mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2024-12-25 02:00:37 +01:00
602710aa58
(a faire : vérifier les .env)
122 lines
2.7 KiB
Lua
Executable File
122 lines
2.7 KiB
Lua
Executable File
-- Colored Wood mod by Vanessa Ezekowitz
|
|
-- based on my unifieddyes template.
|
|
--
|
|
-- License: WTFPL
|
|
--
|
|
-- This mod provides 89 colors of wood, fences, and sticks, and enough
|
|
-- cross-compatible recipes to make everything fit together naturally.
|
|
--
|
|
-- Colored wood is crafted by putting two regular wood blocks into the
|
|
-- grid along with one dye color, in any order and position. The result
|
|
-- is two colored wood blocks.
|
|
--
|
|
-- Colored sticks are crafted from colored wood blocks only - one colored
|
|
-- wood block in any position yields 4 colored sticks as usual.
|
|
--
|
|
-- Uncolored sticks cannot be dyed separately, but they can still be used
|
|
-- to build colored wooden fences. These are crafted either by placing six
|
|
-- plain, uncolored sticks into the crafting grid in the usual manner, plus
|
|
-- one portion of dye in the upper-left corner of the grid
|
|
-- (D = dye, S = uncolored stick):
|
|
--
|
|
-- D - -
|
|
-- S S S
|
|
-- S S S
|
|
--
|
|
-- You can also craft a colored fence by using colored sticks derived from
|
|
-- colored wood. Just place six of them in the same manner as with plain
|
|
-- fences (CS = colored stick):
|
|
--
|
|
-- -- -- --
|
|
-- CS CS CS
|
|
-- CS CS CS
|
|
--
|
|
-- If you find yourself with too many colors of sticks and not enough,
|
|
-- ladders, you can use any color (as long as they"re all the same) to
|
|
-- create a ladder, but it"ll always result in a plain, uncolored ladder.
|
|
-- This practice isn"t recommended of course, since it wastes dye.
|
|
--
|
|
-- All materials are flammable and can be used as fuel.
|
|
|
|
-- Hues are on a 30 degree spacing starting at red = 0 degrees.
|
|
-- "s50" in a file/item name means "saturation: 50%".
|
|
-- Texture brightness levels for the colors are 100%, 66% ("medium"),
|
|
-- and 33% ("dark").
|
|
|
|
coloredwood = {}
|
|
|
|
coloredwood.shades = {
|
|
"dark_",
|
|
"medium_",
|
|
"" -- represents "no special shade name", e.g. full.
|
|
}
|
|
|
|
coloredwood.shades2 = {
|
|
"Dark ",
|
|
"Medium ",
|
|
"" -- represents "no special shade name", e.g. full.
|
|
}
|
|
|
|
coloredwood.hues = {
|
|
"red",
|
|
"orange",
|
|
"yellow",
|
|
"lime",
|
|
"green",
|
|
"aqua",
|
|
"cyan",
|
|
"skyblue",
|
|
"blue",
|
|
"violet",
|
|
"magenta",
|
|
"redviolet"
|
|
}
|
|
|
|
coloredwood.hues2 = {
|
|
"Red ",
|
|
"Orange ",
|
|
"Yellow ",
|
|
"Lime ",
|
|
"Green ",
|
|
"Aqua ",
|
|
"Cyan ",
|
|
"Sky Blue ",
|
|
"Blue ",
|
|
"Violet ",
|
|
"Magenta ",
|
|
"Red-violet "
|
|
}
|
|
|
|
coloredwood.greys = {
|
|
"black",
|
|
"darkgrey",
|
|
"grey",
|
|
"lightgrey",
|
|
"white"
|
|
}
|
|
|
|
coloredwood.greys2 = {
|
|
"Black ",
|
|
"Dark Grey ",
|
|
"Medium Grey ",
|
|
"Light Grey ",
|
|
"White "
|
|
}
|
|
|
|
coloredwood.greys3 = {
|
|
"dye:black",
|
|
"dye:dark_grey",
|
|
"dye:grey",
|
|
"dye:light_grey",
|
|
"dye:white"
|
|
}
|
|
|
|
-- All of the actual code is contained in separate lua files:
|
|
|
|
dofile(minetest.get_modpath("coloredwood").."/wood.lua")
|
|
dofile(minetest.get_modpath("coloredwood").."/fence.lua")
|
|
dofile(minetest.get_modpath("coloredwood").."/stick.lua")
|
|
|
|
print("[Colored Wood] Loaded!")
|
|
|