mirror of
https://github.com/sys4-fr/server-nalc.git
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4645ef3cb5
- api.lua (many improves, chicken egg more frequent, NPC attack nearly mobs, textures code, etc…) - Bee (spawn on group:flower now, textures code updated) - Bunny (textures code updated) - Chicken (two times more eggs, textures code updated) - Cow (textures code updated) - Creeper (finish reorganize the code, textures code updated, new eggs inventory texture) - Dirt Monster (textures code updated) - Dungeon Master (textures code updated) - init.lua (small credits tweaks) - Kitten (textures code updated, now drop sometimes farming:string) - Lava Flan (textures code updated, now 3 can spawn per chunck) - Mese Monster (textures code updated) - NPC (textures code updated, revert give raw meat versus health code for tests) - Oerkki (textures code updated, now 1 light damage) - Rat (textures code updated) - Sand Monster (textures code updated) - Sheep (textures code updated, now give 2 to 3 wool when sheared) - Spider (textures code updated, change credits, comments our modifications) - Stone Monster (textures code updated) - Tree Monster (textures code updated) - Warthog (textures code updated) - Wolf (finish reorganize the code, textures code updated, add spawner egg and an inventory texture) - Tweaks some sounds
61 lines
1.5 KiB
Lua
Executable File
61 lines
1.5 KiB
Lua
Executable File
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-- Rat by PilzAdam
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mobs:register_mob("mobs:rat", {
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-- animal, monster, npc, barbarian
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type = "animal",
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-- not aggressive
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passive = true,
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-- health & armor
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hp_min = 2, hp_max = 4, armor = 200,
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-- textures and model
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collisionbox = {-0.2, -0.01, -0.2, 0.2, 0.2, 0.2},
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visual = "mesh",
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mesh = "mobs_rat.x",
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drawtype = "front",
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textures = {
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{"mobs_rat.png"},
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{"mobs_rat_brown.png"},
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},
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blood_texture = "mobs_blood.png",
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-- sounds
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makes_footstep_sound = false,
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sounds = {
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random = "mobs_rat",
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},
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-- speed and jump
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walk_velocity = 1,
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jump = true,
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-- no drops
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drops = {},
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-- damaged by
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water_damage = 0,
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lava_damage = 1,
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light_damage = 0,
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-- right click to pick up rat
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on_rightclick = function(self, clicker)
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if clicker:is_player() and clicker:get_inventory() and clicker:get_inventory():room_for_item("main", "mobs:rat") then
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clicker:get_inventory():add_item("main", "mobs:rat")
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self.object:remove()
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end
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end,
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})
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-- spawn on stone between 1 and 20 light, 1 in 7000 chance, 1 per area up to 31000 in height
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mobs:register_spawn("mobs:rat", {"default:stone"}, 20, 0, 10000, 1, 31000)
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-- register spawn egg
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mobs:register_egg("mobs:rat", "Rat", "mobs_rat_inventory.png", 0)
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-- Cooked Rat, yummy!
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minetest.register_craftitem("mobs:rat_cooked", {
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description = "Cooked Rat",
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inventory_image = "mobs_cooked_rat.png",
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on_use = minetest.item_eat(3),
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})
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minetest.register_craft({
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type = "cooking",
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output = "mobs:rat_cooked",
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recipe = "mobs:rat",
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cooktime = 5,
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})
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