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server-nalc/mods/mobs/rat.lua
Ombridride 4e402c7d3b Update mods mod
- npc's follow and stand by order
- mob shoot attack rehauled
- velocity changes
- fixed shoot bug
- mob shoot timings fixed
- dungeon master plasma balls less laggy
- DM plama ball less laggy
- added on_die function and jump_height
- Added jump_chance for jumping mods, set walk_chance to 0 when in use
- added jump mobs, footstep nodes, api tweaks
- fixed jump follow and follow jump glitch
- Added rotate to mob definition
- Reworked breeding
- tidied code
- added mobs_enable_blood flag in minetest.conf (true/false)
- tidied code
- Fixed selftimer issue
- beehive cannot be eaten (oops)
- fixed lifetimer bug
- added magic lasso to pick up animals
- pets and chicken can be picked up without magic lasso
- update version
2015-04-11 21:45:03 +02:00

65 lines
1.5 KiB
Lua
Executable File

-- Rat by PilzAdam
mobs:register_mob("mobs:rat", {
-- animal, monster, npc, barbarian
type = "animal",
-- not aggressive
passive = true,
-- health & armor
hp_min = 1,
hp_max = 4,
armor = 200,
-- textures and model
collisionbox = {-0.2, -0.01, -0.2, 0.2, 0.2, 0.2},
visual = "mesh",
mesh = "mobs_rat.x",
textures = {
{"mobs_rat.png"},
{"mobs_rat_brown.png"},
},
blood_texture = "mobs_blood.png",
-- sounds
makes_footstep_sound = false,
sounds = {
random = "mobs_rat",
},
-- speed and jump
walk_velocity = 1,
jump = true,
-- no drops
drops = {},
-- damaged by
water_damage = 0,
lava_damage = 4,
light_damage = 0,
-- right click to pick up rat
on_rightclick = function(self, clicker)
if clicker:is_player()
and clicker:get_inventory()
and self.child == false
and clicker:get_inventory():room_for_item("main", "mobs:rat") then
clicker:get_inventory():add_item("main", "mobs:rat")
self.object:remove()
end
end,
})
-- spawn on stone between 1 and 20 light, 1 in 7000 chance, 1 per area up to 31000 in height
mobs:register_spawn("mobs:rat", {"default:stone"}, 20, 0, 10000, 1, 31000)
-- register spawn egg
mobs:register_egg("mobs:rat", "Rat", "mobs_rat_inventory.png", 0)
-- cooked rat, yummy!
minetest.register_craftitem("mobs:rat_cooked", {
description = "Cooked Rat",
inventory_image = "mobs_cooked_rat.png",
on_use = minetest.item_eat(3),
})
minetest.register_craft({
type = "cooking",
output = "mobs:rat_cooked",
recipe = "mobs:rat",
cooktime = 5,
})