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server-nalc/mods/mobs/sandmonster.lua
Ombridride d327fcb74a tweak the mobs mod
- Remove the jump step (useless now)
- Some health adjustments
- Some damage adjustments
- Add blood textures for some mobs (spider/red, creeper/green)
- Begin the cleaning and organisation code for the wolfs and creepers
mobs
2015-03-21 19:28:06 +01:00

59 lines
1.6 KiB
Lua
Executable File

-- Sand Monster by PilzAdam
mobs:register_mob("mobs:sand_monster", {
-- animal, monster, npc, barbarian
type = "monster",
-- aggressive, deals 3 damage to player when hit
passive = false,
attack_type = "dogfight",
damage = 3,
-- health & armor
hp_min = 15, hp_max = 20, armor = 90,
-- textures and model
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.9, 0.4},
visual = "mesh",
mesh = "mobs_sand_monster.x",
drawtype = "front",
available_textures = {
total = 1,
texture_1 = {"mobs_sand_monster.png"},
},
visual_size = {x=8,y=8},
blood_texture = "mobs_blood.png",
-- sounds
makes_footstep_sound = true,
sounds = {
random = "mobs_sandmonster",
},
-- speed and jump, sinks in water
walk_velocity = 3,
run_velocity = 5,
view_range = 16,
jump = true,
floats = 0,
-- drops desert sand when dead
drops = {
{name = "default:desert_sand",
chance = 1, min = 3, max = 5,},
{name = "maptools:copper_coin",
chance = 2, min = 2, max = 4,},
},
-- damaged by
water_damage = 3,
lava_damage = 1,
light_damage = 0,
-- model animation
animation = {
speed_normal = 15, speed_run = 15,
stand_start = 0, stand_end = 39,
walk_start = 41, walk_end = 72,
run_start = 74, run_end = 105,
punch_start = 74, punch_end = 105,
},
})
-- spawns on desert sand between -1 and 20 light, 1 in 5000 chance, 1 sand monster in area up to 31000 in height
mobs:register_spawn("mobs:sand_monster", {"default:desert_sand", "default:sand"}, 20, -1, 5000, 1, 31000)
-- register spawn egg
mobs:register_egg("mobs:sand_monster", "Sand Monster", "default_desert_sand.png", 1)