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server-nalc/mods/mobs/treemonster.lua
Ombridride 4e402c7d3b Update mods mod
- npc's follow and stand by order
- mob shoot attack rehauled
- velocity changes
- fixed shoot bug
- mob shoot timings fixed
- dungeon master plasma balls less laggy
- DM plama ball less laggy
- added on_die function and jump_height
- Added jump_chance for jumping mods, set walk_chance to 0 when in use
- added jump mobs, footstep nodes, api tweaks
- fixed jump follow and follow jump glitch
- Added rotate to mob definition
- Reworked breeding
- tidied code
- added mobs_enable_blood flag in minetest.conf (true/false)
- tidied code
- Fixed selftimer issue
- beehive cannot be eaten (oops)
- fixed lifetimer bug
- added magic lasso to pick up animals
- pets and chicken can be picked up without magic lasso
- update version
2015-04-11 21:45:03 +02:00

69 lines
1.9 KiB
Lua
Executable File

-- Tree Monster (or Tree Gollum) by PilzAdam
mobs:register_mob("mobs:tree_monster", {
-- animal, monster, npc, barbarian
type = "monster",
-- aggressive, deals 9 damage to player when hit
passive = false,
attack_type = "dogfight",
damage = 9,
-- health & armor
hp_min = 40,
hp_max = 50,
armor = 80,
-- textures and model
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.9, 0.4},
visual = "mesh",
mesh = "mobs_tree_monster.x",
textures = {
{"mobs_tree_monster.png"},
},
visual_size = {x=4.5,y=4.5},
blood_texture = "default_wood.png",
-- sounds
makes_footstep_sound = true,
sounds = {
random = "mobs_treemonster",
},
-- speed and jumop
walk_velocity = 0.5,
run_velocity = 2.5,
jump = true,
view_range = 16,
-- drops saplings, junglesapling, apple and/or silver coins
drops = {
{name = "default:sapling",
chance = 3, min = 1, max = 2},
{name = "default:junglesapling",
chance = 3, min = 1, max = 2},
{name = "default:apple",
chance = 2, min = 1, max = 3,},
{name = "maptools:silver_coin",
chance = 2, min = 1, max = 1,},
},
-- damaged by
water_damage = 1,
lava_damage = 5,
light_damage = 2,
fall_damage = 0,
-- model animation
animation = {
speed_normal = 15, speed_run = 15,
stand_start = 0, stand_end = 24,
walk_start = 25, walk_end = 47,
run_start = 48, run_end = 62,
punch_start = 48, punch_end = 62,
},
})
-- spawn on leaves and beech_leaves, between 0 and 5 light, 1 in 8000 chance, 1 in area up to 31000 in height
mobs:register_spawn("mobs:tree_monster", {"default:leaves", "moretrees:beech_leaves"}, 3, -1, 8000, 1, 31000)
-- register spawn egg
mobs:register_egg("mobs:tree_monster", "Tree Monster", "default_tree_top.png", 1)
-- ethereal sapling compatibility
if not minetest.get_modpath("ethereal") then
minetest.register_alias("ethereal:tree_sapling", "default:sapling")
minetest.register_alias("ethereal:jungle_tree_sapling", "default:junglesapling")
end