mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2024-12-27 11:10:37 +01:00
214 lines
4.7 KiB
Lua
Executable File
214 lines
4.7 KiB
Lua
Executable File
local player_in_bed = 0
|
|
local is_sp = minetest.is_singleplayer()
|
|
local enable_respawn = minetest.setting_getbool("enable_bed_respawn")
|
|
if enable_respawn == nil then
|
|
enable_respawn = true
|
|
end
|
|
|
|
|
|
-- helper functions
|
|
|
|
local function get_look_yaw(pos)
|
|
local n = minetest.get_node(pos)
|
|
if n.param2 == 1 then
|
|
return 7.9, n.param2
|
|
elseif n.param2 == 3 then
|
|
return 4.75, n.param2
|
|
elseif n.param2 == 0 then
|
|
return 3.15, n.param2
|
|
else
|
|
return 6.28, n.param2
|
|
end
|
|
end
|
|
|
|
local function check_in_beds(players)
|
|
local in_bed = beds.player
|
|
if not players then
|
|
players = minetest.get_connected_players()
|
|
end
|
|
|
|
for n, player in ipairs(players) do
|
|
local name = player:get_player_name()
|
|
if not in_bed[name] then
|
|
return false
|
|
end
|
|
end
|
|
|
|
return #players > 0
|
|
end
|
|
|
|
local function lay_down(player, pos, bed_pos, state, skip)
|
|
local name = player:get_player_name()
|
|
local hud_flags = player:hud_get_flags()
|
|
|
|
if not player or not name then
|
|
return
|
|
end
|
|
|
|
-- stand up
|
|
if state ~= nil and not state then
|
|
local p = beds.pos[name] or nil
|
|
if beds.player[name] ~= nil then
|
|
beds.player[name] = nil
|
|
player_in_bed = player_in_bed - 1
|
|
end
|
|
-- skip here to prevent sending player specific changes (used for leaving players)
|
|
if skip then
|
|
return
|
|
end
|
|
if p then
|
|
player:setpos(p)
|
|
end
|
|
|
|
-- physics, eye_offset, etc
|
|
player:set_eye_offset({x=0,y=0,z=0}, {x=0,y=0,z=0})
|
|
player:set_look_yaw(math.random(1, 180)/100)
|
|
default.player_attached[name] = false
|
|
player:set_physics_override(1, 1, 1)
|
|
hud_flags.wielditem = true
|
|
default.player_set_animation(player, "stand" , 30)
|
|
|
|
-- lay down
|
|
else
|
|
beds.player[name] = 1
|
|
beds.pos[name] = pos
|
|
player_in_bed = player_in_bed + 1
|
|
|
|
-- physics, eye_offset, etc
|
|
player:set_eye_offset({x=0,y=-13,z=0}, {x=0,y=0,z=0})
|
|
local yaw, param2 = get_look_yaw(bed_pos)
|
|
player:set_look_yaw(yaw)
|
|
local dir = minetest.facedir_to_dir(param2)
|
|
local p = {x=bed_pos.x+dir.x/2,y=bed_pos.y,z=bed_pos.z+dir.z/2}
|
|
player:set_physics_override(0, 0, 0)
|
|
player:setpos(p)
|
|
default.player_attached[name] = true
|
|
hud_flags.wielditem = false
|
|
default.player_set_animation(player, "lay" , 0)
|
|
end
|
|
|
|
player:hud_set_flags(hud_flags)
|
|
end
|
|
|
|
local function update_formspecs(finished)
|
|
local ges = #minetest.get_connected_players()
|
|
local form_n = ""
|
|
local is_majority = (ges/2) < player_in_bed
|
|
|
|
if finished then
|
|
form_n = beds.formspec ..
|
|
"label[2.7,11; Good morning.]"
|
|
else
|
|
form_n = beds.formspec ..
|
|
"label[2.2,11;"..tostring(player_in_bed).." of "..tostring(ges).." players are in bed]"
|
|
if is_majority then
|
|
form_n = form_n ..
|
|
"button_exit[2,8;4,0.75;force;Force night skip]"
|
|
end
|
|
end
|
|
|
|
for name,_ in pairs(beds.player) do
|
|
minetest.show_formspec(name, "beds_form", form_n)
|
|
end
|
|
end
|
|
|
|
|
|
-- public functions
|
|
|
|
function beds.kick_players()
|
|
for name,_ in pairs(beds.player) do
|
|
local player = minetest.get_player_by_name(name)
|
|
lay_down(player, nil, nil, false)
|
|
end
|
|
end
|
|
|
|
function beds.skip_night()
|
|
minetest.set_timeofday(0.23)
|
|
beds.set_spawns()
|
|
end
|
|
|
|
function beds.on_rightclick(pos, player)
|
|
local name = player:get_player_name()
|
|
local ppos = player:getpos()
|
|
local tod = minetest.get_timeofday()
|
|
|
|
if tod > 0.2 and tod < 0.805 then
|
|
if beds.player[name] then
|
|
lay_down(player, nil, nil, false)
|
|
end
|
|
minetest.chat_send_player(name, "You can only sleep at night.")
|
|
return
|
|
end
|
|
|
|
-- move to bed
|
|
if not beds.player[name] then
|
|
lay_down(player, ppos, pos)
|
|
else
|
|
lay_down(player, nil, nil, false)
|
|
end
|
|
|
|
if not is_sp then
|
|
update_formspecs(false)
|
|
end
|
|
|
|
-- skip the night and let all players stand up
|
|
if check_in_beds() then
|
|
minetest.after(2, function()
|
|
beds.skip_night()
|
|
if not is_sp then
|
|
update_formspecs(true)
|
|
end
|
|
beds.kick_players()
|
|
end)
|
|
end
|
|
end
|
|
|
|
|
|
-- callbacks
|
|
|
|
minetest.register_on_joinplayer(function(player)
|
|
beds.read_spawns()
|
|
end)
|
|
|
|
-- respawn player at bed if enabled and valid position is found
|
|
minetest.register_on_respawnplayer(function(player)
|
|
if not enable_respawn then
|
|
return false
|
|
end
|
|
local name = player:get_player_name()
|
|
local pos = beds.spawn[name] or nil
|
|
if pos then
|
|
player:setpos(pos)
|
|
return true
|
|
end
|
|
end)
|
|
|
|
minetest.register_on_leaveplayer(function(player)
|
|
local name = player:get_player_name()
|
|
lay_down(player, nil, nil, false, true)
|
|
beds.player[name] = nil
|
|
if check_in_beds() then
|
|
minetest.after(2, function()
|
|
beds.skip_night()
|
|
update_formspecs(true)
|
|
beds.kick_players()
|
|
end)
|
|
end
|
|
end)
|
|
|
|
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
|
if formname ~= "beds_form" then
|
|
return
|
|
end
|
|
if fields.quit or fields.leave then
|
|
lay_down(player, nil, nil, false)
|
|
update_formspecs(false)
|
|
end
|
|
|
|
if fields.force then
|
|
beds.skip_night()
|
|
update_formspecs(true)
|
|
beds.kick_players()
|
|
end
|
|
end)
|