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server-nalc/mods/pclasses/nodes.lua
2015-08-17 10:53:13 +02:00

100 lines
3.1 KiB
Lua
Executable File

minetest.register_entity("pclasses:item", {
initial_properties = {
hp_max = 1,
physical = false,
collisionbox = {-0.17,-0.17,-0.17, 0.17,0.17,0.17},
visual = "sprite",
visual_size = {x=0.5, y=0.5},
textures = {""},
spritediv = {x=1, y=1},
initial_sprite_basepos = {x=0, y=0},
is_visible = false,
},
itemname = '',
class = '',
set_class = function(self, class)
self.class = class
end,
set_item = function(self, itemstring)
self.itemname = itemstring
local itemname = itemstring
local item_texture = nil
local item_type = ""
if minetest.registered_items[itemname] then
item_texture = minetest.registered_items[itemname].inventory_image
item_type = minetest.registered_items[itemname].type
end
local prop = {
is_visible = true,
visual = "sprite",
textures = {"unknown_item.png"}
}
if item_texture and item_texture ~= "" then
prop.visual = "sprite"
prop.textures = {item_texture}
prop.visual_size = {x=0.50, y=0.50}
else
prop.visual = "wielditem"
prop.textures = {itemname}
prop.visual_size = {x=0.25, y=0.25}
prop.automatic_rotate = math.pi * 0.10
end
self.object:set_properties(prop)
end,
on_rightclick = function(self, clicker)
print(clicker:get_player_name())
print(self.class)
pclasses.api.set_player_class(clicker:get_player_name(), self.class)
end,
on_activate = function(self, staticdata)
self.itemname = staticdata:split("|")[1]
self.class = staticdata:split("|")[2]
self.object:set_armor_groups({immortal=1})
self:set_item(self.itemname)
end,
get_staticdata = function(self)
return self.itemname .. "|" .. self.class
end,
})
local classes_items = {
["hunter"] = "throwing:bow_minotaur_horn_improved",
["warrior"] = "default:dungeon_master_s_blood_sword",
["admin"] = "maptools:pick_admin",
["adventurer"] = "unified_inventory:bag_large",
["wizard"] = "default:book"
}
function pclasses.register_class_switch(cname, params)
local color = params.color or { r = 255, g = 255, b = 255 }
local txtcolor = string.format("#%02x%02x%02x", color.r, color.g, color.b)
local overlay = "pclasses_class_switch_orb_overlay.png"
print((params.tile or overlay))
minetest.register_node(":pclasses:class_switch_" .. cname, {
description = "Class switch orb (" .. cname .. ")",
tiles = {(params.tile or overlay) .. "^[colorize:" .. txtcolor .. ":200"},
drawtype = "nodebox",
node_box = { type = "fixed", fixed = {
{-7/16, -8/16, -7/16, 7/16, -7/16, 7/16}, -- bottom plate
{-6/16, -7/16, -6/16, 6/16, -6/16, 6/16}, -- bottom plate (upper)
{-0.25, -6/16, -0.25, 0.25, 11/16, 0.25}, -- pillar
{-7/16, 11/16, -7/16, 7/16, 12/16, 7/16}, -- top plate
}},
drop = "",
can_dig = function() return false end,
diggable = false,
sunlight_propagates = true,
light_source = 10,
sounds = default.node_sound_glass_defaults(),
groups = {cracky = 1},
after_place_node = function(pos)
pos.y = pos.y + 1
local obj = minetest.add_entity(pos, "pclasses:item")
if obj then
obj:get_luaentity():set_item(classes_items[cname])
obj:get_luaentity():set_class(cname)
end
end,
})
end