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server-nalc/mods/moreblocks/redefinitions.lua
2016-01-04 19:05:43 +01:00

101 lines
2.3 KiB
Lua
Executable File

--[[
More Blocks: redefinitions of default stuff
Copyright (c) 2011-2015 Calinou and contributors.
Licensed under the zlib license. See LICENSE.md for more information.
--]]
-- Redefinitions of some default crafting recipes:
minetest.register_craft({
output = "default:sign_wall 4",
recipe = {
{"group:wood", "group:wood", "group:wood"},
{"group:wood", "group:wood", "group:wood"},
{"", "group:stick", ""},
}
})
minetest.register_craft({
output = "default:ladder 4",
recipe = {
{"default:stick", "", "default:stick"},
{"default:stick", "default:stick", "default:stick"},
{"default:stick", "", "default:stick"},
}
})
minetest.register_craft({
output = "default:paper 4",
recipe = {
{"default:papyrus", "default:papyrus", "default:papyrus"},
}
})
--[[minetest.register_craft({
output = "default:rail 16", -- /MFF (Mg|06/10/15) => (Ombridride|26/07/15)
recipe = {
{"default:steel_ingot", "", "default:steel_ingot"},
{"default:steel_ingot", "default:stick", "default:steel_ingot"},
{"default:steel_ingot", "", "default:steel_ingot"},
}
})--]]
minetest.register_craft({
type = "toolrepair",
additional_wear = -0.10, -- Tool repair buff (10% bonus instead of 2%).
})
-- Redefinitions of some default nodes
-- ===================================
-- Let there be light. This makes some nodes let light pass through:
minetest.override_item("default:ladder", {
paramtype = "light",
sunlight_propagates = true,
})
minetest.override_item("default:sapling", {
paramtype = "light",
sunlight_propagates = true,
})
minetest.override_item("default:dry_shrub", {
paramtype = "light",
sunlight_propagates = true,
})
minetest.override_item("default:papyrus", {
paramtype = "light",
sunlight_propagates = true,
})
minetest.override_item("default:fence_wood", {
paramtype = "light",
sunlight_propagates = true,
})
minetest.override_item("default:junglegrass", {
paramtype = "light",
sunlight_propagates = true,
})
minetest.override_item("default:junglesapling", {
paramtype = "light",
sunlight_propagates = true,
})
minetest.override_item("default:grass_1", {
inventory_image = "default_grass_3.png", -- Use a bigger inventory image.
wield_image = "default_grass_3.png",
paramtype = "light",
sunlight_propagates = true,
})
for i = 2, 5 do
minetest.override_item("default:grass_" ..i, {
paramtype = "light",
sunlight_propagates = true,
})
end