mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2024-11-03 17:10:27 +01:00
336 lines
10 KiB
Lua
336 lines
10 KiB
Lua
local load_time_start = os.clock()
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local creative_enabled = minetest.setting_getbool("creative_mode")
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local chests = {
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["default:chest"] = function(pu, pa, par, stuff)
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minetest.add_node(pu, {name="connected_chests:chest_left", param2=par})
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minetest.add_node(pa, {name="connected_chests:chest_right", param2=par})
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local meta = minetest.get_meta(pu)
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meta:set_string("formspec",
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"size[13,9]"..
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"list[current_name;main;0,0;13,5;]"..
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"list[current_player;main;2.5,5.2;8,4;]"
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)
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meta:set_string("infotext", "Big Chest")
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local inv = meta:get_inventory()
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inv:set_size("main", 65)
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inv:set_list("main", stuff)
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end,
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["default:chest_locked"] = function(pu, pa, par, stuff, name, owner)
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local owner = owner or name
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minetest.add_node(pu, {name="connected_chests:chest_locked_left", param2=par})
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minetest.add_node(pa, {name="connected_chests:chest_locked_right", param2=par})
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local meta = minetest.get_meta(pu)
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meta:set_string("owner", owner)
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meta:set_string("formspec",
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"size[13,9]"..
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"list[current_name;main;0,0;13,5;]"..
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"list[current_player;main;2.5,5.2;8,4;]"
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)
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meta:set_string("infotext", "Big Locked Chest (owned by "..
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meta:get_string("owner")..")")
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local inv = meta:get_inventory()
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inv:set_size("main", 65)
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inv:set_list("main", stuff)
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end,
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}
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local function get_pointed_info(pointed_thing, name)
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if not pointed_thing then
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return
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end
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local pu = minetest.get_pointed_thing_position(pointed_thing)
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local pa = minetest.get_pointed_thing_position(pointed_thing, true)
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if not (pu and pa) then
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return
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end
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if pu.y ~= pa.y then
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return
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end
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local nd_u = minetest.get_node(pu)
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if nd_u.name ~= name then
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return
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end
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return pu, pa, nd_u.param2
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end
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local param_tab = {
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["-1 0"] = 0,
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["1 0"] = 2,
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["0 -1"] = 3,
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["0 1"] = 1,
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}
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local param_tab2 = {}
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for n,i in pairs(param_tab) do
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param_tab2[i] = n
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end
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local pars = {[0]=2, 3, 0, 1}
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local function connect_chests(pu, pa, old_param2, name)
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local oldmeta = minetest.get_meta(pu)
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local stuff = oldmeta:get_inventory():get_list("main")
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local owner = oldmeta:get_string("owner")
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local par = param_tab[pu.x-pa.x.." "..pu.z-pa.z]
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local par_inverted = pars[par]
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if old_param2 == par_inverted then
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pu, pa = pa, pu
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par = par_inverted
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end
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chests[name](pu, pa, par, stuff, name, owner)
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end
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for name,_ in pairs(chests) do
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local place_chest = minetest.registered_nodes[name].on_place
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minetest.override_item(name, {
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on_place = function(itemstack, placer, pointed_thing)
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if not placer then
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return
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end
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local pu, pa, par2 = get_pointed_info(pointed_thing, name)
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if not (pu and placer:get_player_control().sneak) then
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return place_chest(itemstack, placer, pointed_thing)
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end
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local protected = minetest.is_protected(pa, placer:get_player_name())
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if protected then
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return
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end
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connect_chests(pu, pa, par2, name)
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if not creative_enabled then
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itemstack:take_item()
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return itemstack
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end
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end
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})
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end
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local function return_remove_next(allowed_name)
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local function remove_next(pos, oldnode)
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if oldnode.param2 > 3 then
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return
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end
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local x, z = unpack(string.split(param_tab2[oldnode.param2], " "))
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pos.x = pos.x-x
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pos.z = pos.z-z
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if minetest.get_node(pos).name == allowed_name then
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minetest.remove_node(pos)
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end
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end
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return remove_next
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end
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local function return_add_next(right_name)
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local function add_next(pos, node)
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node = node or minetest.get_node(pos)
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local par = node.param2
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if par > 3 then
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node.param2 = 0
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minetest.set_node(pos, node)
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return
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end
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local x, z = unpack(string.split(param_tab2[par], " "))
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pos.x = pos.x-x
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pos.z = pos.z-z
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if minetest.get_node(pos).name == "air" then
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minetest.set_node(pos, {name=right_name, param2=par})
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end
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end
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return add_next
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end
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local function log_access(pos, player, text)
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minetest.log("action", player:get_player_name()..
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" moves stuff "..text.." at "..minetest.pos_to_string(pos))
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end
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-- Adds the big chests
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local top_texture = "connected_chests_top.png^default_chest_top.png^([combine:16x16:5,0=default_chest_top.png^connected_chests_frame.png^[makealpha:255,126,126)^connected_chests_top.png"
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local side_texture = "connected_chests_side.png^default_chest_side.png^([combine:16x16:5,0=default_chest_side.png^connected_chests_frame.png^[makealpha:255,126,126)^connected_chests_side.png"
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local chest = table.copy(minetest.registered_nodes["default:chest"])
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chest.description = nil
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chest.legacy_facedir_simple = nil
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chest.after_place_node = nil
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chest.on_receive_fields = nil
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chest.tiles = {top_texture, top_texture, "default_obsidian_glass.png",
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"default_chest_side.png", side_texture.."^[transformFX", side_texture.."^connected_chests_front.png"}
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chest.drop = "default:chest 2"
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chest.selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 1.5, 0.5, 0.5},
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},
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}
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chest.on_construct = return_add_next("connected_chests:chest_right")
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chest.after_destruct = return_remove_next("connected_chests:chest_right")
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chest.on_metadata_inventory_move = function(pos, _, _, _, _, _, player)
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log_access(pos, player, "in a big chest")
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end
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chest.on_metadata_inventory_put = function(pos, _, _, _, player)
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log_access(pos, player, "to a big chest")
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end
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chest.on_metadata_inventory_take = function(pos, _, _, _, player)
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log_access(pos, player, "from a big chest")
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end
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minetest.register_node("connected_chests:chest_left", chest)
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local chest_locked = table.copy(minetest.registered_nodes["default:chest_locked"])
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chest_locked.description = nil
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chest_locked.legacy_facedir_simple = nil
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chest_locked.after_place_node = nil
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chest_locked.on_construct = nil
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chest_locked.on_receive_fields = nil
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chest_locked.tiles = {top_texture, top_texture, "default_obsidian_glass.png",
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"default_chest_side.png", side_texture.."^[transformFX", side_texture.."^connected_chests_front.png^connected_chests_lock.png"}
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chest_locked.drop = "default:chest_locked 2"
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chest_locked.selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 1.5, 0.5, 0.5},
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},
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}
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chest_locked.on_construct = return_add_next("connected_chests:chest_locked_right")
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chest_locked.after_destruct = return_remove_next("connected_chests:chest_locked_right")
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chest_locked.on_metadata_inventory_move = function(pos, _, _, _, _, _, player)
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log_access(pos, player, "in a big locked chest")
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end
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chest_locked.on_metadata_inventory_put = function(pos, _, _, _, player)
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log_access(pos, player, "to a big locked chest")
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end
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chest_locked.on_metadata_inventory_take = function(pos, _, _, _, player)
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log_access(pos, player, "from a big locked chest")
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end
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chest_locked.on_rightclick = function(pos, _, clicker)
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local meta = minetest.get_meta(pos)
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if clicker:get_player_name() == meta:get_string("owner") then
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minetest.show_formspec(
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clicker:get_player_name(),
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"connected_chests:chest_locked_left",
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"size[13,9]"..
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"list[nodemeta:".. pos.x .. "," .. pos.y .. "," ..pos.z .. ";main;0,0;13,5;]"..
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"list[current_player;main;2.5,5.2;8,4;]"
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)
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end
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end
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minetest.register_node("connected_chests:chest_locked_left", chest_locked)
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minetest.register_node("connected_chests:chest_right", {
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tiles = {top_texture.."^[transformFX", top_texture.."^[transformFX", "default_chest_side.png",
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"default_obsidian_glass.png", side_texture, side_texture.."^connected_chests_front.png^[transformFX"},
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paramtype2 = "facedir",
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drop = "",
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pointable = false,
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diggable = false,
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on_construct = function(pos)
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local node = minetest.get_node(pos)
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if node.param2 > 3 then
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node.param2 = node.param2%4
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minetest.set_node(pos, node)
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return
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end
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local x, z = unpack(string.split(param_tab2[node.param2], " "))
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local node_left = minetest.get_node({x=pos.x+x, y=pos.y, z=pos.z+z})
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if node_left.name ~= "connected_chests:chest_left"
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or node_left.param2 ~= node.param2 then
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minetest.remove_node(pos)
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end
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end,
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after_destruct = function(pos, oldnode)
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if oldnode.param2 > 3 then
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return
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end
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local x, z = unpack(string.split(param_tab2[oldnode.param2], " "))
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local node_left = minetest.get_node({x=pos.x+x, y=pos.y, z=pos.z+z})
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if node_left.name == "connected_chests:chest_left"
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and node_left.param2 == oldnode.param2
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and minetest.get_node(pos).name == "air" then
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minetest.set_node(pos, oldnode)
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end
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end
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})
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minetest.register_node("connected_chests:chest_locked_right", {
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tiles = {top_texture.."^[transformFX", top_texture.."^[transformFX", "default_chest_side.png",
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"default_obsidian_glass.png", side_texture, side_texture.."^connected_chests_front.png^connected_chests_lock.png^[transformFX"},
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paramtype2 = "facedir",
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drop = "",
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pointable = false,
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diggable = false,
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on_construct = function(pos)
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local node = minetest.get_node(pos)
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if node.param2 > 3 then
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node.param2 = node.param2%4
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minetest.set_node(pos, node)
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return
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end
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local x, z = unpack(string.split(param_tab2[node.param2], " "))
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local node_left = minetest.get_node({x=pos.x+x, y=pos.y, z=pos.z+z})
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if node_left.name ~= "connected_chests:chest_locked_left"
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or node_left.param2 ~= node.param2 then
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minetest.remove_node(pos)
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end
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end,
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after_destruct = function(pos, oldnode)
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if oldnode.param2 > 3 then
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return
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end
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local x, z = unpack(string.split(param_tab2[oldnode.param2], " "))
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local node_left = minetest.get_node({x=pos.x+x, y=pos.y, z=pos.z+z})
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if node_left.name == "connected_chests:chest_locked_left"
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and node_left.param2 == oldnode.param2
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and minetest.get_node(pos).name == "air" then
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minetest.set_node(pos, oldnode)
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end
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end
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})
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-- abms to fix half chests
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for _,i in pairs({"chest", "chest_locked"}) do
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minetest.register_abm ({
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nodenames = {"connected_chests:"..i.."_right"},
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interval = 10,
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chance = 1,
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action = function (pos, node)
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if node.param2 > 3 then
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node.param2 = node.param2%4
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minetest.set_node(pos, node)
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return
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end
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local x, z = unpack(string.split(param_tab2[node.param2], " "))
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local left_node = minetest.get_node({x=pos.x+x, y=pos.y, z=pos.z+z})
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if left_node.name ~= "connected_chests:"..i.."_left"
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or left_node.param2 ~= node.param2 then
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minetest.remove_node(pos)
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end
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end,
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})
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minetest.register_abm ({
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nodenames = {"connected_chests:"..i.."_left"},
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interval = 3,
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chance = 1,
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action = return_add_next("connected_chests:"..i.."_right"),
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})
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end
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local time = math.floor(tonumber(os.clock()-load_time_start)*100+0.5)/100
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local msg = "[connected_chests] loaded after ca. "..time
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if time > 0.05 then
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print(msg)
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else
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minetest.log("info", msg)
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end
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