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https://github.com/sys4-fr/server-nalc.git
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55bd0ea800
- Added graveyard inventory for reserved_items. Next thing to add : mechanism to get them out when shifting class
87 lines
2.2 KiB
Lua
Executable File
87 lines
2.2 KiB
Lua
Executable File
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-- Player Classes
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--
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-- NOTE: This is a very simple interface for classes, more features will be
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-- added depending on the various mechanisms we will need
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-- Global namespace
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pclasses = {}
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-- API
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pclasses.api = {}
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pclasses.api.util = {}
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-- Configuration
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pclasses.conf = {}
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pclasses.conf.default_class = "adventurer"
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pclasses.conf.save_interval = 3 * 60
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pclasses.conf.datafile = minetest.get_worldpath() .. "/pclasses"
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pclasses.conf.gravefile = minetest.get_worldpath() .. "/graveyards"
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-- Classes
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pclasses.classes = {}
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-- Data
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pclasses.data = {}
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pclasses.data.players = {}
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pclasses.data.reserved_items = {}
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pclasses.data.hud_ids = {} -- HUD maybe?
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dofile(minetest.get_modpath("pclasses") .. "/api.lua")
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dofile(minetest.get_modpath("pclasses") .. "/inventory.lua")
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dofile(minetest.get_modpath("pclasses") .. "/nodes.lua")
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function pclasses.data.load()
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local file = io.open(pclasses.conf.datafile, "r")
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if file then
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local loaded = minetest.deserialize(file:read("*all"))
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file:close()
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if loaded then
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pclasses.data.players = loaded.players or pclasses.data.players
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minetest.log("action", "[PClasses] Loaded data")
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end
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end
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end
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function pclasses.data.save()
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local file, err = io.open(pclasses.conf.datafile, "w")
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if file then
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file:write(minetest.serialize({
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players = pclasses.data.players,
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}))
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file:close()
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minetest.log("action", "[PClasses] Saved data")
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else
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minetest.log("error", "[PClasses] Data save failed: open failed: " .. err)
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end
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end
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local function data_save_loop()
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pclasses.data.save()
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minetest.after(pclasses.conf.save_interval, data_save_loop)
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end
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pclasses.data.load()
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------------------
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-- Default class
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--
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if pclasses.conf.default_class then
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dofile(minetest.get_modpath("pclasses") .. "/" .. pclasses.conf.default_class .. ".lua")
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end
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minetest.register_on_joinplayer(function(player)
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local pname = player:get_player_name()
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if pclasses.api.get_class_by_name(pclasses.conf.default_class) and pclasses.api.get_player_class(pname) == nil then
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pclasses.api.set_player_class(pname, pclasses.conf.default_class)
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end
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pclasses.api.create_graveyard_inventory(player)
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end)
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minetest.register_on_shutdown(function()
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pclasses.data.save()
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end)
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data_save_loop()
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