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ef8497f9b2
more mesh on homedecor, and important performance upgrade for plantlife
197 lines
6.0 KiB
Lua
Executable File
197 lines
6.0 KiB
Lua
Executable File
-----------------------------------------------------------------------------------------------
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-- Ferns - Fern 0.1.0
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-----------------------------------------------------------------------------------------------
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-- by Mossmanikin
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-- License (everything): WTFPL
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-- Contains code from: plants_lib
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-- Looked at code from: default, flowers, painting, trees
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-- Dependencies: plants_lib
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-- Supports: dryplants, stoneage, sumpf
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-----------------------------------------------------------------------------------------------
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-- some inspiration from here
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-- https://en.wikipedia.org/wiki/Athyrium_yokoscense
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-- http://www.mygarden.net.au/gardening/athyrium-yokoscense/3900/1
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-----------------------------------------------------------------------------------------------
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assert(abstract_ferns.config.enable_lady_fern == true)
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-- Maintain backward compatibilty
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minetest.register_alias("archaeplantae:fern", "ferns:fern_03")
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minetest.register_alias("archaeplantae:fern_mid", "ferns:fern_02")
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minetest.register_alias("archaeplantae:fern_small", "ferns:fern_01")
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minetest.register_alias("ferns:fern_04", "ferns:fern_02") -- for placing
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local nodenames = {}
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local function create_nodes()
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local images = { "ferns_fern.png", "ferns_fern_mid.png", "ferns_fern_big.png" }
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local vscales = { 1, 2, 2.2 }
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local descs = { "Lady-fern (Athyrium)", nil, nil }
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for i = 1, 3 do
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local node_on_place = nil
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if i == 1 then
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node_on_place = function(itemstack, placer, pointed_thing)
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-- place a random fern
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local stack = ItemStack("ferns:fern_0"..math.random(1,4))
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local ret = minetest.item_place(stack, placer, pointed_thing)
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return ItemStack("ferns:fern_01 "..itemstack:get_count()-(1-ret:get_count())) -- TODO FIXME?
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end
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end
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nodenames[i] = "ferns:fern_"..string.format("%02d", i)
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minetest.register_node(nodenames[i], {
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description = descs[i] or ("Lady-fern (Athyrium) " .. string.format("%02d", i)),
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inventory_image = "ferns_fern.png",
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drawtype = "plantlike",
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visual_scale = vscales[i],
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paramtype = "light",
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tiles = { images[i] },
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walkable = false,
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buildable_to = true,
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groups = {snappy=3,flammable=2,attached_node=1,not_in_creative_inventory=1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-7/16, -1/2, -7/16, 7/16, 0, 7/16},
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},
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drop = "ferns:fern_01",
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on_place = node_on_place
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})
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end
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end
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-----------------------------------------------------------------------------------------------
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-- Init
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-----------------------------------------------------------------------------------------------
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create_nodes()
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-----------------------------------------------------------------------------------------------
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-- Spawning
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-----------------------------------------------------------------------------------------------
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if abstract_ferns.config.lady_ferns_near_tree == true then
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plantslib:register_generate_plant({ -- near trees (woodlands)
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surface = {
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"default:dirt_with_grass",
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"default:mossycobble",
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"default:desert_sand",
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"default:sand",
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"default:jungletree",
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"stoneage:grass_with_silex",
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"sumpf:sumpf"
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},
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max_count = 30,
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rarity = 62,--63,
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min_elevation = 1, -- above sea level
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near_nodes = {"group:tree"},
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near_nodes_size = 3,--4,
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near_nodes_vertical = 2,--3,
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near_nodes_count = 1,
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plantlife_limit = -0.9,
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humidity_max = -1.0,
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humidity_min = 0.4,
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temp_max = -0.5, -- 55 <20>C (too hot?)
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temp_min = 0.75, -- -12 <20>C
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random_facedir = { 0, 179 },
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},
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nodenames
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)
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end
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if abstract_ferns.config.lady_ferns_near_rock == true then
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plantslib:register_generate_plant({ -- near stone (mountains)
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surface = {
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"default:dirt_with_grass",
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"default:mossycobble",
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"group:falling_node",
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--"default:jungletree",
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"stoneage:grass_with_silex",
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"sumpf:sumpf"
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},
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max_count = 35,
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rarity = 40,
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min_elevation = 1, -- above sea level
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near_nodes = {"group:stone"},
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near_nodes_size = 1,
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near_nodes_count = 16,
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plantlife_limit = -0.9,
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humidity_max = -1.0,
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humidity_min = 0.4,
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temp_max = -0.5, -- 55 <20>C (too hot?)
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temp_min = 0.75, -- -12 <20>C
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random_facedir = { 0, 179 },
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},
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nodenames
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)
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end
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if abstract_ferns.config.lady_ferns_near_ores == true then -- this one causes a huge fps drop
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plantslib:register_generate_plant({ -- near ores (potential mining sites)
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surface = {
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"default:dirt_with_grass",
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"default:mossycobble",
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"default:stone_with_coal",
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"default:stone_with_iron",
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"moreores:mineral_tin",
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"moreores:mineral_silver",
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"sumpf:sumpf"
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},
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max_count = 1200,--1600, -- maybe too much? :D
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rarity = 25,--15,
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min_elevation = 1, -- above sea level
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near_nodes = {
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"default:stone_with_iron",
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--"default:stone_with_copper",
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--"default:stone_with_mese",
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--"default:stone_with_gold",
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--"default:stone_with_diamond",
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"moreores:mineral_tin",
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"moreores:mineral_silver"
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--"moreores:mineral_mithril"
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},
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near_nodes_size = 2,
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near_nodes_vertical = 4,--5,--6,
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near_nodes_count = 2,--3,
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plantlife_limit = -0.9,
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humidity_max = -1.0,
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humidity_min = 0.4,
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temp_max = -0.5, -- 55 <20>C (too hot?)
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temp_min = 0.75, -- -12 <20>C
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random_facedir = { 0, 179 },
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},
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nodenames
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)
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end
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if abstract_ferns.config.lady_ferns_in_groups == true then -- this one is meant as a replacement of Ferns_near_Ores
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plantslib:register_generate_plant({
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surface = {
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"default:dirt_with_grass",
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"default:mossycobble",
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"default:stone_with_coal",
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"default:stone_with_iron",
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"moreores:mineral_tin",
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"moreores:mineral_silver",
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"sumpf:sumpf"
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},
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max_count = 70,
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rarity = 25,--15,
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min_elevation = 1, -- above sea level
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near_nodes = {
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"default:stone"
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},
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near_nodes_size = 2,
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near_nodes_vertical = 2,--6,
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near_nodes_count = 3,
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plantlife_limit = -0.9,
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humidity_max = -1.0,
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humidity_min = 0.4,
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temp_max = -0.5, -- 55 <20>C (too hot?)
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temp_min = 0.75, -- -12 <20>C
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random_facedir = { 0, 179 },
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},
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nodenames
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)
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end
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