mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2024-12-25 18:20:36 +01:00
4e402c7d3b
- npc's follow and stand by order - mob shoot attack rehauled - velocity changes - fixed shoot bug - mob shoot timings fixed - dungeon master plasma balls less laggy - DM plama ball less laggy - added on_die function and jump_height - Added jump_chance for jumping mods, set walk_chance to 0 when in use - added jump mobs, footstep nodes, api tweaks - fixed jump follow and follow jump glitch - Added rotate to mob definition - Reworked breeding - tidied code - added mobs_enable_blood flag in minetest.conf (true/false) - tidied code - Fixed selftimer issue - beehive cannot be eaten (oops) - fixed lifetimer bug - added magic lasso to pick up animals - pets and chicken can be picked up without magic lasso - update version
59 lines
1.5 KiB
Lua
Executable File
59 lines
1.5 KiB
Lua
Executable File
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-- Sand Monster by PilzAdam
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mobs:register_mob("mobs:sand_monster", {
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-- animal, monster, npc, barbarian
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type = "monster",
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-- aggressive, deals 5 damage to player when hit
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passive = false,
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attack_type = "dogfight",
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damage = 5,
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-- health & armor
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hp_min = 15,
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hp_max = 20,
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armor = 90,
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-- textures and model
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collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.9, 0.4},
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visual = "mesh",
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mesh = "mobs_sand_monster.x",
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textures = {
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{"mobs_sand_monster.png"},
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},
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visual_size = {x=8,y=8},
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blood_texture = "default_sand.png",
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-- sounds
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makes_footstep_sound = true,
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sounds = {
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random = "mobs_sandmonster",
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},
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-- speed and jump, sinks in water
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walk_velocity = 3,
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run_velocity = 5,
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view_range = 16,
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jump = true,
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floats = 0,
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-- drops desert sand when dead
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drops = {
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{name = "default:desert_sand",
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chance = 1, min = 3, max = 5,},
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{name = "maptools:copper_coin",
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chance = 2, min = 2, max = 4,},
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},
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-- damaged by
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water_damage = 3,
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lava_damage = 4,
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light_damage = 0,
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-- model animation
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animation = {
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speed_normal = 15, speed_run = 15,
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stand_start = 0, stand_end = 39,
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walk_start = 41, walk_end = 72,
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run_start = 74, run_end = 105,
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punch_start = 74, punch_end = 105,
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},
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})
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-- spawns on desert sand between -1 and 20 light, 1 in 7500 chance, 1 sand monster in area up to 31000 in height
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mobs:register_spawn("mobs:sand_monster", {"default:desert_sand", "default:sand"}, 20, -1, 7500, 1, 31000)
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-- register spawn egg
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mobs:register_egg("mobs:sand_monster", "Sand Monster", "default_desert_sand.png", 1)
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