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server-nalc/mods/plantlife_modpack/nature_classic/init.lua
LeMagnesium 47bf36a8c3 Updated plantlife
- Added `if` statements to avoid populating areas when lag is too high
2015-02-09 18:20:35 +01:00

41 lines
1.1 KiB
Lua

-- Nature Classic mod
-- Originally by neko259
-- Nature is slowly capturing the world!
local current_mod_name = minetest.get_current_modname()
nature = {}
nature.blossomqueue = {}
nature.blossom_node = "nature:blossom"
nature.blossom_leaves = "default:leaves"
nature.blossom_textures = { "default_leaves.png^nature_blossom.png" }
if minetest.get_modpath("moretrees") then
nature.blossom_node = "moretrees:apple_blossoms"
nature.blossom_leaves = "moretrees:apple_tree_leaves"
nature.blossom_textures = { "moretrees_apple_tree_leaves.png^nature_blossom.png" }
minetest.register_alias("nature:blossom", "default:leaves")
end
nature.blossom_chance = 15
nature.blossom_delay = 3600
nature.apple_chance = 10
nature.apple_spread = 2
nature.node_young = "young"
nature.setting_true = "true"
nature.setting_false = "false"
nature.youth_delay = 5
function dumppos(pos)
return "("..pos.x..","..pos.y..","..pos.z..")"
end
dofile(minetest.get_modpath(current_mod_name) .. "/config.lua")
dofile(minetest.get_modpath(current_mod_name) .. "/global_function.lua")
dofile(minetest.get_modpath(current_mod_name) .. "/blossom.lua")
minetest.log("info", "[Nature Classic] loaded!")