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715ca50df1
Adaptation des variables global en local pour la version 4.11
399 lines
8.9 KiB
Lua
Executable File
399 lines
8.9 KiB
Lua
Executable File
-- AWARDS
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-- by Rubenwardy
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-------------------------------------------------------
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-- this is the init file for the award mod
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-------------------------------------------------------
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local S
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if (minetest.get_modpath("intllib")) then
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dofile(minetest.get_modpath("intllib").."/intllib.lua")
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S = intllib.Getter(minetest.get_current_modname())
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else
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S = function ( s ) return s end
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end
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dofile(minetest.get_modpath("awards").."/api.lua")
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-- Light it up
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awards.register_achievement("award_lightitup",{
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title = S("Light It Up"),
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description = S("Place 100 torches."),
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prizes = {"moreblocks:super_glow_glass 5"},
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icon = "novicebuilder.png",
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trigger = {
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type = "place",
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node = "default:torch",
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target = 100
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}
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})
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-- Light ALL the things!
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awards.register_achievement("award_light_all_the_things",{
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title = S("Light ALL The Things!"),
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description = S("Place 1,000 torches."),
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prizes = {"moreblocks:super_glow_glass 25"},
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icon = "novicebuilder.png",
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trigger = {
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type = "place",
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node = "default:torch",
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target = 1000
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}
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})
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-- Saint-Maclou
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if minetest.get_modpath("moreblocks") then
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awards.register_achievement("award_saint_maclou",{
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title = S("Saint-Maclou"),
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description = S("Place 20 coal checkers."),
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prizes = {"default:mese 2"},
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icon = "novicebuilder.png",
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trigger = {
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type = "place",
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node = "moreblocks:coal_checker",
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target = 20
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}
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})
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-- Castorama
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awards.register_achievement("award_castorama",{
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title = S("Castorama"),
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description = S("Place 20 iron checkers."),
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prizes = {"default:mese 2"},
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icon = "novicebuilder.png",
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trigger = {
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type = "place",
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node = "moreblocks:iron_checker",
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target = 20
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}
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})
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-- Sam the Trapper
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awards.register_achievement("award_sam_the_trapper",{
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title = S("Sam the Trapper"),
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description = S("Place 2 trap stones."),
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prizes = {"default:stonebrick 10"},
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icon = "novicebuilder.png",
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trigger = {
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type = "place",
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node = "moreblocks:trap_stone",
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target = 2
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}
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})
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end
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-- Obsessed with Obsidian
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awards.register_achievement("award_obsessed_with_obsidian",{
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title = S("Obsessed with Obsidian"),
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description = S("Mine 50 obsidian."),
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prizes = {"default:obsidian 10"},
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icon = "miniminer.png",
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background = "bg_mining.png",
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trigger = {
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type = "dig",
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node = "default:obsidian",
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target = 50
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}
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})
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-- On the way
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awards.register_achievement("award_on_the_way",{
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title = S("On The Way"),
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description = S("Place 100 rails."),
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prizes = {"default:rail 10"},
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icon = "novicebuilder.png",
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trigger = {
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type = "place",
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node = "default:rail",
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target = 100
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}
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})
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-- Lumberjack
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awards.register_achievement("award_lumberjack",{
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title = S("Lumberjack"),
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description = S("Dig 100 tree blocks."),
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prizes = {"default:axe_bronze"},
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icon = "default_tree.png",
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trigger = {
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type = "dig",
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node = "default:tree",
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target = 100
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}
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})
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-- Semi-pro Lumberjack
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awards.register_achievement("award_lumberjack_semipro",{
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title = S("Semi-pro Lumberjack"),
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description = S("Dig 1,000 tree blocks."),
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prizes = {"default:wood 99", "default:axe_mese"},
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icon = "default_tree.png",
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trigger = {
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type = "dig",
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node = "default:tree",
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target = 1000
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}
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})
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-- Professional Lumberjack
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awards.register_achievement("award_lumberjack_professional",{
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title = S("Professional Lumberjack"),
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description = S("Dig 10,000 tree blocks."),
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prizes = {"default:stick 999"},
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icon = "default_tree.png",
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trigger = {
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type = "dig",
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node = "default:tree",
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target = 10000
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}
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})
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-- L33T Lumberjack
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awards.register_achievement("award_lumberjack_leet",{
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title = S("L33T Lumberjack"),
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description = S("Dig 100,000 tree blocks."),
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prizes = {"default:axe_diamond"},
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icon = "default_tree.png",
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trigger = {
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type = "dig",
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node = "default:tree",
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target = 100000
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}
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})
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-- Junglebaby
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awards.register_achievement("award_junglebaby",{
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title = S("Junglebaby"),
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description = S("Dig 100 jungle tree blocks."),
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prizes = {"default:wood 10"},
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icon = "default_jungletree.png",
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trigger = {
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type = "dig",
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node = "default:jungletree",
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target = 100
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}
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})
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-- Jungleman
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awards.register_achievement("award_jungleman",{
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title = S("Jungleman"),
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description = S("Dig 1,000 jungle tree blocks."),
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prizes = {"default:wood 99"},
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icon = "default_jungletree.png",
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trigger = {
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type = "dig",
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node = "default:jungletree",
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target = 1000
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}
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})
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-- Found some Mese!
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awards.register_achievement("award_mesefind",{
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title = S("First Mese Find"),
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description = S("Find some Mese."),
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icon = "default_mese_block.png",
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background = "bg_mining.png",
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trigger = {
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type = "dig",
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node = "default:stone_with_mese",
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target = 1
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}
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})
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-- You're a copper
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awards.register_achievement("award_youre_a_copper",{
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title = S("You're a copper"),
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description = S("Dig 1,000 copper ores."),
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prizes = {"default:copper_ingot 20"},
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icon = "miniminer.png",
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background = "bg_mining.png",
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trigger = {
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type = "dig",
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node = "default:stone_with_copper",
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target = 1000
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}
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})
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-- You're winner
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awards.register_achievement("award_youre_winner",{
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title = S("YOU'RE A WINNER!"),
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description = S("Dig 1 mossy cobblestone."),
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icon = "miniminer.png",
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background = "bg_mining.png",
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trigger = {
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type = "dig",
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node = "default:mossycobble",
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target = 1
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},
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secret = true,
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})
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-- Found a Nyan cat!
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awards.register_achievement("award_nyanfind",{
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title = S("OMG, Nyan Cat!"),
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description = S("Find a nyan cat."),
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icon = "default_nc_rb.png",
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trigger = {
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type = "dig",
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node = "default:nyancat",
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target = 1
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}
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})
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-- Mini Miner
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awards.register_achievement("award_mine2",{
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title = S("Mini Miner"),
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description = S("Dig 100 stone blocks."),
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prizes = {"default:steel_ingot"},
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icon = "miniminer.png",
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background = "bg_mining.png",
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trigger = {
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type = "dig",
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node = "default:stone",
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target = 100
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}
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})
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-- Hardened Miner
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awards.register_achievement("award_mine3",{
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title = S("Hardened Miner"),
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description = S("Dig 1,000 stone blocks"),
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prizes = {"default:pick_mese"},
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icon = "miniminer.png",
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background = "bg_mining.png",
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trigger = {
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type = "dig",
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node = "default:stone",
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target = 1000
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}
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})
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-- Master Miner
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awards.register_achievement("award_mine4",{
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title = S("Master Miner"),
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description = S("Dig 10,000 stone blocks."),
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prizes = {"default:pick_diamond"},
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icon = "miniminer.png",
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background = "bg_mining.png",
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trigger = {
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type = "dig",
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node = "default:stone",
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target = 10000
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}
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})
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-- Marchand de sable
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awards.register_achievement("award_marchand_de_sable",{
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title = S("Marchand De Sable"),
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description = S("Dig 1,000 sand."),
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prizes = {"default:shovel_mese"},
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background = "bg_mining.png",
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trigger = {
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type = "dig",
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node = "default:sand",
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target = 1000
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}
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})
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-- Join
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awards.register_achievement("award_join2",{
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title = S("Frequent Visitor"),
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description = S("Connect to the server 50 times."),
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prizes = {"default:sword_mese"},
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trigger = {
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type = "join",
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target = 50
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},
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secret = true
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})
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-- Dying Spree
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awards.register_achievement("award_dying_spree",{
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title = S("Dying Spree"),
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description = S("Die 5 times."),
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prizes = {"maptools:superapple 2"},
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trigger = {
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type = "death",
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target = 5
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}
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})
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-- Bot-like
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awards.register_achievement("award_bot_like",{
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title = S("Bot-like"),
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description = S("Die 10 times."),
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prizes = {"maptools:superapple 4"},
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trigger = {
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type = "death",
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target = 10
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}
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})
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-- You Suck!
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awards.register_achievement("award_you_suck",{
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title = S("You Suck!"),
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description = S("Die 100 times."),
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prizes = {"3d_armor:boots_diamond"},
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trigger = {
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type = "death",
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target = 100
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},
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secret = true
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})
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-- Burned to death
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awards.register_achievement("award_burn",{
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title = S("You're a witch!"),
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description = S("Burn to death in a fire.")
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--prizes = {"default:water_source"}, NE MARCHE PAS
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})
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awards.register_onDeath(function(player,data)
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local pos = player:getpos()
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if pos and minetest.find_node_near(pos, 2, "fire:basic_flame") ~= nil then
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return "award_burn"
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end
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return nil
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end)
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-- Died in flowing lava
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awards.register_achievement("award_in_the_flow",{
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title = S("In the Flow"),
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description = S("Die in flowing lava.")
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--prizes = {"default:obsidian"}, NE MARCHE PAS ICI
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})
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awards.register_onDeath(function(player,data)
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local pos = player:getpos()
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if pos and minetest.find_node_near(pos, 2, "default:lava_flowing") ~= nil then
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return "award_in_the_flow"
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end
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return nil
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end)
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-- Die near diamond ore
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awards.register_achievement("award_this_is_sad",{
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title = S("This is Sad"),
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description = S("Die near diamond ore.")
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--prizes = {"default:diamond 2"}, NE MARCHE PAS
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})
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awards.register_onDeath(function(player,data)
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local pos = player:getpos()
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if pos and minetest.find_node_near(pos, 5, "default:stone_with_diamond") ~= nil then
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return "award_this_is_sad"
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end
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return nil
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end)
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-- Die near diamond ore
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awards.register_achievement("award_the_stack",{
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title = S("The Stack"),
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description = S("Die near bones.")
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})
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awards.register_onDeath(function(player,data)
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local pos = player:getpos()
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if pos and minetest.find_node_near(pos, 5, "bones:bones") ~= nil then
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return "award_the_stack"
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end
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return nil
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end)
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