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minetestforfun_game
mods
3d_armor
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WorldEdit
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colouredstonebricks
columnia
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email
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fail
fences
fishing
food
framedglass
gauges
glow
hbarmor
hbhunger
homedecor_modpack
hudbars
interact
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inventorycheck
invtweak
irc_modpack
item_drop
jukebox
lantern
lavatemple
locked_sign
mana
textures
API.md
README.txt
depends.txt
description.txt
init.lua
mapfix
maptools
markers
maze
meru
mesecons
metatools
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mobs
money
more_chests
moreblocks
moreores
moretrees
multitest
music
name_restrictions
names_per_ip
nether
news
notice
paintings
pclasses
peace_areas
pipeworks
plantlife_modpack
player_inactive
quartz
quests
random_messages
report
returnmirror
riesenpilz
rofl
runes
sea
serverguide
shutdown
signs_lib
snow
soccer
solarmana
soundset
spawn
spears
sponge
sprint
stained_glass
throwing
time_regulation
track_players
treasurer
trm_pyramids
tsm_pyramids
u_skins
unified_inventory
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vector_extras
warps
watershed
whoison
worldedge
xban2
other_things
worlds
.gitignore
.gitmodules
LICENSE
README.md
minetest.conf
Mana mod [mana] =============== Version: 1.1.0 Note: This mod uses semantic versioning, as defined by version 2.0.0 of the SemVer standard. See: <http://semver.org/> Description =========== This mod adds basic support for mana to Minetest. Each player will have an additional attribute: Mana. To be precise: - Current mana reserves: How much mana the player currently has - Maximum possible mana: How much mana the player can have at maximum - Mana regeneration amont: How much mana will be generated each “mana tick” (default 0.2 seconds) By default, each player spawns with 0/200 mana, and regenerates 1 mana per fifth of a second. All these values can be configured with the server settings (`minetest.conf`) and it is highly advised to do so if you plan to integrate this mod into a subgame. The mana regeneration rate (the “mana tick”) is a global setting and is *not* configured on a per-player basis. The mod provides a simple API to set, get, add and subtract the mana (and maximum) mana of any player, and for setting the regeneration amount. Note that this mod itself does *not* change the gameplay in a meaningful way. You should install other mods which use the Mana mod as a dependency. The API documentation is in the file API.md. If the mod “HUD bars” [hudbars] is installed, a blue bar will be added to the HUD showing the player's mana reserves. It currently only works with version 0.3.0 of this mod. Otherwise, the mana is just shown as text. Configuration ============= This mod can be configured with minetest.conf! The following settings are accepted: * `mana_default_max`: Initial max. mana given to new players. Default: `200`. This value must be non-negative. * `mana_default_regen`: Initial regenerated mana per “mana tick”. Default: `1`. This value can be a floating value. I.e. if the value is `0.5`, 1 mana is generated every two mana ticks (note that the player's mana amount is still a whole number). This value can be negative, in which case the player will lose mana. * `mana_regen_timer`: The length of a “mana tick” in seconds. Each player will get his/her mana increased by the current regen value per mana tick. Default: `0.2`. This value must be positive, also try to avoid very small values as those could probably stress your machine a lot. License information =================== * textures/mana_icon.png: CC-BY by Buch <http://opengameart.org/users/Buch>. * textures/mana_bgicon.png: CC-BY, originally by Buch <http://opengameart.org/users/Buch>, modified by Wuzzy. * textures/mana_bar.png: WTFPL by Wuzzy. * Everything else: WTFPL.