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server-nalc/minetestforfun_game/mods/default/functions.lua

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13 KiB
Lua

-- mods/default/functions.lua
--
-- Sounds
--
function default.node_sound_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "default_hard_footstep", gain = 0.6}
table.dig = table.dig or
{name = "default_hard_footstep", gain = 0.7}
table.dug = table.dug or
{name = "default_hard_footstep", gain = 0.8}
table.place = table.place or
{name = "default_hard_footstep", gain = 0.8}
return table
end
function default.node_sound_stone_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "default_hard_footstep", gain = 0.6}
table.dig = table.dig or
{name = "default_hard_footstep", gain = 0.7}
table.dug = table.dug or
{name = "default_hard_footstep", gain = 0.8}
table.place = table.place or
{name = "default_hard_footstep", gain = 0.8}
default.node_sound_defaults(table)
return table
end
function default.node_sound_metal_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "default_metal_footstep", gain = 0.575}
table.dig = table.dig or
{name = "default_metal_footstep", gain = 0.65}
table.dug = table.dug or
{name = "default_metal_footstep", gain = 0.8}
table.place = table.place or
{name = "default_metal_footstep", gain = 0.8}
default.node_sound_defaults(table)
return table
end
function default.node_sound_dirt_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "default_dirt_footstep", gain = 0.8}
table.dig = table.dig or
{name = "default_dirt_footstep", gain = 0.9}
table.dug = table.dug or
{name = "default_dirt_footstep", gain = 1.0}
table.place = table.place or
{name = "default_dirt_footstep", gain = 1.0}
default.node_sound_defaults(table)
return table
end
function default.node_sound_gravel_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "default_dirt_footstep", gain = 0.8}
table.dig = table.dig or
{name = "default_dirt_footstep", gain = 0.9}
table.dug = table.dug or
{name = "default_dirt_footstep", gain = 1.0}
table.place = table.place or
{name = "default_dirt_footstep", gain = 1.0}
default.node_sound_defaults(table)
return table
end
function default.node_sound_sand_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "default_sand_footstep", gain = 0.6}
table.dig = table.dig or
{name = "default_sand_footstep", gain = 0.7}
table.dug = table.dug or
{name = "default_sand_footstep", gain = 0.8}
table.place = table.place or
{name = "default_sand_footstep", gain = 0.8}
default.node_sound_defaults(table)
return table
end
function default.node_sound_wood_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "default_wood_footstep", gain = 0.625}
table.dig = table.dig or
{name = "default_wood_footstep", gain = 0.7}
table.dug = table.dug or
{name = "default_wood_footstep", gain = 0.8}
table.place = table.place or
{name = "default_wood_footstep", gain = 0.8}
default.node_sound_defaults(table)
return table
end
function default.node_sound_leaves_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "default_grass_footstep", gain = 0.6}
table.dig = table.dig or
{name = "default_grass_footstep", gain = 0.7}
table.dug = table.dug or
{name = "default_snow_footstep", gain = 0.8}
table.place = table.place or
{name = "default_snow_footstep", gain = 0.8}
default.node_sound_defaults(table)
return table
end
function default.node_sound_glass_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "default_hard_footstep", gain = 0.55}
table.dig = table.dig or
{name = "default_hard_footstep", gain = 0.65}
table.dug = table.dug or
{name = "default_break_glass", gain = 0.8}
table.place = table.place or
{name = "default_hard_footstep", gain = 0.75}
default.node_sound_defaults(table)
return table
end
-- Legacy:
function default.spawn_falling_node(p, nodename)
spawn_falling_node(p, nodename)
end
-- Horrible crap to support old code,
-- don't use this and never do what this does, it's completely wrong!
-- (more specifically, the client and the C++ code doesn't get the group).
function default.register_falling_node(nodename, texture)
minetest.log("error", debug.traceback())
minetest.log("error", "WARNING: default.register_falling_node is deprecated.")
if minetest.registered_nodes[nodename] then
minetest.registered_nodes[nodename].groups.falling_node = 1
end
end
--
-- Global callbacks
--
-- Global environment step function
function on_step(dtime)
-- print("on_step, " .. p .. ", " .. node)
end
minetest.register_globalstep(on_step)
function on_placenode(p, node)
-- print("on_placenode, " .. p .. ", " .. node)
end
minetest.register_on_placenode(on_placenode)
function on_dignode(p, node)
-- print("on_dignode, " .. p .. ", " .. node)
end
minetest.register_on_dignode(on_dignode)
function on_punchnode(p, node)
-- print("on_punchnode, " .. p .. ", " .. node)
end
minetest.register_on_punchnode(on_punchnode)
--
-- Lava cooling
--
local function cool_wf_vm(pos, node1, node2)
local t1 = os.clock()
local minp = vector.subtract(pos, 10)
local maxp = vector.add(pos, 10)
local manip = minetest.get_voxel_manip()
local emerged_pos1, emerged_pos2 = manip:read_from_map(minp, maxp)
local area = VoxelArea:new({MinEdge=emerged_pos1, MaxEdge=emerged_pos2})
local nodes = manip:get_data()
local stone = minetest.get_content_id(node2)
local lava = minetest.get_content_id(node1)
for i in area:iterp(minp, maxp) do
local p = area:position(i)
if nodes[i] == lava and minetest.find_node_near(p, 1, {"group:water"}) then
nodes[i] = stone
end
end
manip:set_data(nodes)
manip:write_to_map()
-- minetest.log("action", "Lava cooling happened at (" .. pos.x .. "," .. pos.y .. "," .. pos.z .. ").")
local t1 = os.clock()
manip:update_map()
-- minetest.log("action", string.format("Lava cooling updated the map after ca. %.2fs.", os.clock() - t1))
end
local del1 = 0
local count = 0
default.cool_lava_source = function(pos)
local del2 = tonumber(os.clock())
if del2-del1 < 0.1
and count > 1 then
cool_wf_vm(pos, "default:lava_source", "default:obsidian_cooled")
count = 0
else
minetest.set_node(pos, {name = "default:obsidian_cooled"})
minetest.sound_play("default_cool_lava", {pos = pos, gain = 0.2})
if del2-del1 < 0.1 then
count = count + 1
end
end
del1 = del2
end
default.cool_lava_flowing = function(pos)
local del2 = tonumber(os.clock())
if del2-del1 < 0.1
and count > 1 then
cool_wf_vm(pos, "default:lava_flowing", "default:cobble_cooled")
count = 0
else
minetest.set_node(pos, {name = "default:cobble_cooled"})
minetest.sound_play("default_cool_lava", {pos = pos, gain = 0.2})
if del2-del1 < 0.1 then
count = count + 1
end
end
del1 = del2
end
minetest.register_abm({
nodenames = {"default:lava_flowing"},
neighbors = {"group:water"},
interval = 2,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
default.cool_lava_flowing(pos, node, active_object_count, active_object_count_wider)
end,
})
minetest.register_abm({
nodenames = {"default:lava_source"},
neighbors = {"group:water"},
interval = 2,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
default.cool_lava_source(pos, node, active_object_count, active_object_count_wider)
end,
})
--
-- Papyrus and cactus growing
--
minetest.register_abm({
nodenames = {"default:cactus"},
neighbors = {"group:sand"},
interval = 60,
chance = 25,
action = function(pos, node)
pos.y = pos.y - 1
local name = minetest.get_node(pos).name
if minetest.get_item_group(name, "sand") ~= 0 then
pos.y = pos.y + 1
local height = 0
while minetest.get_node(pos).name == "default:cactus" and height < 4 do
height = height + 1
pos.y = pos.y + 1
end
if height < 4 then
if minetest.get_node(pos).name == "air" then
minetest.set_node(pos, {name = "default:cactus"})
end
end
end
end,
})
minetest.register_abm({
nodenames = {"default:papyrus"},
neighbors = {"default:dirt", "default:dirt_with_grass", "default:dirt_with_snow", "default:sand", "default:desert_sand"},
interval = 60,
chance = 25,
action = function(pos, node)
pos.y = pos.y - 1
local name = minetest.get_node(pos).name
if name == "default:dirt"
or name == "default:dirt_with_grass"
or name == "default:dirt_with_snow"
or name == "default:sand"
or name == "default:desert_sand" then
if minetest.find_node_near(pos, 3, {"group:water"}) == nil then
return
end
pos.y = pos.y + 1
local height = 0
while minetest.get_node(pos).name == "default:papyrus" and height < 4 do
height = height + 1
pos.y = pos.y + 1
end
if height < 4 then
if minetest.get_node(pos).name == "air" then
minetest.set_node(pos, {name = "default:papyrus"})
end
end
end
end,
})
function default.dig_up(pos, node, digger)
if digger == nil then return end
local np = {x = pos.x, y = pos.y + 1, z = pos.z}
local nn = minetest.get_node(np)
if nn.name == node.name then
minetest.node_dig(np, nn, digger)
end
end
--
-- Leafdecay
--
-- To enable leaf decay for a node, add it to the "leafdecay" group.
--
-- The rating of the group determines how far from a node in the group "tree"
-- the node can be without decaying.
--
-- If param2 of the node is ~= 0, the node will always be preserved. Thus, if
-- the player places a node of that kind, you will want to set param2= 1 or so.
--
-- If the node is in the leafdecay_drop group then the it will always be dropped
-- as an item
if minetest.setting_getbool("leaf_decay") ~= false then -- “If not defined or set to true then”
default.leafdecay_trunk_cache = {}
default.leafdecay_enable_cache = true
-- Spread the load of finding trunks
default.leafdecay_trunk_find_allow_accumulator = 0
minetest.register_globalstep(function(dtime)
local finds_per_second = 5000
default.leafdecay_trunk_find_allow_accumulator =
math.floor(dtime * finds_per_second)
end)
default.after_place_leaves = function(pos, placer, itemstack, pointed_thing)
local node = minetest.get_node(pos)
node.param2 = 1
minetest.set_node(pos, node)
end
minetest.register_abm({
nodenames = {"group:leafdecay"},
neighbors = {"air", "group:liquid"},
interval = 1, -- A low interval and a high inverse chance spreads the load.
chance = 2,
action = function(p0, node, _, _)
-- print("leafdecay ABM at "..p0.x..", "..p0.y..", "..p0.z..")")
local do_preserve = false
local d = minetest.registered_nodes[node.name].groups.leafdecay
if not d or d == 0 then
-- print("not groups.leafdecay")
return
end
local n0 = minetest.get_node(p0)
if n0.param2 ~= 0 then
-- print("param2 ~= 0")
return
end
local p0_hash = nil
if default.leafdecay_enable_cache then
p0_hash = minetest.hash_node_position(p0)
local trunkp = default.leafdecay_trunk_cache[p0_hash]
if trunkp then
local n = minetest.get_node(trunkp)
local reg = minetest.registered_nodes[n.name]
-- Assume ignore is a trunk, to make the thing work at the border of the active area:
if n.name == "ignore" or (reg and reg.groups.tree and reg.groups.tree ~= 0) then
-- print("Cached trunk still exists.")
return
end
-- print("Cached trunk is invalid.")
-- Cache is invalid:
table.remove(default.leafdecay_trunk_cache, p0_hash)
end
end
if default.leafdecay_trunk_find_allow_accumulator <= 0 then
return
end
default.leafdecay_trunk_find_allow_accumulator =
default.leafdecay_trunk_find_allow_accumulator - 1
-- Assume ignore is a trunk, to make the thing work at the border of the active area:
local p1 = minetest.find_node_near(p0, d, {"ignore", "group:tree"})
if p1 then
do_preserve = true
if default.leafdecay_enable_cache then
-- print("Caching trunk.")
-- Cache the trunk:
default.leafdecay_trunk_cache[p0_hash] = p1
end
end
if not do_preserve then
-- Drop stuff other than the node itself:
local itemstacks = minetest.get_node_drops(n0.name)
for _, itemname in ipairs(itemstacks) do
if minetest.get_item_group(n0.name, "leafdecay_drop") ~= 0
or itemname ~= n0.name then
minetest.add_item(p0, itemname)
end
end
minetest.remove_node(p0)
-- minetest.log("action", n0.name .. " decayed at " .. minetest.pos_to_string(p0) .. ".")
nodeupdate(p0)
end
end
})
end -- Ends: if minetest.setting_getbool("leaf_decay") ~= false
minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack, pointed_thing)
if newnode.name ~= "default:torch" or minetest.get_item_group(oldnode.name, "water") == 0 then
return
end
minetest.remove_node(pos, newnode)
minetest.set_node(pos, oldnode)
minetest.add_item(pos, "default:torch")
end)