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https://github.com/sys4-fr/server-nalc.git
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77 lines
1.7 KiB
Lua
Executable File
77 lines
1.7 KiB
Lua
Executable File
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-- Tree Monster (or Tree Gollum as I like to call it)
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mobs:register_mob("mobs:tree_monster", {
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type = "monster",
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hp_min = 40,
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hp_max = 50,
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collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.9, 0.4},
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visual = "mesh",
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mesh = "mobs_tree_monster.x",
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--textures = {"mobs_tree_monster.png"},
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available_textures = {
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total = 1,
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texture_1 = {"mobs_tree_monster.png"},
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},
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visual_size = {x=4.5,y=4.5},
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makes_footstep_sound = true,
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view_range = 16,
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walk_velocity = 0.5,
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run_velocity = 2.5,
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damage = 6,
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drops = {
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{name = "ethereal:tree_sapling",
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chance = 3,
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min = 1,
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max = 2,},
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{name = "ethereal:jungle_tree_sapling",
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chance = 3,
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min = 1,
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max = 2,},
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{name = "default:apple",
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chance = 2,
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min = 1,
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max = 5,},
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{name = "maptools:silver_coin",
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chance = 2,
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min = 1,
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max = 1,},
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},
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light_resistant = true,
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armor = 80,
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drawtype = "front",
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water_damage = 1,
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lava_damage = 5,
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light_damage = 2,
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disable_fall_damage = true,
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attack_type = "dogfight",
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animation = {
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speed_normal = 15,
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speed_run = 15,
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stand_start = 0,
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stand_end = 24,
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walk_start = 25,
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walk_end = 47,
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run_start = 48,
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run_end = 62,
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punch_start = 48,
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punch_end = 62,
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},
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sounds = {
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random = "mobs_treemonster",
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},
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step = 0.5,
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jump = true,
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step = 1,
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blood_texture = "default_wood.png",
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})
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mobs:register_spawn("mobs:tree_monster", {"default:leaves", "default:jungleleaves"}, 3, -1, 8000, 1, 31000)
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mobs:register_egg("mobs:tree_monster", "Tree Monster", "default_tree_top.png", 1)
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-- Ethereal sapling compatibility
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if not minetest.get_modpath("ethereal") then
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minetest.register_alias("ethereal:tree_sapling", "default:sapling")
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minetest.register_alias("ethereal:jungle_tree_sapling", "default:junglesapling")
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end
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