mirror of
https://github.com/sys4-fr/server-nalc.git
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125 lines
3.7 KiB
Lua
Executable File
125 lines
3.7 KiB
Lua
Executable File
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local function reg_ball(color)
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local ball_item_name = "soccer:ball_" .. color .. "_item"
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local ball_ent_name = "soccer:ball_" .. color .. "_entity"
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minetest.register_entity(ball_ent_name, {
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physical = true,
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hp_max = 32767,
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collide_with_objects = false,
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visual = "mesh",
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visual_size = {x = 1.125, y = 1.125, z = 1.125},
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mesh = "soccer_ball.x",
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groups = {immortal = true},
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textures = {"soccer_ball_" .. color .. ".png"},
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collisionbox = { -0.25, -0.25, -0.25, 0.25, 0.25, 0.25},
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timer = 0,
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on_step = function(self, dtime)
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self.timer = self.timer + dtime
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if self.timer >= 0.2 then
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self.object:setacceleration({x = 0, y = -14.5, z = 0})
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self.timer = 0
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local vel = self.object:getvelocity()
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local p = self.object:getpos();
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p.y = p.y - 0.5
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if minetest.registered_nodes[minetest.env:get_node(p).name].walkable then
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vel.x = vel.x * 0.9
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if vel.y < 0 then vel.y = vel.y * -0.6 end
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vel.z = vel.z * 0.9
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end
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if (math.abs(vel.x) <= 0.1) and (math.abs(vel.z) <= 0.1) then
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vel.x = 0
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vel.z = 0
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end
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self.object:setvelocity(vel)
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local pos = self.object:getpos()
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local objs = minetest.env:get_objects_inside_radius(pos, 1)
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local player_count = 0
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local final_dir = {x = 0, y = 0, z = 0}
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for _,obj in ipairs(objs) do
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if obj:is_player() then
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local objdir = obj:get_look_dir()
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local mul = 1
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if (obj:get_player_control().sneak) then mul = 2 end
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final_dir.x = final_dir.x + (objdir.x * mul)
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final_dir.y = final_dir.y + (objdir.y * mul)
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final_dir.z = final_dir.z + (objdir.z * mul)
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player_count = player_count + 1
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end
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end
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if final_dir.x ~= 0 or final_dir.y ~= 0 or final_dir.z ~= 0 then
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final_dir.x = (final_dir.x * 7.2) / player_count
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final_dir.y = (final_dir.y * 9.6) / player_count
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final_dir.z = (final_dir.z * 7.2) / player_count
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self.object:setvelocity(final_dir)
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minetest.sound_play("default_dig_oddly_breakable_by_hand", {object = self.object, gain = 0.5})
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end
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end
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end,
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on_punch = function(self, puncher)
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if puncher and puncher:is_player() then
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local inv = puncher:get_inventory()
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inv:add_item("main", ItemStack(ball_item_name))
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self.object:remove()
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end
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end,
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is_moving = function(self)
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local v = self.object:getvelocity()
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if (math.abs(v.x) <= 0.1) and (math.abs(v.z) <= 0.1) then
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v.x = 0
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v.z = 0
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self.object:setvelocity(v)
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return false
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end
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return true
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end,
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})
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minetest.register_craftitem(ball_item_name, {
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description = "Soccer Ball ("..color..")",
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inventory_image = "soccer_ball_"..color.."_inv.png",
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wield_scale = {x = 0.75, y = 0.75, z = 4.5},
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on_place = function(itemstack, placer, pointed_thing)
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local pos = pointed_thing.above
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-- pos = { x =pos.x + 0.5, y = pos.y, z = pos.z + 0.5 }
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local ent = minetest.env:add_entity(pos, ball_ent_name)
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minetest.log("action", placer:get_player_name() .. " placed a ball at " .. minetest.pos_to_string(pointed_thing.above) .. ".")
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ent:setvelocity({x = 0, y = -14.5, z = 0})
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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end
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return itemstack
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end,
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})
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if color == "purple" then
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color = "pink"
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end
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minetest.register_craft({
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output = ball_item_name,
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recipe = {
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{ "", "wool:white", "" },
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{ "wool:white", "wool:" .. color, "wool:white" },
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{ "", "wool:white", "" },
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},
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})
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end
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colors = {
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"black", "red", "green", "blue", "yellow", "purple",
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}
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for _,color in ipairs(colors) do
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reg_ball(color)
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end
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minetest.register_alias("ball", "soccer:ball_black_item") -- For quickly using the /give command.
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if minetest.setting_getbool("log_mods") then
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minetest.log("action", "Carbone: [soccer] loaded.")
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end
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