mirror of
https://github.com/sys4-fr/server-nalc.git
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87b1cd745f
- Placing a limitation at y = - 19600 for the snow falls, under they won't happend. - Changing reload intervals for beginners' chests 1 and 2 (now 1h and 40min)
82 lines
2.3 KiB
Lua
82 lines
2.3 KiB
Lua
--[[
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Beginners_chest mod
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Put some useful stuff in chests for the new players
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Version : 1.1 - 11/8/2014_14h48UTC
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Last modification by Mg on the : 11/8/2014 @ 14h48 UTC
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Mod ßý Mg, based on an idea of MinetestForFun/Darcidride
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]]--
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chests = {
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[1] = {
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position = {x = 5, y = 40, z = -1},
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interval_max = 3600,
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stuff = {
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[1] = "3d_armor:boots_steel",
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[2] = "default:pick_stone",
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[3] = "default:sword_stone",
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[32] = ""
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}
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},
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[2] = {
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position = {x = 34, y = 20, z = 101},
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interval_max = 2400,
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stuff = {
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[1] = "3d_armor:steel_chest",
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[2] = "throwing:bow_stone",
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[3] = "default:sword_stone",
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[4] = "farming:carrot 3",
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[32] = ""
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}
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}
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}
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minetest.register_globalstep(function(dtime)
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local i = 1
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while i < table.getn(chests)+1 do
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if not chests[i].stuff then
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chests[i].stuff = {
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[1] = "default:wood",
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[32] = ""
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}
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end
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if not chests[i].interval_timer then
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chests[i].interval_timer = 0
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end
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if not chests[i].interval_max then
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chests[i].interval_max = 7200 -- Using default value : 2h
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end
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chests[i].interval_timer = chests[i].interval_timer + dtime
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if chests[i].position.x and chests[i].position.y and chests[i].position.z and chests[i].interval_timer >= chests[i].interval_max then
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chests[i].interval_timer = 0
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node = minetest.get_node(chests[i].position)
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if node.name ~= "ignore" then
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if node.name ~= "default:chest" then
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if node.name == "air" then
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minetest.add_node(chests[i].position,{name = "default:chest"})
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minetest.log("action","[b_chest]["..i.."] Chest placed at "..chests[i].position.x..", "..chests[i].position.y..", "..chests[i].position.z)
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else
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minetest.log("action","[b_chest]["..i.."] Unable to place chest at "..chests[i].position.x..", "..chests[i].position.y..", "..chests[i].position.z.." : place already in use.")
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break
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end
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end
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meta = minetest.get_meta(chests[i].position)
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inv = meta:get_inventory()
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inv:set_list("main", chests[i].stuff)
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minetest.log("action","[b_chest]["..i.."] Chest reloaded at "..chests[i].position.x..", "..chests[i].position.y..", "..chests[i].position.z)
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else
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minetest.log("action","[b_chest]["..i.."] Cannot reload chest at "..chests[i].position.x..", "..chests[i].position.y..", "..chests[i].position.z.." : area not loaded.")
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end
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end
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i = i + 1
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end
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end)
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