1
0
mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-12-26 02:30:38 +01:00
server-nalc/mods/mobs/bee.lua
Ombridride 4645ef3cb5 Update mobs mod
- api.lua (many improves, chicken egg more frequent, NPC attack nearly
mobs, textures code, etc…)
- Bee (spawn on group:flower now, textures code updated)
- Bunny (textures code updated)
- Chicken (two times more eggs, textures code updated)
- Cow (textures code updated)
- Creeper (finish reorganize the code, textures code updated, new eggs
inventory texture)
- Dirt Monster (textures code updated)
- Dungeon Master (textures code updated)
- init.lua (small credits tweaks)
- Kitten (textures code updated, now drop sometimes farming:string)
- Lava Flan (textures code updated, now 3 can spawn per chunck)
- Mese Monster (textures code updated)
- NPC (textures code updated, revert give raw meat versus health code
for tests)
- Oerkki (textures code updated, now 1 light damage)
- Rat (textures code updated)
- Sand Monster (textures code updated)
- Sheep (textures code updated, now give 2 to 3 wool when sheared)
- Spider (textures code updated, change credits, comments our
modifications)
- Stone Monster (textures code updated)
- Tree Monster (textures code updated)
- Warthog (textures code updated)
- Wolf (finish reorganize the code, textures code updated, add spawner
egg and an inventory texture)
- Tweaks some sounds
2015-03-31 19:32:46 +02:00

119 lines
2.7 KiB
Lua
Executable File

-- Bee by KrupnoPavel
mobs:register_mob("mobs:bee", {
-- animal, monster, npc, barbarian
type = "animal",
-- it is aggressive
passive = true,
-- health & armor
hp_min = 1, hp_max = 2, armor = 200,
-- textures and model
collisionbox = {-0.2, -0.01, -0.2, 0.2, 0.2, 0.2},
visual = "mesh",
mesh = "mobs_bee.x",
drawtype = "front",
textures = {
{"mobs_bee.png"},
},
-- sounds
makes_footstep_sound = false,
sounds = {
random = "mobs_bee",
},
-- speed and jump
walk_velocity = 1,
jump = true,
-- drops honey when killed
drops = {
{name = "mobs:honey",
chance = 1, min = 1, max = 2,},
},
-- damage
water_damage = 1,
lava_damage = 1,
light_damage = 0,
fall_damage = 0,
fall_speed = -3,
-- model animation
animation = {
speed_normal = 15,
stand_start = 0,
stand_end = 30,
walk_start = 35,
walk_end = 65,
},
-- right click to pick up bee
on_rightclick = function(self, clicker)
if clicker:is_player() and clicker:get_inventory() and clicker:get_inventory():room_for_item("main", "mobs:bee") then
clicker:get_inventory():add_item("main", "mobs:bee")
self.object:remove()
end
end,
})
-- spawn on group:flowers between 4 and 20 light, 1 in 5000 chance, 1 bee in area up to 31000 in height
mobs:register_spawn("mobs:bee", {"group:flower"}, 20, 4, 5000, 1, 31000)
-- register spawn egg
mobs:register_egg("mobs:bee", "Bee", "mobs_bee_inv.png", 0)
-- Honey
minetest.register_craftitem("mobs:honey", {
description = "Honey",
inventory_image = "mobs_honey_inv.png",
on_use = minetest.item_eat(6),
})
-- Beehive (when placed, bee appears)
minetest.register_node("mobs:beehive", {
description = "Beehive",
drawtype = "plantlike",
visual_scale = 1.0,
tiles ={"mobs_beehive.png"},
inventory_image = "mobs_beehive.png",
paramtype = "light",
sunlight_propagates = true,
walkable = true,
groups = {fleshy=3,dig_immediate=3},
on_use = minetest.item_eat(4),
sounds = default.node_sound_defaults(),
after_place_node = function(pos, placer, itemstack)
if placer:is_player() then
minetest.set_node(pos, {name="mobs:beehive", param2=1})
minetest.add_entity(pos, "mobs:bee")
end
end,
})
minetest.register_craft({
output = "mobs:beehive",
recipe = {
{"mobs:bee","mobs:bee","mobs:bee"},
}
})
-- Honey Block
minetest.register_node("mobs:honey_block", {
description = "Honey Block",
tiles = {"mobs_honey_block.png"},
groups = {snappy=3,flammable=2},
sounds = default.node_sound_dirt_defaults(),
})
minetest.register_craft({
output = "mobs:honey_block",
recipe = {
{"mobs:honey", "mobs:honey", "mobs:honey"},
{"mobs:honey", "mobs:honey", "mobs:honey"},
{"mobs:honey", "mobs:honey", "mobs:honey"},
}
})
minetest.register_craft({
output = "mobs:honey 9",
recipe = {
{"mobs:honey_block"},
}
})