mirror of
https://github.com/sys4-fr/server-nalc.git
synced 2024-11-14 14:30:34 +01:00
124 lines
2.9 KiB
Lua
124 lines
2.9 KiB
Lua
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-- Ninja
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mobs:register_mob("pmobs:ninja", {
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-- animal, monster, npc
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type = "monster",
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-- aggressive, shoots shuriken
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passive = false,
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damage = 3,
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attack_type = "shoot",
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shoot_interval = .5,
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arrow = "pmobs:shuriken",
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shoot_offset = 2,
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attacks_monsters = true,
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-- health & armor
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hp_min = 10, hp_max = 20, armor = 100,
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-- textures and model
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collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
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visual = "mesh",
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mesh = "character.b3d",
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drawtype = "front",
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textures = {
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{"mobs_ninja.png"},
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},
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visual_size = {x=1, y=1},
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-- sounds
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makes_footstep_sound = true,
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sounds = {},
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-- speed and jump
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walk_velocity = 3,
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run_velocity = 3,
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jump = true,
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-- drops shuriken when dead
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drops = {
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{name = "mobs:shuriken",
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chance = 1, min = 1, max = 5},
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},
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-- damaged by
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water_damage = 0,
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lava_damage = 2,
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light_damage = 0,
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fall_damage = 0,
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view_range = 15,
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-- model animation
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animation = {
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speed_normal = 30, speed_run = 30,
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stand_start = 0, stand_end = 79,
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walk_start = 168, walk_end = 187,
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run_start = 168, run_end = 187,
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punch_start = 200, punch_end = 219,
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},
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})
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-- ninja spawn on top of trees
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mobs:register_spawn("pmobs:ninja", {"default:leaves"}, 5, 0, 10000, 1, 31000)
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mobs:register_egg("pmobs:ninja", "Ninja", "default_leaves.png", 1)
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mobs:register_arrow("pmobs:shuriken", {
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visual = "sprite",
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visual_size = {x=.5, y=.5},
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textures = {"mobs_shuriken.png"},
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velocity = 6,
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drop = true,
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hit_player = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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damage_groups = {fleshy=3},
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}, 0)
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end,
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hit_mob = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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damage_groups = {fleshy=3},
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}, 0)
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end,
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hit_node = function(self, pos, node)
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end,
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})
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-- shuriken throwing item
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local shuriken_GRAVITY=9
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local shuriken_VELOCITY=19
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--Shoot shuriken
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local mobs_shoot_shuriken=function (item, player, pointed_thing)
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local playerpos=player:getpos()
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local obj=minetest.add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, "pmobs:shuriken")
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local dir=player:get_look_dir()
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obj:get_luaentity().velocity = shuriken_VELOCITY -- needed for api internal timing
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obj:setvelocity({x=dir.x*shuriken_VELOCITY, y=dir.y*shuriken_VELOCITY, z=dir.z*shuriken_VELOCITY})
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obj:setacceleration({x=dir.x*-3, y=-shuriken_GRAVITY, z=dir.z*-3})
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item:take_item()
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return item
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end
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-- shuriken item
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minetest.register_craftitem("pmobs:shuriken", {
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description = "Shuriken",
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inventory_image = "mobs_shuriken.png",
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on_use = function(item, player)
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if mobs_shoot_shuriken(item, player, pointed_thing) then
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if not minetest.setting_getbool("creative_mode") then
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item:add_wear(65535/50)
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end
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end
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return item
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end,
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})
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-- recipe
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minetest.register_craft({
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output = "pmobs:shuriken 16",
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recipe = {
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{"", "default:steel_ingot", ""},
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{"default:steel_ingot", "", "default:steel_ingot"},
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{"", "default:steel_ingot", ""},
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}
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})
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