server-nalc/mods/3d_armor/3d_armor
sys4-fr c1483ee527 Merge branch 'master' into NALC2 2017-05-03 21:50:25 +02:00
..
models Change rights in the repository (755) 2015-05-26 23:37:16 +02:00
textures Compress all images files with Trimage(full part : 13321 files) 2016-03-12 14:34:23 +01:00
README.txt Updated 3d_armor 2015-05-14 11:52:05 +02:00
admin.lua [3d_armor] Update 2016-05-13 20:33:12 +02:00
armor.conf Fix usage of technic_armor 2017-03-31 09:56:06 +02:00
armor.conf.example [3d_armor] Reactivate mithril armors 2016-05-09 00:25:43 +02:00
armor.lua Merge branch 'master' into NALC2 2017-05-03 21:50:25 +02:00
crafting_guide.txt [3d_armor] Reactivate mithril armors 2016-05-09 00:25:43 +02:00
depends.txt add new mod player_physics and update sprint and 3d_armor to use player_physics 2017-04-07 23:18:55 +02:00
description.txt [3d_armor] Update to add stand node 2016-04-08 22:19:47 +02:00
init.lua Small typo fix 2016-08-12 14:04:01 +02:00

README.txt

[mod] Visible Player Armor [3d_armor]
=====================================

Depends: default

Recommends: inventory_plus or unified_inventory (use only one)

Adds craftable armor that is visible to other players. Each armor item worn contributes to
a player's armor group level making them less vulnerable to weapons.

Armor takes damage when a player is hurt but also offers a percentage chance of healing.
Overall level is boosted by 10% when wearing a full matching set.

Fire protection added by TenPlus1 when using crystal armor if Ethereal mod active, level 1
protects against torches, level 2 for crystal spike, level 3 for fire, level 5 for lava.

Configuration
-------------

Armor can be configured by adding a file called armor.conf in 3d_armor mod and/or world directory.
see armor.conf.example for all available options.

Note: worldpath config settings override any settings made in the mod's directory.