1
0
mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-11-20 01:00:29 +01:00
server-nalc/mods/mobs/sheep.lua
Ombridride 3be8905b12 Update mobs
add bunny, changed api.lua, other smalls changes
2015-03-19 00:10:30 +01:00

95 lines
2.7 KiB
Lua
Executable File

-- Sheep by PilzAdam
mobs:register_mob("mobs:sheep", {
-- animal, monster, npc, barbarian
type = "animal",
-- not aggressive
passive = true,
-- health & armor
hp_min = 10, hp_max = 15, armor = 200,
-- textures and model
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1, 0.4},
visual = "mesh",
mesh = "mobs_sheep.x",
drawtype = "front",
available_textures = {
total = 1,
texture_1 = {"mobs_sheep.png"},
},
blood_texture = "mobs_blood.png",
visual_size = {x=1,y=1},
-- specific texture and mesh for gotten
gotten_texture = {"mobs_sheep_shaved.png"},
gotten_mesh = "mobs_sheep_shaved.x",
-- sounds
makes_footstep_sound = true,
sounds = {
random = "mobs_sheep",
},
-- speed and jump
walk_velocity = 1,
jump = true,
step = 1,
-- drops raw meat when dead
drops = {
{name = "mobs:meat_raw",
chance = 1, min = 2, max = 3,},
},
-- damaged by
water_damage = 1,
lava_damage = 5,
light_damage = 0,
-- model animation
animation = {
speed_normal = 15, speed_run = 15,
stand_start = 0, stand_end = 80,
walk_start = 81, walk_end = 100,
},
-- follows wheat
follow = "farming:wheat",
view_range = 8,
-- replace grass/wheat with air (eat)
replace_rate = 50,
replace_what = {"default:grass_3", "default:grass_4", "default:grass_5", "farming:wheat_8"},
replace_with = "air",
-- right click sheep to shear sheep and get wood, feed 8 wheat for wool to grow back
on_rightclick = function(self, clicker)
local item = clicker:get_wielded_item()
if item:get_name() == "farming:wheat" then
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
self.food = (self.food or 0) + 1
if self.food >= 8 then
self.food = 0
if self.child == false then self.horny = true end
self.gotten = false -- can be shaved again
self.tamed = true
self.object:set_properties({
textures = {"mobs_sheep.png"},
mesh = "mobs_sheep.x",
})
minetest.sound_play("mobs_sheep", {object = self.object,gain = 1.0,max_hear_distance = 32,loop = false,})
end
return
end
if clicker:get_inventory() and not self.gotten and self.child == false then
self.gotten = true -- shaved
if minetest.registered_items["wool:white"] then
clicker:get_inventory():add_item("main", ItemStack("wool:white "..math.random(1,3)))
end
self.object:set_properties({
textures = {"mobs_sheep_shaved.png"},
mesh = "mobs_sheep_shaved.x",
})
else print ("shaved already!")
end
end,
})
-- spawn on default;green grass between 20 and 8 light, 1 in 9000 chance, 1 sheep in area up to 31000 in height
mobs:register_spawn("mobs:sheep", {"default:dirt_with_grass"}, 20, 8, 9000, 1, 31000)
-- register spawn egg
mobs:register_egg("mobs:sheep", "Sheep", "wool_white.png", 1)