mirror of
https://github.com/sys4-fr/server-nalc.git
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crabman77
a2b7be291f
modified unified_inventory to hide buttons if player does not have the necessary privileges modified other mods to adjust with unified_inventory
286 lines
10 KiB
Lua
Executable File
286 lines
10 KiB
Lua
Executable File
local S
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if (minetest.get_modpath("intllib")) then
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dofile(minetest.get_modpath("intllib").."/intllib.lua")
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S = intllib.Getter(minetest.get_current_modname())
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else
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S = function(s) return s end
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end
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-- This pair of encoding functions is used where variable text must go in
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-- button names, where the text might contain formspec metacharacters.
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-- We can escape button names for the formspec, to avoid screwing up
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-- form structure overall, but they then don't get de-escaped, and so
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-- the input we get back from the button contains the formspec escaping.
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-- This is a game engine bug, and in the anticipation that it might be
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-- fixed some day we don't want to rely on it. So for safety we apply
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-- an encoding that avoids all formspec metacharacters.
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function unified_inventory.mangle_for_formspec(str)
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return string.gsub(str, "([^A-Za-z0-9])", function (c) return string.format("_%d_", string.byte(c)) end)
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end
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function unified_inventory.demangle_for_formspec(str)
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return string.gsub(str, "_([0-9]+)_", function (v) return string.char(v) end)
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end
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function unified_inventory.get_formspec(player, page)
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if not player then
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return ""
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end
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local player_name = player:get_player_name()
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unified_inventory.current_page[player_name] = page
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local pagedef = unified_inventory.pages[page]
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local formspec = "size[14,10]"
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-- Background
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formspec = formspec .. "background[-0.19,-0.25;14.4,10.75;ui_form_bg.png]"
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if unified_inventory.lite_mode then
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formspec = "size[11,7.7]"
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formspec = formspec .. "background[-0.19,-0.2;11.4,8.4;ui_form_bg.png]"
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end
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local fsdata = nil
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-- Current page
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if unified_inventory.pages[page] then
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fsdata = pagedef.get_formspec(player)
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formspec = formspec .. fsdata.formspec
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else
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return "" -- Invalid page name
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end
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local privs = minetest.get_player_privs(player_name) --Modif MFF (Crabman 30/06/2015) DEBUT,12 buttons max by row and not show if player has not privs requiered
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local button_row = 0
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local button_col = 0
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local i = 1
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-- Main buttons
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for _, def in pairs(unified_inventory.buttons) do
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if (def.show_with == nil or def.show_with == false) or (privs[def.show_with] and privs[def.show_with] == true) then
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if unified_inventory.lite_mode and i > 4 then
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button_row = 1
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button_col = 1
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elseif not unified_inventory.lite_mode and i > 12 then
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button_row = 1
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i = 1
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end
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local tooltip = def.tooltip or ""
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if def.type == "image" then
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formspec = formspec.."image_button["
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..( unified_inventory.main_button_x + 0.65 * (i - 1) - button_col * 0.65 * 4)
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..","..(unified_inventory.main_button_y + button_row * 0.7)..";0.8,0.8;"
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..minetest.formspec_escape(def.image)..";"
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..minetest.formspec_escape(def.name)..";]"
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.."tooltip["..minetest.formspec_escape(def.name)
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..";"..tooltip.."]"
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end
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i = i + 1
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end
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end --Modif MFF (Crabman 30/06/2015) FIN
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if fsdata.draw_inventory ~= false then
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-- Player inventory
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formspec = formspec.."listcolors[#00000000;#00000000]"
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formspec = formspec .. "list[current_player;main;0,"..(unified_inventory.formspec_y + 3.5)..";8,4;]"
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end
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if fsdata.draw_item_list == false then
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return formspec
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end
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-- Controls to flip items pages
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local start_x = 9.2
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if not unified_inventory.lite_mode then
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formspec = formspec
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.. "image_button[" .. (start_x + 0.6 * 0)
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.. ",9;.8,.8;ui_skip_backward_icon.png;start_list;]"
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.. "tooltip[start_list;" .. minetest.formspec_escape(S("First page")) .. "]"
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.. "image_button[" .. (start_x + 0.6 * 1)
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.. ",9;.8,.8;ui_doubleleft_icon.png;rewind3;]"
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.. "tooltip[rewind3;" .. minetest.formspec_escape(S("Back three pages")) .. "]"
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.. "image_button[" .. (start_x + 0.6 * 2)
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.. ",9;.8,.8;ui_left_icon.png;rewind1;]"
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.. "tooltip[rewind1;" .. minetest.formspec_escape(S("Back one page")) .. "]"
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.. "image_button[" .. (start_x + 0.6 * 3)
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.. ",9;.8,.8;ui_right_icon.png;forward1;]"
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.. "tooltip[forward1;" .. minetest.formspec_escape(S("Forward one page")) .. "]"
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.. "image_button[" .. (start_x + 0.6 * 4)
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.. ",9;.8,.8;ui_doubleright_icon.png;forward3;]"
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.. "tooltip[forward3;" .. minetest.formspec_escape(S("Forward three pages")) .. "]"
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.. "image_button[" .. (start_x + 0.6 * 5)
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.. ",9;.8,.8;ui_skip_forward_icon.png;end_list;]"
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.. "tooltip[end_list;" .. minetest.formspec_escape(S("Last page")) .. "]"
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else
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formspec = formspec
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.. "image_button[" .. (8.2 + 0.65 * 0)
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.. ",5.8;.8,.8;ui_skip_backward_icon.png;start_list;]"
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.. "tooltip[start_list;" .. minetest.formspec_escape(S("First page")) .. "]"
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.. "image_button[" .. (8.2 + 0.65 * 1)
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.. ",5.8;.8,.8;ui_left_icon.png;rewind1;]"
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.. "tooltip[rewind1;" .. minetest.formspec_escape(S("Back one page")) .. "]"
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.. "image_button[" .. (8.2 + 0.65 * 2)
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.. ",5.8;.8,.8;ui_right_icon.png;forward1;]"
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.. "tooltip[forward1;" .. minetest.formspec_escape(S("Forward one page")) .. "]"
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.. "image_button[" .. (8.2 + 0.65 * 3)
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.. ",5.8;.8,.8;ui_skip_forward_icon.png;end_list;]"
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.. "tooltip[end_list;" .. minetest.formspec_escape(S("Last page")) .. "]"
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end
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-- Search box
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if not unified_inventory.lite_mode then
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formspec = formspec .. "field[9.5,8.325;3,1;searchbox;;"
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.. minetest.formspec_escape(unified_inventory.current_searchbox[player_name]) .. "]"
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formspec = formspec .. "image_button[12.2,8.1;.8,.8;ui_search_icon.png;searchbutton;]"
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.. "tooltip[searchbutton;" ..S("Search") .. "]"
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else
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formspec = formspec .. "field[8.5,5.225;2.2,1;searchbox;;"
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.. minetest.formspec_escape(unified_inventory.current_searchbox[player_name]) .. "]"
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formspec = formspec .. "image_button[10.3,5;.8,.8;ui_search_icon.png;searchbutton;]"
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.. "tooltip[searchbutton;" ..S("Search") .. "]"
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end
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local no_matches = "No matching items"
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if unified_inventory.lite_mode then
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no_matches = "No matches."
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end
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-- Items list
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if #unified_inventory.filtered_items_list[player_name] == 0 then
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formspec = formspec.."label[8.2,"..unified_inventory.form_header_y..";" .. S(no_matches) .. "]"
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else
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local dir = unified_inventory.active_search_direction[player_name]
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local list_index = unified_inventory.current_index[player_name]
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local page = math.floor(list_index / (unified_inventory.items_per_page) + 1)
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local pagemax = math.floor(
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(#unified_inventory.filtered_items_list[player_name] - 1)
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/ (unified_inventory.items_per_page) + 1)
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local item = {}
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for y = 0, unified_inventory.pagerows - 1 do
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for x = 0, unified_inventory.pagecols - 1 do
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local name = unified_inventory.filtered_items_list[player_name][list_index]
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if minetest.registered_items[name] then
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formspec = formspec.."item_image_button["
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..(8.2 + x * 0.7)..","
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..(unified_inventory.formspec_y + unified_inventory.page_y + y * 0.7)..";.81,.81;"
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..name..";item_button_"..dir.."_"
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..unified_inventory.mangle_for_formspec(name)..";]"
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list_index = list_index + 1
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end
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end
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end
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formspec = formspec.."label[8.2,"..unified_inventory.form_header_y..";"..S("Page") .. ": "
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.. S("%s of %s"):format(page,pagemax).."]"
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end
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if unified_inventory.activefilter[player_name] ~= "" then
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formspec = formspec.."label[8.2,"..(unified_inventory.form_header_y + 0.4)..";" .. S("Filter") .. ":]"
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formspec = formspec.."label[9.1,"..(unified_inventory.form_header_y + 0.4)..";"..minetest.formspec_escape(unified_inventory.activefilter[player_name]).."]"
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end
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return formspec
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end
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function unified_inventory.set_inventory_formspec(player, page)
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if player then
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local formspec = unified_inventory.get_formspec(player, page)
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player:set_inventory_formspec(formspec)
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end
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end
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--apply filter to the inventory list (create filtered copy of full one)
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function unified_inventory.apply_filter(player, filter, search_dir)
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if not player then return false end
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local player_name = player:get_player_name()
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local lfilter = string.lower(filter)
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local ffilter
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if lfilter:sub(1, 6) == "group:" then
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local groups = lfilter:sub(7):split(",")
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ffilter = function(name, def)
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for _, group in ipairs(groups) do
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if not ((def.groups[group] or 0) > 0) then
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return false
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end
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end
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return true
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end
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else
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ffilter = function(name, def)
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local lname = string.lower(name)
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local ldesc = string.lower(def.description)
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return string.find(lname, lfilter, 1, true) or string.find(ldesc, lfilter, 1, true)
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end
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end
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unified_inventory.filtered_items_list[player_name]={}
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for name, def in pairs(minetest.registered_items) do
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if (def.groups.not_in_creative_inventory or 0) == 0 and (def.description or "") ~= "" and ffilter(name, def) then
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table.insert(unified_inventory.filtered_items_list[player_name], name)
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end
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end
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table.sort(unified_inventory.filtered_items_list[player_name])
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unified_inventory.filtered_items_list_size[player_name] = #unified_inventory.filtered_items_list[player_name]
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unified_inventory.current_index[player_name] = 1
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unified_inventory.activefilter[player_name] = filter
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unified_inventory.active_search_direction[player_name] = search_dir
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unified_inventory.set_inventory_formspec(player,
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unified_inventory.current_page[player_name])
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end
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function unified_inventory.items_in_group(groups)
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local items = {}
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for name, item in pairs(minetest.registered_items) do
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for _, group in pairs(groups:split(',')) do
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if item.groups[group] then
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table.insert(items, name)
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end
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end
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end
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return items
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end
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function unified_inventory.sort_inventory(inv)
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local inlist = inv:get_list("main")
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local typecnt = {}
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local typekeys = {}
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for _, st in ipairs(inlist) do
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if not st:is_empty() then
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local n = st:get_name()
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local w = st:get_wear()
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local m = st:get_metadata()
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local k = string.format("%s %05d %s", n, w, m)
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if not typecnt[k] then
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typecnt[k] = {
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name = n,
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wear = w,
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metadata = m,
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stack_max = st:get_stack_max(),
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count = 0,
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}
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table.insert(typekeys, k)
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end
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typecnt[k].count = typecnt[k].count + st:get_count()
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end
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end
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table.sort(typekeys)
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local outlist = {}
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for _, k in ipairs(typekeys) do
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local tc = typecnt[k]
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while tc.count > 0 do
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local c = math.min(tc.count, tc.stack_max)
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table.insert(outlist, ItemStack({
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name = tc.name,
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wear = tc.wear,
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metadata = tc.metadata,
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count = c,
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}))
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tc.count = tc.count - c
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end
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end
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if #outlist > #inlist then return end
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while #outlist < #inlist do
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table.insert(outlist, ItemStack(nil))
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end
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inv:set_list("main", outlist)
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end
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