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mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-12-27 03:00:38 +01:00
server-nalc/mods/sea/seaglass/init.lua
Ombridride 72ad0dc7b7 - Delete useless files/mods
- Add builtin_falling (by Davedevils) for an amazing bugfix
- Tweak node.lua from the subgame MFF and « sea » mod for
builtin_falling
- Remove news.lua from _misc
- Remove _misc_me (empty now)
- Add a new mod named « news » and tweak this mod, it works now, add
texture for the news (Thank you Davedevils)
2014-11-03 01:46:14 +01:00

741 lines
37 KiB
Lua

-- NODES
minetest.register_node("seaglass:seaglass", {
description = "Standard seaglass on",
drawtype = "glasslike",
tiles = {"seaglass_seaglass.png"},
inventory_image = minetest.inventorycube("seaglass_seaglass.png"),
paramtype = "light",
sunlight_propagates = true,
light_source = 14,
is_ground_content = true,
drop = 'seaglass:seaglassoff',
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3, nocolor=1, shine=1, not_in_creative_inventory=1},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("seaglass:seaglass_yellow", {
description = "Seaglass yellow on",
drawtype = "glasslike",
tiles = {"seaglass_seaglass_yellow.png"},
inventory_image = minetest.inventorycube("seaglass_seaglass_yellow.png"),
paramtype = "light",
sunlight_propagates = true,
light_source = 14,
is_ground_content = true,
drop = 'seaglass:seaglassoff_yellow',
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3, color_yellow=1, shine=1, yellowshine=1, not_in_creative_inventory=1},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("seaglass:seaglass_red", {
description = "Seaglass red on",
drawtype = "glasslike",
tiles = {"seaglass_seaglass_red.png"},
inventory_image = minetest.inventorycube("seaglass_seaglass_red.png"),
paramtype = "light",
sunlight_propagates = true,
light_source = 14,
is_ground_content = true,
drop = 'seaglass:seaglassoff_red',
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3, color_red=1, shine=1, redshine=1, not_in_creative_inventory=1},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("seaglass:seaglass_blue", {
description = "Seaglass blue on",
drawtype = "glasslike",
tiles = {"seaglass_seaglass_blue.png"},
inventory_image = minetest.inventorycube("seaglass_seaglass_blue.png"),
paramtype = "light",
sunlight_propagates = true,
light_source = 14,
is_ground_content = true,
drop = 'seaglass:seaglassoff_blue',
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3, color_blue=1, shine=1, blueshine=1, not_in_creative_inventory=1},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("seaglass:seaglass_white", {
description = "Seaglass white on",
drawtype = "glasslike",
tiles = {"seaglass_seaglass_white.png"},
inventory_image = minetest.inventorycube("seaglass_seaglass_white.png"),
paramtype = "light",
sunlight_propagates = true,
light_source = 14,
is_ground_content = true,
drop = 'seaglass:seaglassoff_white',
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3, color_white=1, shine=1, whiteshine=1, not_in_creative_inventory=1},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("seaglass:seaglass_black", {
description = "Seaglass black on",
drawtype = "glasslike",
tiles = {"seaglass_seaglass_black.png"},
inventory_image = minetest.inventorycube("seaglass_seaglass_black.png"),
paramtype = "light",
sunlight_propagates = true,
light_source = 14,
is_ground_content = true,
drop = 'seaglass:seaglassoff_black',
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3, color_black=1, shine=1, blackshine=1, not_in_creative_inventory=1},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("seaglass:seaglassoff", {
description = "Standard seaglass off",
drawtype = "glasslike",
tiles = {"seaglass_seaglass.png"},
inventory_image = minetest.inventorycube("seaglass_seaglass.png"),
paramtype = "light",
sunlight_propagates = true,
is_ground_content = true,
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3, nocolor=1, noshine=1},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("seaglass:seaglassoff_yellow", {
description = "Seaglass yellow off",
drawtype = "glasslike",
tiles = {"seaglass_seaglass_yellow.png"},
inventory_image = minetest.inventorycube("seaglass_seaglass_yellow.png"),
paramtype = "light",
sunlight_propagates = true,
is_ground_content = true,
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3, color_yellow=1, noshine=1},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("seaglass:seaglassoff_red", {
description = "Seaglass red off",
drawtype = "glasslike",
tiles = {"seaglass_seaglass_red.png"},
inventory_image = minetest.inventorycube("seaglass_seaglass_red.png"),
paramtype = "light",
sunlight_propagates = true,
is_ground_content = true,
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3, color_red=1, noshine=1},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("seaglass:seaglassoff_blue", {
description = "Seaglass blue off",
drawtype = "glasslike",
tiles = {"seaglass_seaglass_blue.png"},
inventory_image = minetest.inventorycube("seaglass_seaglass_blue.png"),
paramtype = "light",
sunlight_propagates = true,
is_ground_content = true,
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3, color_blue=1, noshine=1},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("seaglass:seaglassoff_white", {
description = "Seaglass white off",
drawtype = "glasslike",
tiles = {"seaglass_seaglass_white.png"},
inventory_image = minetest.inventorycube("seaglass_seaglass_white.png"),
paramtype = "light",
sunlight_propagates = true,
is_ground_content = true,
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3, color_white=1, noshine=1},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("seaglass:seaglassoff_black", {
description = "Seaglass black off",
drawtype = "glasslike",
tiles = {"seaglass_seaglass_black.png"},
inventory_image = minetest.inventorycube("seaglass_seaglass_black.png"),
paramtype = "light",
sunlight_propagates = true,
is_ground_content = true,
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3, color_black=1, noshine=1},
sounds = default.node_sound_glass_defaults(),
})
-- STAIRS
stairsshine.register_stair_and_slab("seaglass", "seaglass:seaglass",
{snappy=2,cracky=3,oddly_breakable_by_hand=3, nocolor=1, shine=1, not_in_creative_inventory=1},
{"seaglass_seaglass.png"},
"Seaglass stair on",
"Seaglass slab on",
default.node_sound_glass_defaults())
stairsshine.register_stair_and_slab("seaglass_yellow", "seaglass:seaglass_yellow",
{snappy=2,cracky=3,oddly_breakable_by_hand=3, color_yellow=1, shine=1, yellowshine=1, not_in_creative_inventory=1},
{"seaglass_seaglass_yellow.png"},
"seaglass stair on yellow",
"seaglass slab on yellow",
default.node_sound_glass_defaults())
stairsshine.register_stair_and_slab("seaglass_red", "seaglass:seaglass_red",
{snappy=2,cracky=3,oddly_breakable_by_hand=3, color_red=1, shine=1, redshine=1, not_in_creative_inventory=1},
{"seaglass_seaglass_red.png"},
"Seaglass stair on red",
"Seaglass slab on red",
default.node_sound_glass_defaults())
stairsshine.register_stair_and_slab("seaglass_blue", "seaglass:seaglass_blue",
{snappy=2,cracky=3,oddly_breakable_by_hand=3, color_blue=1, shine=1, blueshine=1, not_in_creative_inventory=1},
{"seaglass_seaglass_blue.png"},
"Seaglass stair on blue",
"Seaglass slab on blue",
default.node_sound_glass_defaults())
stairsshine.register_stair_and_slab("seaglass_white", "seaglass:seaglass_white",
{snappy=2,cracky=3,oddly_breakable_by_hand=3, color_white=1, shine=1, whiteshine=1, not_in_creative_inventory=1},
{"seaglass_seaglass_white.png"},
"Seaglass stair on white",
"Seaglass slab on white",
default.node_sound_glass_defaults())
stairsshine.register_stair_and_slab("seaglass_black", "seaglass:seaglass_black",
{snappy=2,cracky=3,oddly_breakable_by_hand=3, color_black=1, shine=1, blackshine=1, not_in_creative_inventory=1},
{"seaglass_seaglass_black.png"},
"Seaglass stair on black ",
"Seaglass slab on black",
default.node_sound_glass_defaults())
stairs.register_stair_and_slab("seaglassoff", "seaglass:seaglassoff",
{snappy=2,cracky=3,oddly_breakable_by_hand=3, nocolor=1, noshine=1},
{"seaglass_seaglass.png"},
"Seaglass stair off",
"Seaglass slab off",
default.node_sound_glass_defaults())
stairs.register_stair_and_slab("seaglassoff_yellow", "seaglass:seaglassoff_yellow",
{snappy=2,cracky=3,oddly_breakable_by_hand=3, color_yellow=1, noshine=1},
{"seaglass_seaglass_yellow.png"},
"seaglass stair off yellow",
"seaglass slab off yellow",
default.node_sound_glass_defaults())
stairs.register_stair_and_slab("seaglassoff_red", "seaglass:seaglassoff_red",
{snappy=2,cracky=3,oddly_breakable_by_hand=3, color_red=1, noshine=1},
{"seaglass_seaglass_red.png"},
"Seaglass stair off red",
"Seaglass slab off red",
default.node_sound_glass_defaults())
stairs.register_stair_and_slab("seaglassoff_blue", "seaglass:seaglassoff_blue",
{snappy=2,cracky=3,oddly_breakable_by_hand=3, color_blue=1, noshine=1},
{"seaglass_seaglass_blue.png"},
"Seaglass stair off blue",
"Seaglass slab off blue",
default.node_sound_glass_defaults())
stairs.register_stair_and_slab("seaglassoff_white", "seaglass:seaglassoff_white",
{snappy=2,cracky=3,oddly_breakable_by_hand=3, color_white=1, noshine=1},
{"seaglass_seaglass_white.png"},
"Seaglass stair off white",
"Seaglass slab off white",
default.node_sound_glass_defaults())
stairs.register_stair_and_slab("seaglassoff_black", "seaglass:seaglassoff_black",
{snappy=2,cracky=3,oddly_breakable_by_hand=3, color_black=1, noshine=1},
{"seaglass_seaglass_black.png"},
"Seaglass stair off black ",
"Seaglass slab off black",
default.node_sound_glass_defaults())
-- CRAFTING
local register_seaglass_craft = function(output,recipe)
minetest.register_craft({
type = 'shapeless',
output = output,
recipe = recipe,
})
end
register_seaglass_craft("seaglass:seaglassoff", {'clams:collectedalgae', 'default:glass'})
register_seaglass_craft("seaglass:seaglassoff_yellow", {'clams:collectedalgae', 'default:glass', 'dye:yellow'})
register_seaglass_craft("seaglass:seaglassoff_red", {'clams:collectedalgae', 'default:glass', 'dye:red'})
register_seaglass_craft("seaglass:seaglassoff_blue", {'clams:collectedalgae', 'default:glass', 'dye:blue'})
register_seaglass_craft("seaglass:seaglassoff_white", {'clams:collectedalgae', 'default:glass', 'dye:white'})
register_seaglass_craft("seaglass:seaglassoff_black", {'clams:collectedalgae', 'default:glass', 'dye:black'})
register_seaglass_craft("seaglass:seaglassoff_yellow", {'seaglass:seaglass', 'dye:yellow'})
register_seaglass_craft("seaglass:seaglassoff_red", {'seaglass:seaglass', 'dye:red'})
register_seaglass_craft("seaglass:seaglassoff_blue", {'seaglass:seaglass', 'dye:blue'})
register_seaglass_craft("seaglass:seaglassoff_white", {'seaglass:seaglass', 'dye:white'})
register_seaglass_craft("seaglass:seaglassoff_black", {'seaglass:seaglass', 'dye:black'})
register_seaglass_craft("seaglass:seaglassoff_yellow", {'seaglass:seaglassoff', 'dye:yellow'})
register_seaglass_craft("seaglass:seaglassoff_red", {'seaglass:seaglassoff', 'dye:red'})
register_seaglass_craft("seaglass:seaglassoff_blue", {'seaglass:seaglassoff', 'dye:blue'})
register_seaglass_craft("seaglass:seaglassoff_white", {'seaglass:seaglassoff', 'dye:white'})
register_seaglass_craft("seaglass:seaglassoff_black", {'seaglass:seaglassoff', 'dye:black'})
register_seaglass_craft("seaglass:seaglassoff", {'seaglass:seaglass'})
register_seaglass_craft("seaglass:seaglassoff_yellow", {'seaglass:seaglass_yellow'})
register_seaglass_craft("seaglass:seaglassoff_red", {'seaglass:seaglass_red'})
register_seaglass_craft("seaglass:seaglassoff_blue", {'seaglass:seaglass_blue'})
register_seaglass_craft("seaglass:seaglassoff_white", {'seaglass:seaglass_white'})
register_seaglass_craft("seaglass:seaglassoff_black", {'seaglass:seaglass_black'})
register_seaglass_craft("seaglass:seaglass", {'seaglass:seaglassoff'})
register_seaglass_craft("seaglass:seaglass_yellow", {'seaglass:seaglassoff_yellow'})
register_seaglass_craft("seaglass:seaglass_red", {'seaglass:seaglassoff_red'})
register_seaglass_craft("seaglass:seaglass_blue", {'seaglass:seaglassoff_blue'})
register_seaglass_craft("seaglass:seaglass_white", {'seaglass:seaglassoff_white'})
register_seaglass_craft("seaglass:seaglass_black", {'seaglass:seaglassoff_black'})
register_seaglass_craft("stairsshine:stair_seaglass", {'stairs:stair_seaglassoff'})
register_seaglass_craft("stairsshine:stair_seaglass_yellow", {'stairs:stair_seaglassoff_yellow'})
register_seaglass_craft("stairsshine:stair_seaglass_red", {'stairs:stair_seaglassoff_red'})
register_seaglass_craft("stairsshine:stair_seaglass_blue", {'stairs:stair_seaglassoff_blue'})
register_seaglass_craft("stairsshine:stair_seaglass_white", {'stairs:stair_seaglassoff_white'})
register_seaglass_craft("stairsshine:stair_seaglass_black", {'stairs:stair_seaglassoff_black'})
register_seaglass_craft("stairs:stair_seaglassoff", {'stairsshine:stair_seaglass'})
register_seaglass_craft("stairs:stair_seaglassoff_yellow", {'stairsshine:stair_seaglass_yellow'})
register_seaglass_craft("stairs:stair_seaglassoff_red", {'stairsshine:stair_seaglass_red'})
register_seaglass_craft("stairs:stair_seaglassoff_blue", {'stairsshine:stair_seaglass_blue'})
register_seaglass_craft("stairs:stair_seaglassoff_white", {'stairsshine:stair_seaglass_white'})
register_seaglass_craft("stairs:stair_seaglassoff_black", {'stairsshine:stair_seaglass_black'})
register_seaglass_craft("stairsshine:slab_seaglass", {'stairs:slab_seaglassoff'})
register_seaglass_craft("stairsshine:slab_seaglass_yellow", {'stairs:slab_seaglassoff_yellow'})
register_seaglass_craft("stairsshine:slab_seaglass_red", {'stairs:slab_seaglassoff_red'})
register_seaglass_craft("stairsshine:slab_seaglass_blue", {'stairs:slab_seaglassoff_blue'})
register_seaglass_craft("stairsshine:slab_seaglass_white", {'stairs:slab_seaglassoff_white'})
register_seaglass_craft("stairsshine:slab_seaglass_black", {'stairs:slab_seaglassoff_black'})
register_seaglass_craft("stairs:slab_seaglassoff", {'stairsshine:slab_seaglass'})
register_seaglass_craft("stairs:slab_seaglassoff_yellow", {'stairsshine:slab_seaglass_yellow'})
register_seaglass_craft("stairs:slab_seaglassoff_red", {'stairsshine:slab_seaglass_red'})
register_seaglass_craft("stairs:slab_seaglassoff_blue", {'stairsshine:slab_seaglass_blue'})
register_seaglass_craft("stairs:slab_seaglassoff_white", {'stairsshine:slab_seaglass_white'})
register_seaglass_craft("stairs:slab_seaglassoff_black", {'stairsshine:slab_seaglass_black'})
-- FUNCTIONS
local on_lamp_puncher = function (pos, node, puncher)
if node.name == "seaglass:seaglass" then
minetest.add_node(pos, {name="seaglass:seaglassoff"})
nodeupdate(pos)
elseif node.name == "seaglass:seaglassoff" then
minetest.add_node(pos, {name="seaglass:seaglass"})
nodeupdate(pos)
elseif node.name == "seaglass:seaglass_yellow" then
minetest.add_node(pos, {name="seaglass:seaglassoff_yellow"})
nodeupdate(pos)
elseif node.name == "seaglass:seaglassoff_yellow" then
minetest.add_node(pos, {name="seaglass:seaglass_yellow"})
nodeupdate(pos)
elseif node.name == "seaglass:seaglass_red" then
minetest.add_node(pos, {name="seaglass:seaglassoff_red"})
nodeupdate(pos)
elseif node.name == "seaglass:seaglassoff_red" then
minetest.add_node(pos, {name="seaglass:seaglass_red"})
nodeupdate(pos)
elseif node.name == "seaglass:seaglass_blue" then
minetest.add_node(pos, {name="seaglass:seaglassoff_blue"})
nodeupdate(pos)
elseif node.name == "seaglass:seaglassoff_blue" then
minetest.add_node(pos, {name="seaglass:seaglass_blue"})
nodeupdate(pos)
elseif node.name == "seaglass:seaglass_white" then
minetest.add_node(pos, {name="seaglass:seaglassoff_white"})
nodeupdate(pos)
elseif node.name == "seaglass:seaglassoff_white" then
minetest.add_node(pos, {name="seaglass:seaglass_white"})
nodeupdate(pos)
elseif node.name == "seaglass:seaglass_black" then
minetest.add_node(pos, {name="seaglass:seaglassoff_black"})
nodeupdate(pos)
elseif node.name == "seaglass:seaglassoff_black" then
minetest.add_node(pos, {name="seaglass:seaglass_black"})
nodeupdate(pos)
elseif node.name == "stairsshine:stair_seaglass" and node.param2 == 0 then
minetest.add_node(pos, {name="stairs:stair_seaglassoff", param2 = 0})
nodeupdate(pos)
elseif node.name == "stairs:stair_seaglassoff" and node.param2 == 0 then
minetest.add_node(pos, {name="stairsshine:stair_seaglass", param2 = 0})
nodeupdate(pos)
elseif node.name == "stairsshine:stair_seaglass" and node.param2 == 1 then
minetest.add_node(pos, {name="stairs:stair_seaglassoff", param2 = 1})
nodeupdate(pos)
elseif node.name == "stairs:stair_seaglassoff" and node.param2 == 1 then
minetest.add_node(pos, {name="stairsshine:stair_seaglass", param2 = 1})
nodeupdate(pos)
elseif node.name == "stairsshine:stair_seaglass" and node.param2 == 2 then
minetest.add_node(pos, {name="stairs:stair_seaglassoff", param2 = 2})
nodeupdate(pos)
elseif node.name == "stairs:stair_seaglassoff" and node.param2 == 2 then
minetest.add_node(pos, {name="stairsshine:stair_seaglass", param2 = 2})
nodeupdate(pos)
elseif node.name == "stairsshine:stair_seaglass" and node.param2 == 3 then
minetest.add_node(pos, {name="stairs:stair_seaglassoff", param2 = 3})
nodeupdate(pos)
elseif node.name == "stairs:stair_seaglassoff" and node.param2 == 3 then
minetest.add_node(pos, {name="stairsshine:stair_seaglass", param2 = 3})
nodeupdate(pos)
elseif node.name == "stairsshine:stair_seaglass" and node.param2 == 20 then
minetest.add_node(pos, {name="stairs:stair_seaglassoff", param2 = 20})
nodeupdate(pos)
elseif node.name == "stairs:stair_seaglassoff" and node.param2 == 20 then
minetest.add_node(pos, {name="stairsshine:stair_seaglass", param2 = 20})
nodeupdate(pos)
elseif node.name == "stairsshine:stair_seaglass" and node.param2 == 21 then
minetest.add_node(pos, {name="stairs:stair_seaglassoff", param2 = 21})
nodeupdate(pos)
elseif node.name == "stairs:stair_seaglassoff" and node.param2 == 21 then
minetest.add_node(pos, {name="stairsshine:stair_seaglass", param2 = 21})
nodeupdate(pos)
elseif node.name == "stairsshine:stair_seaglass" and node.param2 == 22 then
minetest.add_node(pos, {name="stairs:stair_seaglassoff", param2 = 22})
nodeupdate(pos)
elseif node.name == "stairs:stair_seaglassoff" and node.param2 == 22 then
minetest.add_node(pos, {name="stairsshine:stair_seaglass", param2 = 22})
nodeupdate(pos)
elseif node.name == "stairsshine:stair_seaglass" and node.param2 == 23 then
minetest.add_node(pos, {name="stairs:stair_seaglassoff", param2 = 23})
nodeupdate(pos)
elseif node.name == "stairs:stair_seaglassoff" and node.param2 == 23 then
minetest.add_node(pos, {name="stairsshine:stair_seaglass", param2 = 23})
nodeupdate(pos)
elseif node.name == "stairsshine:stair_seaglass_yellow" and node.param2 == 0 then
minetest.add_node(pos, {name="stairs:stair_seaglassoff_yellow", param2 = 0})
nodeupdate(pos)
elseif node.name == "stairs:stair_seaglassoff_yellow" and node.param2 == 0 then
minetest.add_node(pos, {name="stairsshine:stair_seaglass_yellow", param2 = 0})
nodeupdate(pos)
elseif node.name == "stairsshine:stair_seaglass_yellow" and node.param2 == 1 then
minetest.add_node(pos, {name="stairs:stair_seaglassoff_yellow", param2 = 1})
nodeupdate(pos)
elseif node.name == "stairs:stair_seaglassoff_yellow" and node.param2 == 1 then
minetest.add_node(pos, {name="stairsshine:stair_seaglass_yellow", param2 = 1})
nodeupdate(pos)
elseif node.name == "stairsshine:stair_seaglass_yellow" and node.param2 == 2 then
minetest.add_node(pos, {name="stairs:stair_seaglassoff_yellow", param2 = 2})
nodeupdate(pos)
elseif node.name == "stairs:stair_seaglassoff_yellow" and node.param2 == 2 then
minetest.add_node(pos, {name="stairsshine:stair_seaglass_yellow", param2 = 2})
nodeupdate(pos)
elseif node.name == "stairsshine:stair_seaglass_yellow" and node.param2 == 3 then
minetest.add_node(pos, {name="stairs:stair_seaglassoff_yellow", param2 = 3})
nodeupdate(pos)
elseif node.name == "stairs:stair_seaglassoff_yellow" and node.param2 == 3 then
minetest.add_node(pos, {name="stairsshine:stair_seaglass_yellow", param2 = 3})
nodeupdate(pos)
elseif node.name == "stairsshine:stair_seaglass_yellow" and node.param2 == 20 then
minetest.add_node(pos, {name="stairs:stair_seaglassoff_yellow", param2 = 20})
nodeupdate(pos)
elseif node.name == "stairs:stair_seaglassoff_yellow" and node.param2 == 20 then
minetest.add_node(pos, {name="stairsshine:stair_seaglass_yellow", param2 = 20})
nodeupdate(pos)
elseif node.name == "stairsshine:stair_seaglass_yellow" and node.param2 == 21 then
minetest.add_node(pos, {name="stairs:stair_seaglassoff_yellow", param2 = 21})
nodeupdate(pos)
elseif node.name == "stairs:stair_seaglassoff_yellow" and node.param2 == 21 then
minetest.add_node(pos, {name="stairsshine:stair_seaglass_yellow", param2 = 21})
nodeupdate(pos)
elseif node.name == "stairsshine:stair_seaglass_yellow" and node.param2 == 22 then
minetest.add_node(pos, {name="stairs:stair_seaglassoff_yellow", param2 = 22})
nodeupdate(pos)
elseif node.name == "stairs:stair_seaglassoff_yellow" and node.param2 == 22 then
minetest.add_node(pos, {name="stairsshine:stair_seaglass_yellow", param2 = 22})
nodeupdate(pos)
elseif node.name == "stairsshine:stair_seaglass_yellow" and node.param2 == 23 then
minetest.add_node(pos, {name="stairs:stair_seaglassoff_yellow", param2 = 23})
nodeupdate(pos)
elseif node.name == "stairs:stair_seaglassoff_yellow" and node.param2 == 23 then
minetest.add_node(pos, {name="stairsshine:stair_seaglass_yellow", param2 = 23})
nodeupdate(pos)
elseif node.name == "stairsshine:stair_seaglass_red" and node.param2 == 0 then
minetest.add_node(pos, {name="stairs:stair_seaglassoff_red", param2 = 0})
nodeupdate(pos)
elseif node.name == "stairs:stair_seaglassoff_red" and node.param2 == 0 then
minetest.add_node(pos, {name="stairsshine:stair_seaglass_red", param2 = 0})
nodeupdate(pos)
elseif node.name == "stairsshine:stair_seaglass_red" and node.param2 == 1 then
minetest.add_node(pos, {name="stairs:stair_seaglassoff_red", param2 = 1})
nodeupdate(pos)
elseif node.name == "stairs:stair_seaglassoff_red" and node.param2 == 1 then
minetest.add_node(pos, {name="stairsshine:stair_seaglass_red", param2 = 1})
nodeupdate(pos)
elseif node.name == "stairsshine:stair_seaglass_red" and node.param2 == 2 then
minetest.add_node(pos, {name="stairs:stair_seaglassoff_red", param2 = 2})
nodeupdate(pos)
elseif node.name == "stairs:stair_seaglassoff_red" and node.param2 == 2 then
minetest.add_node(pos, {name="stairsshine:stair_seaglass_red", param2 = 2})
nodeupdate(pos)
elseif node.name == "stairsshine:stair_seaglass_red" and node.param2 == 3 then
minetest.add_node(pos, {name="stairs:stair_seaglassoff_red", param2 = 3})
nodeupdate(pos)
elseif node.name == "stairs:stair_seaglassoff_red" and node.param2 == 3 then
minetest.add_node(pos, {name="stairsshine:stair_seaglass_red", param2 = 3})
nodeupdate(pos)
elseif node.name == "stairsshine:stair_seaglass_red" and node.param2 == 20 then
minetest.add_node(pos, {name="stairs:stair_seaglassoff_red", param2 = 20})
nodeupdate(pos)
elseif node.name == "stairs:stair_seaglassoff_red" and node.param2 == 20 then
minetest.add_node(pos, {name="stairsshine:stair_seaglass_red", param2 = 20})
nodeupdate(pos)
elseif node.name == "stairsshine:stair_seaglass_red" and node.param2 == 21 then
minetest.add_node(pos, {name="stairs:stair_seaglassoff_red", param2 = 21})
nodeupdate(pos)
elseif node.name == "stairs:stair_seaglassoff_red" and node.param2 == 21 then
minetest.add_node(pos, {name="stairsshine:stair_seaglass_red", param2 = 21})
nodeupdate(pos)
elseif node.name == "stairsshine:stair_seaglass_red" and node.param2 == 22 then
minetest.add_node(pos, {name="stairs:stair_seaglassoff_red", param2 = 22})
nodeupdate(pos)
elseif node.name == "stairs:stair_seaglassoff_red" and node.param2 == 22 then
minetest.add_node(pos, {name="stairsshine:stair_seaglass_red", param2 = 22})
nodeupdate(pos)
elseif node.name == "stairsshine:stair_seaglass_red" and node.param2 == 23 then
minetest.add_node(pos, {name="stairs:stair_seaglassoff_red", param2 = 23})
nodeupdate(pos)
elseif node.name == "stairs:stair_seaglassoff_red" and node.param2 == 23 then
minetest.add_node(pos, {name="stairsshine:stair_seaglass_red", param2 = 23})
nodeupdate(pos)
elseif node.name == "stairsshine:stair_seaglass_blue" and node.param2 == 0 then
minetest.add_node(pos, {name="stairs:stair_seaglassoff_blue", param2 = 0})
nodeupdate(pos)
elseif node.name == "stairs:stair_seaglassoff_blue" and node.param2 == 0 then
minetest.add_node(pos, {name="stairsshine:stair_seaglass_blue", param2 = 0})
nodeupdate(pos)
elseif node.name == "stairsshine:stair_seaglass_blue" and node.param2 == 1 then
minetest.add_node(pos, {name="stairs:stair_seaglassoff_blue", param2 = 1})
nodeupdate(pos)
elseif node.name == "stairs:stair_seaglassoff_blue" and node.param2 == 1 then
minetest.add_node(pos, {name="stairsshine:stair_seaglass_blue", param2 = 1})
nodeupdate(pos)
elseif node.name == "stairsshine:stair_seaglass_blue" and node.param2 == 2 then
minetest.add_node(pos, {name="stairs:stair_seaglassoff_blue", param2 = 2})
nodeupdate(pos)
elseif node.name == "stairs:stair_seaglassoff_blue" and node.param2 == 2 then
minetest.add_node(pos, {name="stairsshine:stair_seaglass_blue", param2 = 2})
nodeupdate(pos)
elseif node.name == "stairsshine:stair_seaglass_blue" and node.param2 == 3 then
minetest.add_node(pos, {name="stairs:stair_seaglassoff_blue", param2 = 3})
nodeupdate(pos)
elseif node.name == "stairs:stair_seaglassoff_blue" and node.param2 == 3 then
minetest.add_node(pos, {name="stairsshine:stair_seaglass_blue", param2 = 3})
nodeupdate(pos)
elseif node.name == "stairsshine:stair_seaglass_blue" and node.param2 == 20 then
minetest.add_node(pos, {name="stairs:stair_seaglassoff_blue", param2 = 20})
nodeupdate(pos)
elseif node.name == "stairs:stair_seaglassoff_blue" and node.param2 == 20 then
minetest.add_node(pos, {name="stairsshine:stair_seaglass_blue", param2 = 20})
nodeupdate(pos)
elseif node.name == "stairsshine:stair_seaglass_blue" and node.param2 == 21 then
minetest.add_node(pos, {name="stairs:stair_seaglassoff_blue", param2 = 21})
nodeupdate(pos)
elseif node.name == "stairs:stair_seaglassoff_blue" and node.param2 == 21 then
minetest.add_node(pos, {name="stairsshine:stair_seaglass_blue", param2 = 21})
nodeupdate(pos)
elseif node.name == "stairsshine:stair_seaglass_blue" and node.param2 == 22 then
minetest.add_node(pos, {name="stairs:stair_seaglassoff_blue", param2 = 22})
nodeupdate(pos)
elseif node.name == "stairs:stair_seaglassoff_blue" and node.param2 == 22 then
minetest.add_node(pos, {name="stairsshine:stair_seaglass_blue", param2 = 22})
nodeupdate(pos)
elseif node.name == "stairsshine:stair_seaglass_blue" and node.param2 == 23 then
minetest.add_node(pos, {name="stairs:stair_seaglassoff_blue", param2 = 23})
nodeupdate(pos)
elseif node.name == "stairs:stair_seaglassoff_blue" and node.param2 == 23 then
minetest.add_node(pos, {name="stairsshine:stair_seaglass_blue", param2 = 23})
nodeupdate(pos)
elseif node.name == "stairsshine:stair_seaglass_white" and node.param2 == 0 then
minetest.add_node(pos, {name="stairs:stair_seaglassoff_white", param2 = 0})
nodeupdate(pos)
elseif node.name == "stairs:stair_seaglassoff_white" and node.param2 == 0 then
minetest.add_node(pos, {name="stairsshine:stair_seaglass_white", param2 = 0})
nodeupdate(pos)
elseif node.name == "stairsshine:stair_seaglass_white" and node.param2 == 1 then
minetest.add_node(pos, {name="stairs:stair_seaglassoff_white", param2 = 1})
nodeupdate(pos)
elseif node.name == "stairs:stair_seaglassoff_white" and node.param2 == 1 then
minetest.add_node(pos, {name="stairsshine:stair_seaglass_white", param2 = 1})
nodeupdate(pos)
elseif node.name == "stairsshine:stair_seaglass_white" and node.param2 == 2 then
minetest.add_node(pos, {name="stairs:stair_seaglassoff_white", param2 = 2})
nodeupdate(pos)
elseif node.name == "stairs:stair_seaglassoff_white" and node.param2 == 2 then
minetest.add_node(pos, {name="stairsshine:stair_seaglass_white", param2 = 2})
nodeupdate(pos)
elseif node.name == "stairsshine:stair_seaglass_white" and node.param2 == 3 then
minetest.add_node(pos, {name="stairs:stair_seaglassoff_white", param2 = 3})
nodeupdate(pos)
elseif node.name == "stairs:stair_seaglassoff_white" and node.param2 == 3 then
minetest.add_node(pos, {name="stairsshine:stair_seaglass_white", param2 = 3})
nodeupdate(pos)
elseif node.name == "stairsshine:stair_seaglass_white" and node.param2 == 20 then
minetest.add_node(pos, {name="stairs:stair_seaglassoff_white", param2 = 20})
nodeupdate(pos)
elseif node.name == "stairs:stair_seaglassoff_white" and node.param2 == 20 then
minetest.add_node(pos, {name="stairsshine:stair_seaglass_white", param2 = 20})
nodeupdate(pos)
elseif node.name == "stairsshine:stair_seaglass_white" and node.param2 == 21 then
minetest.add_node(pos, {name="stairs:stair_seaglassoff_white", param2 = 21})
nodeupdate(pos)
elseif node.name == "stairs:stair_seaglassoff_white" and node.param2 == 21 then
minetest.add_node(pos, {name="stairsshine:stair_seaglass_white", param2 = 21})
nodeupdate(pos)
elseif node.name == "stairsshine:stair_seaglass_white" and node.param2 == 22 then
minetest.add_node(pos, {name="stairs:stair_seaglassoff_white", param2 = 22})
nodeupdate(pos)
elseif node.name == "stairs:stair_seaglassoff_white" and node.param2 == 22 then
minetest.add_node(pos, {name="stairsshine:stair_seaglass_white", param2 = 22})
nodeupdate(pos)
elseif node.name == "stairsshine:stair_seaglass_white" and node.param2 == 23 then
minetest.add_node(pos, {name="stairs:stair_seaglassoff_white", param2 = 23})
nodeupdate(pos)
elseif node.name == "stairs:stair_seaglassoff_white" and node.param2 == 23 then
minetest.add_node(pos, {name="stairsshine:stair_seaglass_white", param2 = 23})
nodeupdate(pos)
elseif node.name == "stairsshine:stair_seaglass_black" and node.param2 == 0 then
minetest.add_node(pos, {name="stairs:stair_seaglassoff_black", param2 = 0})
nodeupdate(pos)
elseif node.name == "stairs:stair_seaglassoff_black" and node.param2 == 0 then
minetest.add_node(pos, {name="stairsshine:stair_seaglass_black", param2 = 0})
nodeupdate(pos)
elseif node.name == "stairsshine:stair_seaglass_black" and node.param2 == 1 then
minetest.add_node(pos, {name="stairs:stair_seaglassoff_black", param2 = 1})
nodeupdate(pos)
elseif node.name == "stairs:stair_seaglassoff_black" and node.param2 == 1 then
minetest.add_node(pos, {name="stairsshine:stair_seaglass_black", param2 = 1})
nodeupdate(pos)
elseif node.name == "stairsshine:stair_seaglass_black" and node.param2 == 2 then
minetest.add_node(pos, {name="stairs:stair_seaglassoff_black", param2 = 2})
nodeupdate(pos)
elseif node.name == "stairs:stair_seaglassoff_black" and node.param2 == 2 then
minetest.add_node(pos, {name="stairsshine:stair_seaglass_black", param2 = 2})
nodeupdate(pos)
elseif node.name == "stairsshine:stair_seaglass_black" and node.param2 == 3 then
minetest.add_node(pos, {name="stairs:stair_seaglassoff_black", param2 = 3})
nodeupdate(pos)
elseif node.name == "stairs:stair_seaglassoff_black" and node.param2 == 3 then
minetest.add_node(pos, {name="stairsshine:stair_seaglass_black", param2 = 3})
nodeupdate(pos)
elseif node.name == "stairsshine:stair_seaglass_black" and node.param2 == 20 then
minetest.add_node(pos, {name="stairs:stair_seaglassoff_black", param2 = 20})
nodeupdate(pos)
elseif node.name == "stairs:stair_seaglassoff_black" and node.param2 == 20 then
minetest.add_node(pos, {name="stairsshine:stair_seaglass_black", param2 = 20})
nodeupdate(pos)
elseif node.name == "stairsshine:stair_seaglass_black" and node.param2 == 21 then
minetest.add_node(pos, {name="stairs:stair_seaglassoff_black", param2 = 21})
nodeupdate(pos)
elseif node.name == "stairs:stair_seaglassoff_black" and node.param2 == 21 then
minetest.add_node(pos, {name="stairsshine:stair_seaglass_black", param2 = 21})
nodeupdate(pos)
elseif node.name == "stairsshine:stair_seaglass_black" and node.param2 == 22 then
minetest.add_node(pos, {name="stairs:stair_seaglassoff_black", param2 = 22})
nodeupdate(pos)
elseif node.name == "stairs:stair_seaglassoff_black" and node.param2 == 22 then
minetest.add_node(pos, {name="stairsshine:stair_seaglass_black", param2 = 22})
nodeupdate(pos)
elseif node.name == "stairsshine:stair_seaglass_black" and node.param2 == 23 then
minetest.add_node(pos, {name="stairs:stair_seaglassoff_black", param2 = 23})
nodeupdate(pos)
elseif node.name == "stairs:stair_seaglassoff_black" and node.param2 == 23 then
minetest.add_node(pos, {name="stairsshine:stair_seaglass_black", param2 = 23})
nodeupdate(pos)
elseif node.name == "stairsshine:slab_seaglass" and node.param2 == 20 then
minetest.add_node(pos, {name="stairs:slab_seaglassoff", param2 = 20})
nodeupdate(pos)
elseif node.name == "stairs:slab_seaglassoff" and node.param2 == 20 then
minetest.add_node(pos, {name="stairsshine:slab_seaglass", param2 = 20})
nodeupdate(pos)
elseif node.name == "stairsshine:slab_seaglass" then
minetest.add_node(pos, {name="stairs:slab_seaglassoff"})
nodeupdate(pos)
elseif node.name == "stairs:slab_seaglassoff" then
minetest.add_node(pos, {name="stairsshine:slab_seaglass"})
nodeupdate(pos)
elseif node.name == "stairsshine:slab_seaglass_yellow" and node.param2 == 20 then
minetest.add_node(pos, {name="stairs:slab_seaglassoff_yellow", param2 = 20})
nodeupdate(pos)
elseif node.name == "stairs:slab_seaglassoff_yellow" and node.param2 == 20 then
minetest.add_node(pos, {name="stairsshine:slab_seaglass_yellow", param2 = 20})
nodeupdate(pos)
elseif node.name == "stairsshine:slab_seaglass_yellow" then
minetest.add_node(pos, {name="stairs:slab_seaglassoff_yellow"})
nodeupdate(pos)
elseif node.name == "stairs:slab_seaglassoff_yellow" then
minetest.add_node(pos, {name="stairsshine:slab_seaglass_yellow"})
nodeupdate(pos)
elseif node.name == "stairsshine:slab_seaglass_red" and node.param2 == 20 then
minetest.add_node(pos, {name="stairs:slab_seaglassoff_red", param2 = 20})
nodeupdate(pos)
elseif node.name == "stairs:slab_seaglassoff_red" and node.param2 == 20 then
minetest.add_node(pos, {name="stairsshine:slab_seaglass_red", param2 = 20})
nodeupdate(pos)
elseif node.name == "stairsshine:slab_seaglass_red" then
minetest.add_node(pos, {name="stairs:slab_seaglassoff_red"})
nodeupdate(pos)
elseif node.name == "stairs:slab_seaglassoff_red" then
minetest.add_node(pos, {name="stairsshine:slab_seaglass_red"})
nodeupdate(pos)
elseif node.name == "stairsshine:slab_seaglass_blue" and node.param2 == 20 then
minetest.add_node(pos, {name="stairs:slab_seaglassoff_blue", param2 = 20})
nodeupdate(pos)
elseif node.name == "stairs:slab_seaglassoff_blue" and node.param2 == 20 then
minetest.add_node(pos, {name="stairsshine:slab_seaglass_blue", param2 = 20})
nodeupdate(pos)
elseif node.name == "stairsshine:slab_seaglass_blue" then
minetest.add_node(pos, {name="stairs:slab_seaglassoff_blue"})
nodeupdate(pos)
elseif node.name == "stairs:slab_seaglassoff_blue" then
minetest.add_node(pos, {name="stairsshine:slab_seaglass_blue"})
nodeupdate(pos)
elseif node.name == "stairsshine:slab_seaglass_white" and node.param2 == 20 then
minetest.add_node(pos, {name="stairs:slab_seaglassoff_white", param2 = 20})
nodeupdate(pos)
elseif node.name == "stairs:slab_seaglassoff_white" and node.param2 == 20 then
minetest.add_node(pos, {name="stairsshine:slab_seaglass_white", param2 = 20})
nodeupdate(pos)
elseif node.name == "stairsshine:slab_seaglass_white" then
minetest.add_node(pos, {name="stairs:slab_seaglassoff_white"})
nodeupdate(pos)
elseif node.name == "stairs:slab_seaglassoff_white" then
minetest.add_node(pos, {name="stairsshine:slab_seaglass_white"})
nodeupdate(pos)
elseif node.name == "stairsshine:slab_seaglass_black" and node.param2 == 20 then
minetest.add_node(pos, {name="stairs:slab_seaglassoff_black", param2 = 20})
nodeupdate(pos)
elseif node.name == "stairs:slab_seaglassoff_black" and node.param2 == 20 then
minetest.add_node(pos, {name="stairsshine:slab_seaglass_black", param2 = 20})
nodeupdate(pos)
elseif node.name == "stairsshine:slab_seaglass_black" then
minetest.add_node(pos, {name="stairs:slab_seaglassoff_black"})
nodeupdate(pos)
elseif node.name == "stairs:slab_seaglassoff_black" then
minetest.add_node(pos, {name="stairsshine:slab_seaglass_black"})
nodeupdate(pos) else
return
end
end
minetest.register_on_punchnode(on_lamp_puncher)
-- ALIASES
minetest.register_alias("clams:yellowlightglass","seaglass:seaglassoff_yellow")
minetest.register_alias("clams:redlightglass","seaglass:seaglassoff_red")
minetest.register_alias("clams:bluelightglass","seaglass:seaglassoff_blue")
minetest.register_alias("clams:whitelightglass","seaglass:seaglassoff_white")
minetest.register_alias("clams:blacklightglass","seaglass:seaglassoff_black")