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https://github.com/sys4-fr/server-nalc.git
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70 lines
1.6 KiB
Lua
70 lines
1.6 KiB
Lua
-- This file is licensed under the terms of the BSD 2-clause license.
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-- See LICENSE.txt for details.
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function irc:player_part(name)
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if not self.joined_players[name] then
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minetest.chat_send_player(name, "IRC: You are not in the channel.")
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return
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end
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self.joined_players[name] = nil
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minetest.chat_send_player(name, "IRC: You are now out of the channel.")
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end
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function irc:player_join(name)
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if self.joined_players[name] then
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minetest.chat_send_player(name, "IRC: You are already in the channel.")
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return
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end
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self.joined_players[name] = true
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minetest.chat_send_player(name, "IRC: You are now in the channel.")
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end
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minetest.register_chatcommand("join", {
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description = "Join the IRC channel",
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privs = {shout=true},
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func = function(name, param)
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irc:player_join(name)
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end
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})
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minetest.register_chatcommand("part", {
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description = "Part the IRC channel",
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privs = {shout=true},
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func = function(name, param)
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irc:player_part(name)
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end
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})
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minetest.register_chatcommand("who", {
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description = "Tell who is currently on the channel",
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privs = {},
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func = function(name, param)
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local s = ""
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for name, _ in pairs(irc.joined_players) do
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s = s..", "..name
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end
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minetest.chat_send_player(name, "Players On Channel:"..s)
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end
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})
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minetest.register_on_joinplayer(function(player)
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local name = player:get_player_name()
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irc.joined_players[name] = irc.config.auto_join
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end)
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minetest.register_on_leaveplayer(function(player)
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local name = player:get_player_name()
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irc.joined_players[name] = nil
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end)
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function irc:sendLocal(message)
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for name, _ in pairs(self.joined_players) do
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minetest.chat_send_player(name, message)
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end
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end
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