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mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-12-27 11:10:37 +01:00
server-nalc/mods/mobs_water/mobs_sharks/init.lua

158 lines
4.7 KiB
Lua

if mobs.mod and mobs.mod == "redo" then
-- local variables
local l_colors = {
"#604000:175", --brown
"#ffffff:150", --white
"#404040:150", --dark_grey
"#a0a0a0:150" --grey
}
local l_skins = {
{"(shark_first.png^[colorize:"..l_colors[3]..")^(shark_second.png^[colorize:"..l_colors[4]..")^shark_third.png"},
{"(shark_first.png^[colorize:"..l_colors[1]..")^(shark_second.png^[colorize:"..l_colors[2]..")^shark_third.png"},
{"(shark_first.png^[colorize:"..l_colors[4]..")^(shark_second.png^[colorize:"..l_colors[2]..")^shark_third.png"}
}
local l_anims = {
speed_normal = 24, speed_run = 24,
stand_start = 1, stand_end = 80,
walk_start = 80, walk_end = 160,
run_start = 80, run_end = 160
}
local l_model = "mob_shark.b3d"
local l_egg_texture = "mob_shark_shark_item.png"
local l_spawn_in = {"default:water_flowing","default:water_source"}
local l_spawn_near = {"default:water_flowing","default:water_source","seawrecks:woodship","seawrecks:uboot"}
local l_spawn_chance = 60000
-- load settings
dofile(minetest.get_modpath("mobs_sharks").."/SETTINGS.txt")
if not ENABLE_SHARK_LARGE then
l_spawn_chance = l_spawn_chance - 20000
end
if not ENABLE_SHARK_MEDIUM then
l_spawn_chance = l_spawn_chance - 20000
end
if not ENABLE_SHARK_SMALL then
l_spawn_chance = l_spawn_chance - 20000
end
-- large
if ENABLE_SHARK_LARGE then
mobs:register_mob("mobs_sharks:shark_lg", {
type = "monster",
attack_type = "dogfight",
damage = 10,
reach = 3,
hp_min = 20,
hp_max = 25,
armor = 150,
collisionbox = {-0.75, -0.5, -0.75, 0.75, 0.5, 0.75},
visual = "mesh",
mesh = l_model,
textures = l_skins,
makes_footstep_sound = false,
walk_velocity = 4,
run_velocity = 6,
fly = true,
fly_in = "default:water_source",
fall_speed = 0,
rotate = 270,
view_range = 10,
water_damage = 0,
lava_damage = 10,
light_damage = 0,
animation = l_anims,
do_custom = function(self)
if HELP_WITH_EXPERIMENT then
local p = self.object:getpos()
local a = self.object:getvelocity()
if p.y > 0 and a.y > 0 then
a.y = -1
else
local r = math.random(100)
if r >= 1 and r <=25 then a.y = 0.25
elseif r > 25 and r <= 50 then a.y = 0
elseif r > 50 and r <= 75 then a.y = -0.25
end
end
self.object:setvelocity(a)
end
end
})
--name, nodes, neighbours, minlight, maxlight, interval, chance, active_object_count, min_height, max_height
mobs:spawn_specific("mobs_sharks:shark_lg", l_spawn_in, l_spawn_near, -1, 20, 30, l_spawn_chance, 1, -31000, 0)
mobs:register_egg("mobs_sharks:shark_lg", "Shark (large)", l_egg_texture, 0)
mobs:alias_mob("mobs:shark_lg", "mobs_sharks:shark_lg")
end
-- medium
if ENABLE_SHARK_MEDIUM then
mobs:register_mob("mobs_sharks:shark_md", {
type = "monster",
attack_type = "dogfight",
damage = 8,
reach = 2,
hp_min = 15,
hp_max = 20,
armor = 125,
collisionbox = {-0.57, -0.38, -0.57, 0.57, 0.38, 0.57},
visual = "mesh",
visual_size = {x=0.75, y=0.75},
mesh = l_model,
textures = l_skins,
makes_footstep_sound = false,
walk_velocity = 2,
run_velocity = 4,
fly = true,
fly_in = "default:water_source",
fall_speed = -1,
rotate = 270,
view_range = 10,
water_damage = 0,
lava_damage = 10,
light_damage = 0,
animation = l_anims
})
--name, nodes, neighbours, minlight, maxlight, interval, chance, active_object_count, min_height, max_height
mobs:spawn_specific("mobs_sharks:shark_md", l_spawn_in, l_spawn_near, -1, 20, 30, l_spawn_chance, 1, -31000, 0)
mobs:register_egg("mobs_sharks:shark_md", "Shark (medium)", l_egg_texture, 0)
mobs:alias_mob("mobs:shark_md", "mobs_sharks:shark_md")
end
-- small
if ENABLE_SHARK_SMALL then
mobs:register_mob("mobs_sharks:shark_sm", {
type = "monster",
attack_type = "dogfight",
damage = 6,
reach = 1,
hp_min = 10,
hp_max = 15,
armor = 100,
collisionbox = {-0.38, -0.25, -0.38, 0.38, 0.25, 0.38},
visual = "mesh",
visual_size = {x=0.5, y=0.5},
mesh = l_model,
textures = l_skins,
makes_footstep_sound = false,
walk_velocity = 2,
run_velocity = 4,
fly = true,
fly_in = "default:water_source",
fall_speed = -1,
rotate = 270,
view_range = 10,
water_damage = 0,
lava_damage = 10,
light_damage = 0,
animation = l_anims
})
--name, nodes, neighbours, minlight, maxlight, interval, chance, active_object_count, min_height, max_height
mobs:spawn_specific("mobs_sharks:shark_sm", l_spawn_in, l_spawn_near, -1, 20, 30, l_spawn_chance, 1, -31000, 0)
mobs:register_egg("mobs_sharks:shark_sm", "Shark (small)", l_egg_texture, 0)
mobs:alias_mob("mobs:shark_sm", "mobs_sharks:shark_sm")
end
end