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server-nalc/mods/sponge/init.lua
Dave Devil's d13af67d05 Wet sponge to Dry Sponge
Back the sponge to the normal state ! (with cooking :) )
2015-04-14 01:59:22 +02:00

117 lines
3.1 KiB
Lua
Executable File

minetest.register_node("sponge:sponge", {
description = "Sponge Dry",
drawtype = "normal",
tiles = {"sponge_sponge.png"},
paramtype = 'light',
walkable = true,
pointable = true,
diggable = true,
buildable_to = false,
stack_max = 99,
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3},
on_place = function(itemstack, placer, pointed_thing)
local pn = placer:get_player_name()
if pointed_thing.type ~= "node" then
return itemstack
end
if minetest.is_protected(pointed_thing.above, pn) then
return itemstack
end
local change = false
local on_water = false
local pos = pointed_thing.above
-- verifier si il est dans l'eau ou a cotée
if string.find(minetest.get_node(pointed_thing.above).name, "water_source")
or string.find(minetest.get_node(pointed_thing.above).name, "water_flowing") then
on_water = true
end
for i=-1,1 do
p = {x=pos.x+i, y=pos.y, z=pos.z}
n = minetest.get_node(p)
-- On verifie si il y a de l'eau
if (n.name=="default:water_flowing") or (n.name == "default:water_source") then
on_water = true
end
end
for i=-1,1 do
p = {x=pos.x, y=pos.y+i, z=pos.z}
n = minetest.get_node(p)
-- On verifie si il y a de l'eau
if (n.name=="default:water_flowing") or (n.name == "default:water_source") then
on_water = true
end
end
for i=-1,1 do
p = {x=pos.x, y=pos.y, z=pos.z+i}
n = minetest.get_node(p)
-- On verifie si il y a de l'eau
if (n.name=="default:water_flowing") or (n.name == "default:water_source") then
on_water = true
end
end
if on_water == true then
for i=-3,3 do
for j=-3,3 do
for k=-3,3 do
p = {x=pos.x+i, y=pos.y+j, z=pos.z+k}
n = minetest.get_node(p)
-- On Supprime l'eau
if (n.name=="default:water_flowing") or (n.name == "default:water_source")then
minetest.add_node(p, {name="air"})
change = true
end
end
end
end
end
p = {x=pos.x, y=pos.y, z=pos.z}
n = minetest.get_node(p)
if change == true then
minetest.add_node(pointed_thing.above, {name = "sponge:sponge_wet"})
else
minetest.add_node(pointed_thing.above, {name = "sponge:sponge"})
end
return itemstack
end
})
minetest.register_node("sponge:sponge_wet", {
description = "Wet Sponge",
drawtype = "normal",
tiles = {"sponge_sponge_wet.png"},
paramtype = 'light',
walkable = true,
pointable = true,
diggable = true,
buildable_to = false,
stack_max = 99,
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=3},
})
--Cooking the sponge wet to be a sponge dry (Back to the future sponge !) :D
minetest.register_craft({
type = "cooking", output = "sponge:sponge", recipe = "sponge:sponge_wet",
})
-- Juste une proposition d'autre craft (comme c'est jaune et que ça a des trou)
--minetest.register_craft({
--output = "sponge:sponge",
--recipe = {
--{"", "dye:yellow", ""},
--{"dye:yellow", "", "dye:yellow"},
--{"dye:yellow", "dye:yellow", "dye:yellow"},
--},
--})
minetest.register_craft({
output = "sponge:sponge",
recipe = {
{"", "dye:black", ""},
{"", "wool:white", ""},
{"", "farming:wheat", ""},
},
})