mirror of
https://github.com/sys4-fr/server-nalc.git
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2029fd7428
- Prepared the update of Minotaur (renamed this mob minotaur) - NPC tamed with 4 diamonds now do 4 damage (before 6) - Wolf can now be tamed in exchange of 4 "raw_meat" and become dog, the dog can be healed with "raw_meat" (need to be change, maybe conflicted) - The dog mob is less powerful than the wolf (-2 damage, less walk/run velocity) => the explanation for this "nerf" is simple, the dog is almost free, compared to the NPC who costs 4 diamonds ! :) - Add one sound when wolfs attack - One small fix for the zombie monster - Add a pre-alpha version of yeti, many things missing for the moment (yeti is a monster who spawns in snow biome and attack wit snowball)
66 lines
1.6 KiB
Lua
66 lines
1.6 KiB
Lua
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-- Goat by DonBatman
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mobs:register_mob("mobs:goat", {
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-- animal, monster, npc, barbarian
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type = "animal",
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-- aggressive, does 5 damage to player when threatened
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passive = true,
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attack_type = "dogfight",
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damage = 5,
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-- health & armor
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hp_min = 15,
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hp_max = 20,
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armor = 200,
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-- textures and model
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 0.75, 0.3},
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visual = "mesh",
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mesh = "mobs_goat.b3d",
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drawtype = "front",
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textures = {
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{"mobs_goat_white.png"},
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{"mobs_goat_brown.png"},
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{"mobs_goat_grey.png"},
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},
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blood_texture = "mobs_blood.png",
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visual_size = {x=2,y=2},
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-- sounds
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makes_footstep_sound = true,
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sounds = {
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random = "mobs_sheep",
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},
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-- speed and jump
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walk_velocity = 1.5,
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run_velocity = 3,
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jump = true,
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-- drops raw meat when dead
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drops = {
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{name = "mobs:meat_raw",
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chance = 1, min = 2, max = 4},
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},
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-- damaged by
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water_damage = 1,
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lava_damage = 5,
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light_damage = 0,
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-- model animation
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animation = {
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speed_normal = 15, speed_run = 15,
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stand_start = 1, stand_end = 60, -- head down/up
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walk_start = 122, walk_end = 182, -- walk
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run_start = 122, run_end = 182, -- walk
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punch_start = 183, punch_end = 267, -- attack
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},
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-- follows wheat
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follow = "farming:wheat",
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view_range = 8,
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-- replace grass/wheat with air (eat)
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replace_rate = 50,
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replace_what = {"group:flora"},
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replace_with = "air",
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})
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-- spawn on dirt_with_grass between -1 and 20 light, 1 in 20000 chance, 1 goat in area up to 31000 in height
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mobs:register_spawn("mobs:goat", {"default:dirt_with_grass"}, 20, -1, 10000, 1, 31000)
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-- register spawn egg
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mobs:register_egg("mobs:goat", "Goat", "default_grass.png", 1)
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