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3765f61d06
- Fix #400
242 lines
6.2 KiB
Lua
Executable File
242 lines
6.2 KiB
Lua
Executable File
-- Woods portion of Colored Wood mod by Vanessa Ezekowitz ~~ 2012-07-17
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-- based on my unified dyes modding template.
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--
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-- License: WTFPL
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coloredwood.enable_stairsplus = true
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if minetest.setting_getbool("coloredwood_enable_stairsplus") == false or not minetest.get_modpath("moreblocks") then
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coloredwood.enable_stairsplus = false
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end
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local colored_block_modname = "coloredwood"
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local colored_block_description = "Wood Planks"
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local neutral_block = "default:wood"
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local colored_block_sunlight = "false"
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local colored_block_walkable = "true"
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local colored_block_groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2}
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local colored_block_sound = default.node_sound_wood_defaults()
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-- Show the wood planks in the crafting guide:
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-- Value copy the groups table to another one to pass to stairsplus:register_all()
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-- oherwise stairsplus:register_all() will add the ["not_in_creative_inventory"] = 1 key/value to the groups
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-- of the original table and force the coloredwood planks to be removed from the crafting guide.
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local stairsplus_groups = {}
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if coloredwood.enable_stairsplus then
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for k, v in pairs(colored_block_groups) do
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stairsplus_groups[k] = v
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end
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end
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for shade = 1, 3 do
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local shadename = coloredwood.shades[shade]
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local shadename2 = coloredwood.shades2[shade]
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for hue = 1, 12 do
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local huename = coloredwood.hues[hue]
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local huename2 = coloredwood.hues2[hue]
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local colorname = colored_block_modname..":wood_"..shadename..huename
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local pngname = colored_block_modname.."_wood_"..shadename..huename..".png"
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local nodedesc = shadename2..huename2..colored_block_description
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local s50colorname = colored_block_modname..":wood_"..shadename..huename.."_s50"
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local s50pngname = colored_block_modname.."_wood_"..shadename..huename.."_s50.png"
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local s50nodedesc = shadename2..huename2..colored_block_description.." (50% Saturation)"
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minetest.register_node(colorname, {
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description = nodedesc,
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tiles = { pngname },
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sunlight_propagates = colored_block_sunlight,
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paramtype = "light",
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walkable = colored_block_walkable,
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groups = colored_block_groups,
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sounds = colored_block_sound
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})
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minetest.register_node(s50colorname, {
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description = s50nodedesc,
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tiles = { s50pngname },
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sunlight_propagates = colored_block_sunlight,
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paramtype = "light",
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walkable = colored_block_walkable,
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groups = colored_block_groups,
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sounds = colored_block_sound
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})
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if coloredwood.enable_stairsplus then
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-- stairsplus:register_all(modname, subname, recipeitem, {fields})
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stairsplus:register_all(
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"coloredwood",
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"wood_"..shadename..huename,
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colorname,
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{
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groups = stairsplus_groups, -- Modif MFF
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tiles = { pngname },
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description = nodedesc,
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drop = "wood_"..shadename..huename,
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}
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)
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stairsplus:register_all(
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"coloredwood",
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"wood_"..shadename..huename.."_s50",
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s50colorname,
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{
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groups = stairsplus_groups, -- Modif MFF
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tiles = { s50pngname },
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description = s50nodedesc,
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drop = "wood_"..shadename..huename.."_s50",
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}
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)
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end
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minetest.register_craft({
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type = "fuel",
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recipe = colorname,
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burntime = 7,
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})
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minetest.register_craft({
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type = "fuel",
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recipe = s50colorname,
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burntime = 7,
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})
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minetest.register_craft( {
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type = "shapeless",
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output = colorname.." 2",
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recipe = {
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neutral_block,
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neutral_block,
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"unifieddyes:"..shadename..huename
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},
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})
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minetest.register_craft( {
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type = "shapeless",
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output = s50colorname.." 2",
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recipe = {
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neutral_block,
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neutral_block,
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"unifieddyes:"..shadename..huename.."_s50"
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},
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})
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end
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end
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-- Generate the "light" shades separately, since they don"t have a low-sat version.
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for hue = 1, 12 do
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local huename = coloredwood.hues[hue]
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local huename2 = coloredwood.hues2[hue]
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local colorname = colored_block_modname..":wood_light_"..huename
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local pngname = colored_block_modname.."_wood_light_"..huename..".png"
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local nodedesc = "Light "..huename2..colored_block_description
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minetest.register_node(colorname, {
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description = nodedesc,
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tiles = { pngname },
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sunlight_propagates = colored_block_sunlight,
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paramtype = "light",
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walkable = colored_block_walkable,
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groups = colored_block_groups,
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sounds = colored_block_sound
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})
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if coloredwood.enable_stairsplus then
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stairsplus:register_all(
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"coloredwood",
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"wood_light_"..huename,
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colorname,
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{
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groups = stairsplus_groups, -- Modif MFF
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tiles = { pngname },
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description = nodedesc,
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drop = "wood_light_"..huename,
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}
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)
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end
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minetest.register_craft({
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type = "fuel",
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recipe = colorname,
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burntime = 7,
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})
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minetest.register_craft( {
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type = "shapeless",
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output = colorname.." 2",
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recipe = {
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neutral_block,
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neutral_block,
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"unifieddyes:light_"..huename
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},
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})
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end
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-- ============================================================
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-- The 5 levels of greyscale.
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--
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-- Oficially these are 0, 25, 50, 75, and 100% relative to white,
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-- but in practice, they"re actually 7.5%, 25%, 50%, 75%, and 95%.
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-- (otherwise black and white would wash out).
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for grey = 1,5 do
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local greyname = coloredwood.greys[grey]
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local greyname2 = coloredwood.greys2[grey]
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local greyname3 = coloredwood.greys3[grey]
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local greyshadename = colored_block_modname..":wood_"..greyname
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local pngname = colored_block_modname.."_wood_"..greyname..".png"
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local nodedesc = greyname2..colored_block_description
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minetest.register_node(greyshadename, {
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description = nodedesc,
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tiles = { pngname },
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sunlight_propagates = colored_block_sunlight,
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paramtype = "light",
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walkable = colored_block_walkable,
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groups = colored_block_groups,
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sounds = colored_block_sound
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})
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if coloredwood.enable_stairsplus then
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stairsplus:register_all(
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"coloredwood",
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"wood_"..greyname,
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greyshadename,
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{
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groups = stairsplus_groups, -- Modif MFF
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tiles = { pngname },
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description = nodedesc,
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drop = "wood_"..greyname,
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}
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)
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end
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minetest.register_craft({
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type = "fuel",
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recipe = greyshadename,
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burntime = 7,
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})
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minetest.register_craft( {
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type = "shapeless",
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output = greyshadename.." 2",
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recipe = {
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neutral_block,
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neutral_block,
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greyname3
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},
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})
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end
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