mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2024-11-05 10:00:26 +01:00
c93567ef87
- Fixed racist sheep - Mobs fall slower in water - Can only dye sheep if you own it - Cannot dye a dye'd sheep :) - Added coloured sheep - Blast tweak - Tweak and Tidy code - tweaked env_damage - Re-fixed mob arrow - Fixed mob arrow - Added evil bunny texture - Code tidy - Tidied code - Replaced some models with .b3d variants, tweaked env_damage routine - Fixed ability to take animal owned by another player bug - Added female NPC skin - Fixed typo - hear distance added to mobs - Npc works with new pickup function - Added capture routine (thanks blert2112) - explosion function cannot damage protected or unbreakable nodes - water swimmers cannot move out of water - updated npc health restoration
65 lines
1.4 KiB
Lua
Executable File
65 lines
1.4 KiB
Lua
Executable File
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-- Rat by PilzAdam
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mobs:register_mob("mobs:rat", {
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-- animal, monster, npc, barbarian
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type = "animal",
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-- not aggressive
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passive = true,
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-- health & armor
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hp_min = 1,
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hp_max = 4,
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armor = 200,
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-- textures and model
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collisionbox = {-0.2, -0.01, -0.2, 0.2, 0.2, 0.2},
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visual = "mesh",
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mesh = "mobs_rat.b3d",
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textures = {
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{"mobs_rat.png"},
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{"mobs_rat_brown.png"},
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},
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blood_texture = "mobs_blood.png",
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-- sounds
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makes_footstep_sound = false,
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sounds = {
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random = "mobs_rat",
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},
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-- speed and jump
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walk_velocity = 1,
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jump = true,
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-- no drops
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drops = {},
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-- damaged by
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water_damage = 0,
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lava_damage = 4,
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light_damage = 0,
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-- right click to pick up rat
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on_rightclick = function(self, clicker)
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mobs:capture_mob(self, clicker, 25, 80, 0, true, nil)
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end,
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--[[
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do_custom = function(self)
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local pos = self.object:getpos()
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print("rat pos", pos.x, pos.y, pos.z)
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end,
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]]
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})
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-- spawn on stone between 1 and 20 light, 1 in 7000 chance, 1 per area up to 31000 in height
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mobs:register_spawn("mobs:rat", {"default:stone", "default:sandstone"}, 20, 0, 10000, 1, 31000)
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-- register spawn egg
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mobs:register_egg("mobs:rat", "Rat", "mobs_rat_inventory.png", 0)
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-- cooked rat, yummy!
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minetest.register_craftitem("mobs:rat_cooked", {
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description = "Cooked Rat",
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inventory_image = "mobs_cooked_rat.png",
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on_use = minetest.item_eat(3),
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})
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minetest.register_craft({
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type = "cooking",
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output = "mobs:rat_cooked",
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recipe = "mobs:rat",
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cooktime = 5,
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})
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