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mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-12-25 02:00:37 +01:00
server-nalc/mods/throwing/build_arrow.lua
Ombridride 2e895a7790 Merge server with github repository
Pas mal de changement n’ont pas été pushé sur le github du serveur,
voici l’occasion de faire une bonne synchronisation :)
2014-11-16 22:23:16 +01:00

96 lines
2.9 KiB
Lua

minetest.register_craftitem("throwing:arrow_build", {
description = "Build Arrow",
inventory_image = "throwing_arrow_build.png",
})
minetest.register_node("throwing:arrow_build_box", {
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
-- Shaft
{-6.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17},
-- Spitze
{-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17},
{-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17},
-- Federn
{6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17},
{7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17},
{7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17},
{6.5/17, -1.5/17, -1.5/17, 7.5/17, -2.5/17, -2.5/17},
{7.5/17, 2.5/17, 2.5/17, 8.5/17, 3.5/17, 3.5/17},
{8.5/17, -3.5/17, 3.5/17, 7.5/17, -2.5/17, 2.5/17},
{8.5/17, 3.5/17, -3.5/17, 7.5/17, 2.5/17, -2.5/17},
{7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17},
}
},
tiles = {"throwing_arrow_build.png", "throwing_arrow_build.png", "throwing_arrow_build_back.png", "throwing_arrow_build_front.png", "throwing_arrow_build_2.png", "throwing_arrow_build.png"},
groups = {not_in_creative_inventory = 1},
})
local THROWING_ARROW_ENTITY = {
physical = false,
timer = 0,
visual = "wielditem",
visual_size = {x = 0.125, y = 0.125},
textures = {"throwing:arrow_build_box"},
lastpos= {},
collisionbox = {0, 0, 0, 0, 0, 0},
node = "",
}
THROWING_ARROW_ENTITY.on_step = function(self, dtime)
self.timer = self.timer + dtime
local pos = self.object:getpos()
local node = minetest.get_node(pos)
if self.timer > 0.2 then
local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 1)
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= "throwing:arrow_build_entity" and obj:get_luaentity().name ~= "__builtin:item" then
if self.node ~= "" then
minetest.set_node(self.lastpos, {name="default:obsidian_glass"})
minetest.sound_play("throwing_build_arrow", {pos = self.lastpos})
end
self.object:remove()
end
else
if self.node ~= "" then
minetest.set_node(self.lastpos, {name="default:obsidian_glass"})
minetest.sound_play("throwing_build_arrow", {pos = self.lastpos})
end
self.object:remove()
end
end
end
if self.lastpos.x ~= nil then
if minetest.registered_nodes[node.name].walkable then
if self.node ~= "" then
minetest.set_node(self.lastpos, {name="default:obsidian_glass"})
minetest.sound_play("throwing_build_arrow", {pos = self.lastpos})
end
self.object:remove()
end
end
self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
end
minetest.register_entity("throwing:arrow_build_entity", THROWING_ARROW_ENTITY)
minetest.register_craft({
output = "throwing:arrow_build",
recipe = {
{"default:stick", "default:stick", "default:obsidian_glass"},
}
})
minetest.register_craft({
output = "throwing:arrow_build",
recipe = {
{"default:obsidian_glass", "default:stick", "default:stick"},
}
})