mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2024-12-26 10:40:37 +01:00
388 lines
14 KiB
Lua
Executable File
388 lines
14 KiB
Lua
Executable File
-- Boilerplate to support localized strings if intllib mod is installed.
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local S
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if minetest.get_modpath("intllib") then
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S = intllib.Getter()
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else
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-- If you don't use insertions (@1, @2, etc) you can use this:
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S = function(s) return s end
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end
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-- construct the questlog
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function quests.create_formspec(playername, tab, integrated)
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local queststringlist = {}
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local questlist = {}
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quests.formspec_lists[playername] = quests.formspec_lists[playername] or {
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id = 1
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}
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quests.formspec_lists[playername].list = {}
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tab = tab or quests.formspec_lists[playername].tab or "1"
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if tab == "1" then
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questlist = quests.active_quests[playername] or {}
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elseif tab == "2" then
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questlist = quests.successfull_quests[playername] or {}
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elseif tab == "3" then
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questlist = quests.failed_quests[playername] or {}
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end
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quests.formspec_lists[playername].tab = tab
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local quest_count = 0
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for questname,questspecs in quests.sorted_pairs(questlist) do
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if not questspecs.finished then
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local quest = quests.registered_quests[questname]
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if quest then -- Quest might have been deleted
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local queststring = quest.title
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if questspecs.count then
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if questspecs.count > 1 then
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queststring = queststring .. " - " .. questspecs.count
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end
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local restart_remaining = quests.quest_restarting_in(playername, questname)
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if restart_remaining ~= nil then
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queststring = queststring .. " (" .. S("restarts in %ds"):format(restart_remaining) .. ")"
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end
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elseif not questspecs.count and quest.max ~= 1 then
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if quest.simple then
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queststring = queststring .. " (" .. quests.round(questspecs.value, 2) .. "/" .. quest.max .. ")"
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else
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local active_tasks, active_completed = quests.get_active_tasks_stats(playername, questname)
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if active_tasks and active_completed then
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queststring = queststring .. " (" .. S("%d/%d tasks done"):format(active_completed, active_tasks) .. ")"
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else
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-- Kind of an error
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queststring = queststring .. " (...)"
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end
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end
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end
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table.insert(queststringlist, queststring)
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table.insert(quests.formspec_lists[playername].list, questname)
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quest_count = quest_count + 1
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end
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end
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end
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if quest_count ~= 0 and quests.formspec_lists[playername].id > quest_count then
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quests.formspec_lists[playername].id = quest_count
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end
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local formspec = ""
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if not integrated then
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formspec = formspec .. "size[7,9]"
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end
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formspec = formspec .. "tabheader[0,0;quests_header;" .. S("Open quests") .. "," .. S("Finished quests") .. "," .. S("Failed quests") .. ";" .. tab .. "]"
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if quest_count == 0 then
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formspec = formspec .. "label[0.25,0.25;" .. S("There are no quests in this category.") .. "]"
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else
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formspec = formspec .. "textlist[0.25,0.25;6.5,6;quests_questlist;"..table.concat(queststringlist, ",") .. ";" .. tostring(quests.formspec_lists[playername].id) .. ";false]"
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end
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if quests.formspec_lists[playername].tab == "1" then
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local hud_display = "true"
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if quests.formspec_lists[playername].id then
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local questname = quests.formspec_lists[playername].list[quests.formspec_lists[playername].id]
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if not quests.get_quest_hud_visibility(playername, questname) then
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hud_display = "false"
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end
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end
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formspec = formspec .."button[0.25,7.1;3,.7;quests_abort;" .. S("Abort quest") .. "]" ..
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"checkbox[.25,6.2;quests_show_quest_in_hud;" .. S("Show in HUD") .. ";" .. hud_display .. "]"
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end
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formspec = formspec .. "button[3.75,7.1;3,.7;quests_config;" .. S("Configure") .. "]"..
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"button[.25,8;3,.7;quests_info;" .. S("Info") .. "]"..
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"button_exit[3.75,8;3,.7;quests_exit;" .. S("Exit") .. "]"
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return formspec
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end
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-- construct the configuration
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function quests.create_config(playername, integrated)
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local formspec = ""
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if (not integrated) then
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formspec = formspec .. "size[7,3]"
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end
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formspec = formspec .. "checkbox[.25,.25;quests_config_enable;" .. S("Enable HUD") .. ";"
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if(quests.hud[playername] ~= nil and quests.hud[playername].list ~= nil) then
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formspec = formspec .. "true"
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else
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formspec = formspec .. "false"
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end
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formspec = formspec .. "]checkbox[.25,.75;quests_config_autohide;" .. S("Autohide HUD") .. ";"
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if(quests.hud[playername] ~= nil and quests.hud[playername].autohide) then
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formspec = formspec .. "true"
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else
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formspec = formspec .. "false"
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end
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formspec = formspec .. "]checkbox[.25,1.25;quests_config_central_message;" .. S("Central messages") .. ";"
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if(quests.hud[playername] ~= nil and quests.hud[playername].central_message_enabled) then
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formspec = formspec .. "true"
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else
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formspec = formspec .. "false"
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end
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formspec = formspec .. "]" ..
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"button[.25,2.25;3,.7;quests_config_return;" .. S("Return") .. "]"
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return formspec
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end
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local function wordwrap(text, linelength)
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local lines = text:split("\n")
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local ret = ""
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for i = 1,#lines do
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local line = lines[i]
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while (#line > linelength) do
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local split = false
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local j = linelength
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while (not split) do
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if (string.sub(line, j, j) == " ") then
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split = true
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ret = ret .. string.sub(line, 1, j) .. "\n"
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line = string.sub(line, j + 1)
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end
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if (j <= 1) then
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break
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end
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j = j - 1
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end
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if (not split) then
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ret = ret .. string.sub(line, 1, linelength) .. "\n"
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line = string.sub(line, linelength);
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end
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end
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ret = ret .. line .. "\n"
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end
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return ret
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end
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-- construct the info formspec
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function quests.create_info(playername, questname, taskid, integrated)
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local formspec = ""
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if not integrated then
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formspec = formspec .. "size[7.5,9]"
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end
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if questname then
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local restart_remaining = quests.quest_restarting_in(playername, questname)
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local quest = quests.registered_quests[questname]
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formspec = formspec .. "image[0,0;0.8,0.8;" .. quest.icon .. "]"
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if restart_remaining ~= nil then
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formspec = formspec .. "label[0.8,0;" .. quest.title .. "]" ..
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"label[0.8,0.3;" .. S("%ds seconds remaining"):format(restart_remaining) .. "]"
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else
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formspec = formspec .. "label[0.8,0.1;" .. quest.title .. "]"
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end
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if quest.simple then
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formspec = formspec .. "textarea[.4,1;7.2,7;_;;" .. minetest.formspec_escape(quest.description) .. "]"
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else
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quests.formspec_lists[playername].taskid = nil
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local taskidlist = {}
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local taskstringlist = {}
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for taskname, task in pairs(quest.tasks) do
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local plr_task = nil
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if quests.active_quests[playername] and quests.active_quests[playername][questname] then
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plr_task = quests.active_quests[playername][questname][taskname]
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end
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if not plr_task or (plr_task and plr_task.visible) then
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-- not plr_task => quest is finished, display all tasks
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table.insert(taskidlist, taskname)
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local color = ""
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local suffix = ""
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if plr_task then
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if plr_task.finished then
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color = "#00BB00"
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end
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if plr_task.disabled then
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color = "#AAAAAA"
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end
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suffix = " - " .. quests.round(plr_task.value, 2) .. "/" .. task.max
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end
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table.insert(taskstringlist, color .. task.title .. suffix)
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end
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end
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local task = false
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if taskid ~= nil then
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task = quest.tasks[taskidlist[taskid]]
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end
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task = task or {title=S("No task selected"), description=""}
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formspec = formspec .. "textarea[.4,1;7.2,2;_;;" .. minetest.formspec_escape(quest.description) .. "]" ..
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"textlist[0.1,2.9;7,2;quest_info_tasklist;" .. table.concat(taskstringlist, ",") .. "]" ..
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"label[0.8,5.2;" .. task.title .. "]" ..
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"textarea[.4,6;7.2,2;__;;" .. minetest.formspec_escape(task.description) .. "]"
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if task.icon then
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formspec = formspec .. "image[0,5.1;0.8,0.8;" .. task.icon .. "]"
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end
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end
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if quests.formspec_lists[playername].tab == "1" then
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formspec = formspec .. "button[3.6,8;3,.7;quests_info_abort;" .. S("Abort quest") .. "]"
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end
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else
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formspec = formspec .. "label[0.8,0.1;" .. S("No quest specified.") .. "]"
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end
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formspec = formspec .. "button[.4,8;3,.7;quests_info_return;" .. S("Return") .. "]"
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return formspec
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end
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-- show the player playername his/her questlog
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function quests.show_formspec(playername)
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minetest.show_formspec(playername, "quests:questlog", quests.create_formspec(playername))
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end
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-- chatcommand to see a full list of quests:
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minetest.register_chatcommand("quests", {
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params = "",
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description = S("Show all open quests"),
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func = function(name, param)
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minetest.show_formspec(name, "quests:questlog", quests.create_formspec(name))
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return true
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end
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})
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-- Handle the return fields of the questlog
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if player == nil then
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return
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end
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local playername = player:get_player_name()
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if playername == "" then
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return
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end
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-- questlog
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if fields.quests_header then
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if formname == "quests:questlog" then
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minetest.show_formspec(playername, "quests:questlog", quests.create_formspec(playername, fields.quests_header))
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else
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if fields.quests_header == "1" then
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unified_inventory.set_inventory_formspec(player, "quests")
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elseif fields.quests_header == "2" then
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unified_inventory.set_inventory_formspec(player, "quests_successfull")
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return
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else
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unified_inventory.set_inventory_formspec(player, "quests_failed")
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return
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end
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end
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return
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end
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if fields.quests_questlist then
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local event = minetest.explode_textlist_event(fields.quests_questlist)
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if event.type == "CHG" then
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quests.formspec_lists[playername].id = event.index
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if formname == "quests:questlog" then
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minetest.show_formspec(playername, "quests:questlog", quests.create_formspec(playername))
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else
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unified_inventory.set_inventory_formspec(player, "quests")
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end
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end
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end
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if fields.quests_abort then
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if quests.formspec_lists[playername].id == nil then
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return
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end
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quests.abort_quest(playername, quests.formspec_lists[playername].list[quests.formspec_lists[playername].id])
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if formname == "quests:questlog" then
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minetest.show_formspec(playername, "quests:questlog", quests.create_formspec(playername))
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else
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unified_inventory.set_inventory_formspec(player, "quests")
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end
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end
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if fields.quests_config then
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if formname == "quests:questlog" then
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minetest.show_formspec(playername, "quests:config", quests.create_config(playername))
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else
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unified_inventory.set_inventory_formspec(player, "quests_config")
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end
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end
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if fields.quests_info then
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if formname == "quests:questlog" then
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minetest.show_formspec(playername, "quests:info", quests.create_info(playername, quests.formspec_lists[playername].list[quests.formspec_lists[playername].id], nil, false))
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else
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unified_inventory.set_inventory_formspec(player, "quests_info")
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end
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end
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if fields.quests_show_quest_in_hud ~= nil then
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local questname = quests.formspec_lists[playername].list[quests.formspec_lists[playername].id]
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if questname then
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quests.set_quest_hud_visibility(playername, questname, fields.quests_show_quest_in_hud == "true")
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if formname == "quests:questlog" then
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minetest.show_formspec(playername, "quests:questlog", quests.create_formspec(playername))
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else
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unified_inventory.set_inventory_formspec(player, "quests")
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end
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end
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end
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-- config
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if (fields["quests_config_enable"]) then
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quests.hud[playername].autohide = false
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if (fields["quests_config_enable"] == "true") then
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quests.show_hud(playername)
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else
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quests.hide_hud(playername)
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end
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if (formname == "quests:config") then
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minetest.show_formspec(playername, "quests:config", quests.create_config(playername))
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else
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unified_inventory.set_inventory_formspec(player, "quests_config")
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end
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end
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if (fields["quests_config_autohide"]) then
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if (fields["quests_config_autohide"] == "true") then
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quests.hud[playername].autohide = true
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quests.update_hud(playername)
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else
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quests.hud[playername].autohide = false
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end
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if (formname == "quests:config") then
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minetest.show_formspec(playername, "quests:config", quests.create_config(playername))
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else
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unified_inventory.set_inventory_formspec(player, "quests_config")
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end
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end
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if (fields["quests_config_central_message"]) then
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if (fields["quests_config_central_message"] == "true") then
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quests.hud[playername].central_message_enabled = true
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else
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quests.hud[playername].central_message_enabled = false
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end
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if (formname == "quests:config") then
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minetest.show_formspec(playername, "quests:config", quests.create_config(playername))
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else
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unified_inventory.set_inventory_formspec(player, "quests_config")
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end
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end
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if (fields["quests_config_return"]) then
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if (formname == "quests:config") then
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minetest.show_formspec(playername, "quests:questlog", quests.create_formspec(playername))
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else
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unified_inventory.set_inventory_formspec(player, "quests")
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end
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end
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-- info
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if fields.quest_info_tasklist then
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local event = minetest.explode_textlist_event(fields.quest_info_tasklist)
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if event.type == "CHG" then
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if formname == "quests:info" then
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minetest.show_formspec(playername, "quests:info", quests.create_info(playername, quests.formspec_lists[playername].list[quests.formspec_lists[playername].id], event.index, false))
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else
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quests.formspec_lists[playername].taskid = event.index
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unified_inventory.set_inventory_formspec(player, "quests_info")
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end
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end
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end
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if fields.quests_info_abort then
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if quests.formspec_lists[playername].id == nil then
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return
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end
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quests.abort_quest(playername, quests.formspec_lists[playername].list[quests.formspec_lists[playername].id])
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if formname == "quests:info" then
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minetest.show_formspec(playername, "quests:questlog", quests.create_formspec(playername))
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else
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unified_inventory.set_inventory_formspec(player, "quests")
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end
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end
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if fields.quests_info_return then
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if formname == "quests:info" then
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minetest.show_formspec(playername, "quests:questlog", quests.create_formspec(playername))
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else
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unified_inventory.set_inventory_formspec(player, "quests")
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end
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end
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end)
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