mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2024-11-18 16:20:38 +01:00
86 lines
2.7 KiB
Lua
Executable File
86 lines
2.7 KiB
Lua
Executable File
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local players = {}
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local music_volume = 1
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local SOUNDVOLUME = 1
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-- compatibility with soundset mod
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local get_volume
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if (minetest.get_modpath("soundset")) ~= nil then
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get_volume = soundset.get_gain
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else
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get_volume = function (player_name, sound_type) return SOUNDVOLUME end
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-- set volume command
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minetest.register_chatcommand("svol", {
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params = "<svol>",
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description = "set sound volume (0.1 to 1.0)",
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privs = {server=true},
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func = function(name, param)
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if tonumber(param) then
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SOUNDVOLUME = tonumber(param)
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minetest.chat_send_player(name, "Sound volume set.")
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else
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minetest.chat_send_player(name, "Sound volume no set, bad param.")
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end
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end,
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})
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end
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local musics = {
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--{name="StrangelyBeautifulShort", length=3*60+.5, gain=music_volume*.7},
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--{name="Loneliness", length=3*60+51, gain=music_volume*.9},
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--{name="AvalonShort", length=2*60+58, gain=music_volume*1.4},
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--{name="Aube", length=2*60+24, gain=music_volume*1.8},
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--{name="Interlude", length=3*60+30.5, gain=music_volume*1.8},
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--{name="mtest", length=4*60+33, gain=music_volume},
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--{name="echos", length=2*60+26, gain=music_volume},
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--{name="FoamOfTheSea", length=1*60+50, gain=music_volume},
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{name="Ambivalent", length=2*60+31, gain=music_volume*.9},
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--{name="eastern_feeling", length=3*60+51, gain=music_volume},
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--{name="Mass_Effect_Uncharted_Worlds", length=2*60+29, gain=music_volume},
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{name="EtherealShort", length=3*60+4, gain=music_volume*.7},
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--{name="Mute", length=3*60+43, gain=music_volume*.9},
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--{name="FarawayShort", length=3*60+5, gain=music_volume*.7},
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{name="dark_ambiance", length=44, gain=music_volume}
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}
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-- stops all sounds that are not in still_playing
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local stop_sound = function(player_name)
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if players[player_name] ~= nil then
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minetest.sound_stop(players[player_name])
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players[player_name] = nil
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end
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end
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-- start playing the sound, set the handler and delete the handler after sound is played
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local play_sound = function(player_name, music, gain)
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if players[player_name] == nil then
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local handler = minetest.sound_play(music.name, {to_player=player_name, gain=music.gain*gain})
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if handler ~= nil then
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players[player_name] = handler
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minetest.after(music.length, stop_sound, player_name)
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end
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end
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end
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local function tick()
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for _, player in ipairs(minetest.get_connected_players()) do
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local player_name = player:get_player_name()
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local gain = get_volume(player_name, "music")
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if gain > 0 and players[player_name] == nil then
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local music = musics[math.random(#musics)]
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play_sound(player_name, music, gain)
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end
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end
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minetest.after(math.random(15,30)*60, tick)
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end
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minetest.register_on_leaveplayer(function(player)
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local player_name = player:get_player_name()
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stop_sound(player_name)
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end)
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minetest.after(60, tick)
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