mirror of
https://github.com/sys4-fr/server-nalc.git
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cdbe82a9e9
- Remove the old fishing mod - Update aliases - tweak settings and hunger of the new fishing mod
118 lines
5.7 KiB
Lua
Executable File
118 lines
5.7 KiB
Lua
Executable File
-----------------------------------------------------------------------------------------------
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-- Fishing - Mossmanikin's version - Worm 0.0.2
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-----------------------------------------------------------------------------------------------
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-- License (code & textures): WTFPL
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-- Contains code from: fishing (original), mobs
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-- Looked at code from: my_mobs
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-- Dependencies: default
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-----------------------------------------------------------------------------------------------
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-----------------------------------------------------------------------------------------------
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-- WORM ITEM
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-----------------------------------------------------------------------------------------------
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minetest.register_craftitem("fishing:bait_worm", {
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description = "Worm",
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groups = { fishing_bait=1 },
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inventory_image = "fishing_worm.png",
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on_use = minetest.item_eat(1),
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on_place = function(itemstack, placer, pointed_thing)
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local pt = pointed_thing
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minetest.env:add_entity({x=pt.under.x, y=pt.under.y+0.6, z=pt.under.z}, "fishing:bait_worm_entity")
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itemstack:take_item()
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return itemstack
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end,
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on_drop = function(itemstack, dropper, pos)
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minetest.env:add_entity({x = pos.x, y = pos.y, z = pos.z}, "fishing:bait_worm_entity")
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itemstack:take_item()
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return itemstack
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end,
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})
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-----------------------------------------------------------------------------------------------
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-- WORM MOB
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-----------------------------------------------------------------------------------------------
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minetest.register_entity("fishing:bait_worm_entity", {
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hp_max = 300,
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damage_over_time = 1,
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collisionbox = {-3/16, -3/16, -3/16, 3/16, 3/16, 3/16},
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visual = "sprite",
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visual_size = {x=1/2, y=1/2},
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textures = { "fishing_worm.png", "fishing_worm.png"},
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view_range = 32,
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-- Don't punch this poor creature...
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on_punch = function(self, puncher)
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self.object:remove()
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end,
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-- ...softly take it into your hand.
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on_rightclick = function(self, clicker)
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if clicker:is_player() and clicker:get_inventory() then
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clicker:get_inventory():add_item("main", "fishing:bait_worm")
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self.object:remove()
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end
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end,
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-- AI :D
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on_step = function(self, dtime)
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local pos = self.object:getpos()
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local n = minetest.env:get_node({x=pos.x,y=pos.y-0.3,z=pos.z})
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-- despawn when no player in range
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for _,player in pairs(minetest.get_connected_players()) do
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local s = self.object:getpos()
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local p = player:getpos()
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local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
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if dist > self.view_range then
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self.object:remove()
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end
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end
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-- move in world
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local look_whats_up = function(self)
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self.object:set_hp(self.object:get_hp()-self.damage_over_time) -- creature is getting older
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if n.name == "air" then -- fall when in air
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self.object:moveto({x=pos.x,y=pos.y-0.5,z=pos.z})
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self.object:set_hp(self.object:get_hp()-75)
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--if n.name == "snappy" then -- fall when leaves or similar
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elseif minetest.get_item_group(n.name, "snappy") ~= 0 then
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self.object:moveto({x=pos.x+(0.001*(math.random(-32, 32))),y=pos.y-(0.001*(math.random(0, 64))),z=pos.z+(0.001*(math.random(-32, 32)))})
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elseif string.find(n.name, "default:water") then -- sink when in water
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self.object:moveto({x=pos.x,y=pos.y-0.25,z=pos.z})
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self.object:set_hp(self.object:get_hp()-37)
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elseif minetest.get_item_group(n.name, "soil") ~= 0 then
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if minetest.get_item_group(minetest.env:get_node({x=pos.x,y=pos.y-0.1,z=pos.z}).name, "soil") == 0 and self.object:get_hp() > 200 then
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self.object:set_hp(199)
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elseif self.object:get_hp() > 200 then -- leave dirt to see whats going on
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self.object:moveto({x=pos.x+(0.001*(math.random(-2, 2))),y=pos.y+0.003,z=pos.z+(0.001*(math.random(-2, 2)))})
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elseif self.object:get_hp() < 199 then -- no rain here, let's get outa here
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self.object:moveto({x=pos.x+(0.001*(math.random(-2, 2))),y=pos.y-0.001,z=pos.z+(0.001*(math.random(-2, 2)))})
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elseif self.object:get_hp() == 0 then
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self.object:remove()
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end
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else -- check if there's dirt anywhere (not finished)
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local check_group = minetest.get_item_group
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local goal_01 = check_group(minetest.env:get_node({x = pos.x + 1, y = pos.y-0.4, z = pos.z }).name, "soil")
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local goal_02 = check_group(minetest.env:get_node({x = pos.x, y = pos.y-0.4, z = pos.z + 1}).name, "soil")
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local goal_03 = check_group(minetest.env:get_node({x = pos.x - 1, y = pos.y-0.4, z = pos.z }).name, "soil")
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local goal_04 = check_group(minetest.env:get_node({x = pos.x, y = pos.y-0.4, z = pos.z - 1}).name, "soil")
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local goal_1a = check_group(minetest.env:get_node({x = pos.x + 1, y = pos.y+0.6, z = pos.z }).name, "soil")
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local goal_2a = check_group(minetest.env:get_node({x = pos.x, y = pos.y+0.6, z = pos.z + 1}).name, "soil")
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local goal_3a = check_group(minetest.env:get_node({x = pos.x - 1, y = pos.y+0.6, z = pos.z }).name, "soil")
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local goal_4a = check_group(minetest.env:get_node({x = pos.x, y = pos.y+0.6, z = pos.z - 1}).name, "soil")
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-- if there's dirt nearby, go there
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if goal_01 ~= 0 or goal_1a ~= 0 then
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self.object:moveto({x=pos.x+0.002,y=pos.y,z=pos.z+(0.001*(math.random(-2, 2)))})
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elseif goal_02 ~= 0 or goal_2a ~= 0 then
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self.object:moveto({x=pos.x+(0.001*(math.random(-2, 2))),y=pos.y,z=pos.z+0.002})
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elseif goal_03 ~= 0 or goal_3a ~= 0 then
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self.object:moveto({x=pos.x-0.002,y=pos.y,z=pos.z+(0.001*(math.random(-2, 2)))})
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elseif goal_04 ~= 0 or goal_4a ~= 0 then
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self.object:moveto({x=pos.x+(0.001*(math.random(-2, 2))),y=pos.y,z=pos.z-0.002})
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else -- I'm lost, no dirt
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self.object:moveto({x=pos.x+(0.001*(math.random(-8, 8))),y=pos.y,z=pos.z+(0.001*(math.random(-8, 8)))})
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end
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end
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end
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look_whats_up(self)
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end,
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}) |