mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2024-11-14 14:30:34 +01:00
21d8ba01a3
3 coeurs et demi nu, 2 coeurs en mithril
92 lines
2.1 KiB
Lua
92 lines
2.1 KiB
Lua
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--= Mese Monster by Zeg9
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-- 9 mese crystal fragments = 1 mese crystal
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minetest.register_craft({
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output = "default:mese_crystal",
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recipe = {
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{"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"},
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{"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"},
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{"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"},
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}
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})
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-- Mese Monster
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mobs:register_mob("mobs:mese_monster", {
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type = "monster",
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hp_min = 30,
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hp_max = 40,
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collisionbox = {-0.5, -1.5, -0.5, 0.5, 0.5, 0.5},
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visual = "mesh",
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mesh = "zmobs_mese_monster.x",
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textures = {"zmobs_mese_monster.png"},
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visual_size = {x=1, y=1},
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makes_footstep_sound = true,
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view_range = 16,
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walk_velocity = 1,
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run_velocity = 3,
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damage = 6,
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drops = {
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{name = "default:mese_crystal",
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chance = 9,
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min = 1,
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max = 3,},
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{name = "default:mese_crystal_fragment",
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chance = 1,
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min = 1,
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max = 9,},
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{name = "maptools:silver_coin",
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chance = 2,
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min = 2,
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max = 5,},
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},
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light_resistant = true,
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armor = 70,
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drawtype = "front",
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water_damage = 0,
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lava_damage = 0,
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light_damage = 0,
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attack_type = "shoot",
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arrow = "mobs:mese_arrow",
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shoot_interval = .5,
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animation = {
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speed_normal = 15,
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speed_run = 15,
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stand_start = 0,
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stand_end = 14,
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walk_start = 15,
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walk_end = 38,
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run_start = 40,
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run_end = 63,
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punch_start = 15, -- 40
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punch_end = 38, -- 63
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},
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jump = true,
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step = 1,
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shoot_offset = 2,
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blood_texture = "default_mese_crystal_fragment.png",
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})
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mobs:register_spawn("mobs:mese_monster", {"default:stone", "nether:netherrack"}, 3, -1, 4000, 1, -20)
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-- Mese Monster Crystal Shards (weapon)
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mobs:register_arrow("mobs:mese_arrow", {
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visual = "sprite",
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visual_size = {x=.5, y=.5},
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textures = {"default_mese_crystal_fragment.png"},
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velocity = 5,
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hit_player = function(self, player)
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local s = self.object:getpos()
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local p = player:getpos()
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player:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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damage_groups = {fleshy=7},
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}, 0) -- {x=s.x-p.x, y=s.y-p.y, z=s.z-p.z})
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end,
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hit_node = function(self, pos, node)
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end
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})
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