filler = "default:dirt",
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depth_filler = 3,
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node_dust = "air",
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node_underwater = "default:gravel",
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y_min = 1,
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y_max = 42,
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heat_point = 55,
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humidity_point = 55,
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})
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