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https://github.com/sys4-fr/server-nalc.git
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4645ef3cb5
- api.lua (many improves, chicken egg more frequent, NPC attack nearly mobs, textures code, etc…) - Bee (spawn on group:flower now, textures code updated) - Bunny (textures code updated) - Chicken (two times more eggs, textures code updated) - Cow (textures code updated) - Creeper (finish reorganize the code, textures code updated, new eggs inventory texture) - Dirt Monster (textures code updated) - Dungeon Master (textures code updated) - init.lua (small credits tweaks) - Kitten (textures code updated, now drop sometimes farming:string) - Lava Flan (textures code updated, now 3 can spawn per chunck) - Mese Monster (textures code updated) - NPC (textures code updated, revert give raw meat versus health code for tests) - Oerkki (textures code updated, now 1 light damage) - Rat (textures code updated) - Sand Monster (textures code updated) - Sheep (textures code updated, now give 2 to 3 wool when sheared) - Spider (textures code updated, change credits, comments our modifications) - Stone Monster (textures code updated) - Tree Monster (textures code updated) - Warthog (textures code updated) - Wolf (finish reorganize the code, textures code updated, add spawner egg and an inventory texture) - Tweaks some sounds
99 lines
2.8 KiB
Lua
Executable File
99 lines
2.8 KiB
Lua
Executable File
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-- Spider by AspireMint (fishyWET (CC-BY-SA 3.0 license for texture)
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mobs:register_mob("mobs:spider", {
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-- animal, monster, npc, barbarian
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type = "monster",
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-- agressive, does 6 damage to player when hit
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passive = false,
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attack_type = "dogfight",
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damage = 6,
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-- health & armor
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hp_min = 30, hp_max = 40, armor = 100,
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-- textures and model
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collisionbox = {-0.9, -0.01, -0.7, 0.7, 0.6, 0.7},
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visual = "mesh",
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mesh = "mobs_spider.x",
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drawtype = "front",
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textures = {
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{"mobs_spider.png"},
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},
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visual_size = {x=7,y=7},
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blood_texture = "mobs_blood.png",
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-- sounds
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makes_footstep_sound = true,
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sounds = {
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random = "mobs_spider",
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war_cry = "mobs_eerie",
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death = "mobs_howl",
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attack = "mobs_spider_attack",
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},
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-- speed and jump, sinks in water
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walk_velocity = 1,
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run_velocity = 3,
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jump = true,
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view_range = 16,
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floats = 0,
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-- drops string with a chance of sandstone or crystal spike if Ethereal installed
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drops = {
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{name = "farming:string",
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chance = 2, min = 1, max = 3,},
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{name = "mobs:meat_raw",
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chance = 4, min = 1, max = 2,},
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{name = "maptools:copper_coin",
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chance = 2, min = 2, max = 6,},
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},
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-- damaged by
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water_damage = 5,
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lava_damage = 5,
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light_damage = 0,
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-- model animation
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animation = {
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speed_normal = 15, speed_run = 15,
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stand_start = 1, stand_end = 1,
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walk_start = 20, walk_end = 40,
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run_start = 20, run_end = 40,
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punch_start = 50, punch_end = 90,
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},
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})
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-- spawn on desert stone/crystal dirt, between 0 and 5 light, 1 in 9000 chance, 1 in area up to 31000 in height
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mobs:register_spawn("mobs:spider", {"default:jungleleaves", "default:jungletree"}, 20, -1, 9000, 1, 31000)
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-- register spawn egg
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mobs:register_egg("mobs:spider", "Spider", "mobs_cobweb.png", 1)
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-- Ethereal crystal spike compatibility
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if not minetest.get_modpath("ethereal") then
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minetest.register_alias("ethereal:crystal_spike", "default:sandstone")
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end
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-- Spider Cobweb
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minetest.register_node("mobs:spider_cobweb", {
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description = "Spider Cobweb", --Description changé pour éviter conflit avec homedecor_modpack
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drawtype = "plantlike",
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visual_scale = 1.1,
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tiles = {"mobs_cobweb.png"},
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inventory_image = "mobs_cobweb.png",
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paramtype = "light",
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sunlight_propagates = true,
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liquid_viscosity = 11,
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liquidtype = "source",
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liquid_alternative_flowing = "mobs:spider_cobweb", --Modif MFF
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liquid_alternative_source = "mobs:spider_cobweb", --Modif MFF
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liquid_renewable = false,
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liquid_range = 0,
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walkable = false,
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groups = {snappy=1,liquid=3},
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drop = "farming:cotton",
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sounds = default.node_sound_leaves_defaults(),
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})
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-- Spider Cobweb craft (MFF : indentation modifié)
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minetest.register_craft( {
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output = "mobs:spider_cobweb",
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recipe = {
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{ "farming:string", "", "farming:string" },
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{ "", "farming:string", "" },
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{ "farming:string", "", "farming:string" }
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},
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})
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