mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2024-12-29 12:10:34 +01:00
47bb65d79a
- Updated fonts and sign_lib - Did some remove_whitespaces
62 lines
2.7 KiB
Plaintext
Executable File
62 lines
2.7 KiB
Plaintext
Executable File
This is what I consider to be a fairly feature-filled home decor
|
|
modpack. As such, it comes in multiple parts:
|
|
|
|
* The actual homedecor mod, which supplies a bunch of stuff found in
|
|
most homes (like flower pots, home electronics, brass and wrought-iron
|
|
tables, and a bunch of other things).
|
|
|
|
* A "3d extras" mod, which supplies things that re-define something in
|
|
some other mod (or in the default game) so that those objects become
|
|
fully 3d (instead of a flat cube), as well as things which are directly
|
|
related. This mod, for example, provides 3d bookshelves and their empty
|
|
and half-depth "open frame" counterparts.
|
|
|
|
* A signs library forked from the one that thexyz and PilzAdam first
|
|
made, which produces visible text on signs (and which has been extended
|
|
to put signs on fences, including the brass and wrought iron ones here
|
|
in homedecor).
|
|
|
|
* Sdzen's building_blocks mod, which is here to supply not only a few
|
|
blocks to build with, obviously, :-) but also to supply a number of
|
|
materials to craft other things in Homedecor with.
|
|
|
|
All items can be accessed either by crafting various other items
|
|
together, or with the usual /give commands. To get a list of the actual
|
|
node names, just go into the homedecor/ folder and run the listnodes.sh
|
|
Bash script. Note that a few of the listed nodes are kinda useless by
|
|
themselves (like the various parts of the folding doors).
|
|
|
|
All of the images used for the recipes in the forum post tracking this
|
|
mod are included in the crafting-guide/ folder.
|
|
|
|
Most stuff can be made from materials found through a game world. Some
|
|
stuff can only be crafted by using materials from another mod (look for
|
|
the orange highlights). Currently, this mod can use materials from
|
|
moreores, mesecons, wool, and unifieddyes if present. You can still use
|
|
the usual /give commands to get the items that depend on these mods if
|
|
you don't use them installed.
|
|
|
|
This mod is still a work-in-progress, but should be complete enough not
|
|
to irritate anyone. :-) Namely, many items can be used as fuel but the
|
|
burn times need tuning and I need to tune the cook time and fuel usage
|
|
on the four smelted items.
|
|
|
|
Much of the code (especially for the doors) plus the bucket were taken
|
|
from the files which come with Minetest and altered to suit. Many
|
|
thanks to Jeija for coming up with an elegant cylinder using nodeboxes;
|
|
see his 'irregular' mods). His code is used herein (you can guess where
|
|
:-) ).
|
|
|
|
Dependencies: none (just the game's default stuff)
|
|
|
|
Recommends: buckets, flowers, unifieddyes, junglegrass, moreores,
|
|
mesecons, wool
|
|
|
|
Skin credits:
|
|
|
|
Mammu by hansuke123
|
|
http://minetest.fensta.bplaced.net/#name=Mammu
|
|
|
|
BrightGirl by Malarif
|
|
http://minetest.fensta.bplaced.net/#name=BrightGirl
|